![Very Happy :D](./images/smilies/icon_biggrin.gif)
Downloads at:
EM forums http://eternalmodding.50.forumer.com
Wiki article http://wiki.neurohack.com/transcendence/wiki/tmu
They've had things like this in practically everygame, from oblivion to supcom to EV/EVO/EVN: essentially, it's a program, either pre-provided or community made, that allows you to toggle on and off various mods.
However, my vision for the Transcendence Mod/Utilities Manager (let's just call it TMU: trans mod/util) takes the basic mod manager concept even further!
So without further ado, here is a list of its planned functions:
BASIC:
1) select/unselect mods
2) read a mod description (which the modder provides)
3) check for subordinate mods (mods that mod mods) and master mods (mods that are modded by other mods)
4) check for over-written mods and mod conflicts (mods that conflict/overwrite something from another)
5) add users "notes" to mods (in the event the modder didn't provide a description/etc)
6) allow for a modder to have a little screenshot to go along with their mod
7) save "profiles" which are essentially sets of mods turned on or off
EXTENDED:
1) search for bad tab matching [Transcendence does not do this well]
2) search for mis-paired parantheses [again transcendence does not do this well]
3) search for duplicate UNIDS (which when used with image resources cause the "cannot add image to library:0" error in transcendence)
4) allow people to write their own debug scripts
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I'm planning to write this in C#, and it'll be completely open source (that way it would be easier if anyone wants to make a port, in the event one might be needed)