1.04
Posted: Wed Dec 22, 2010 4:13 am
Ready at the usual place:
http://www.neurohack.com/downloads/Trans104.zip
Major changes include:
1. Stations now regenerate ammo. This is good (in that it is easier to find ammo). One downside is that it is harder to sell ammo. See: http://neurohack.com/transcendence/foru ... php?t=3407
2. Dock screen changes are implemented. See: http://neurohack.com/transcendence/foru ... php?t=3537
3. Image items separated. See: http://neurohack.com/transcendence/foru ... php?t=3555
4. Enhancements to topology. See: http://neurohack.com/transcendence/foru ... php?t=3513
5. The full list of fixes is here: http://wiki.neurohack.com/transcendence/trac/report/14
6. One additional thing: I've implemented a simple topology map UI.
To create a topology map you need to add a new type called <SystemMap> and create your topology inside it. Here is how it works:
The x,y coordinates for each node are relative to the center of your image (0,0 is the center of the image).
To access the topology map, just bring up normal system map (M) and then press the 'G' key. [Note: Not sure about this UI--it will probably change.]
Enjoy!
p.s.: There is also a new version of TransData: http://www.neurohack.com/downloads/TransData22.zip
p.p.s: This build is likely to be very unstable (because there are lots of internal changes). Please test your mods.
http://www.neurohack.com/downloads/Trans104.zip
Major changes include:
1. Stations now regenerate ammo. This is good (in that it is easier to find ammo). One downside is that it is harder to sell ammo. See: http://neurohack.com/transcendence/foru ... php?t=3407
2. Dock screen changes are implemented. See: http://neurohack.com/transcendence/foru ... php?t=3537
3. Image items separated. See: http://neurohack.com/transcendence/foru ... php?t=3555
4. Enhancements to topology. See: http://neurohack.com/transcendence/foru ... php?t=3513
5. The full list of fixes is here: http://wiki.neurohack.com/transcendence/trac/report/14
6. One additional thing: I've implemented a simple topology map UI.
To create a topology map you need to add a new type called <SystemMap> and create your topology inside it. Here is how it works:
Code: Select all
<SystemMap unid="&myGalacticMap;"
name="My Map"
backgroundImage="&rsMyImage;"
sizeX="{width of image in pixels}"
sizeY="{height of image in pixels}"
>
<SystemTopology>
<Node ID="..." x="..." y="...">
{normal node stuff goes here}
</Node>
{...more nodes...}
</SystemTopology>
</SystemMap>
To access the topology map, just bring up normal system map (M) and then press the 'G' key. [Note: Not sure about this UI--it will probably change.]
Enjoy!
p.s.: There is also a new version of TransData: http://www.neurohack.com/downloads/TransData22.zip
p.p.s: This build is likely to be very unstable (because there are lots of internal changes). Please test your mods.