TransCompiler can be a bit of a finicky beast, much like Transcendence itself. The setup is the hardest part, but fortunately it only needs done once.
Obviously, you’ll need to unzip the TransData.zip archive, but my suggestion is to not unzip the archive into the Transcendence folder. I’ll get into why momentarily. Unzip it into Downloads, Documents, your home folder, or somewhere like that; I recommend just using your home folder, and it’s what I’ll be using for this tutorial. It should decompress into a folder named TransData containing TransData.exe, TransCompiler.exe, and a README file. The next thing you should do is copy the Transcendence.tdb file from the Transcendence folder into the TransData folder. (I’ve had weird results with having multiple copies of Transcendence.tdb in the Transcendence folder, even when tucked into subfolders, which is why I suggested keeping the TransData folder elsewhere.) With that done, you’ve got the basic setup done.
When you’re ready to make your mod into a Multiverse-ready TDB file, copy it and any files it needs into the TransData folder. This includes graphics, sounds, XML files, and the like. If any of the files used by the mod are in a folder, copy the folder over. Basically, you want to put a copy of the mod into the TransData folder in the same configuration as it would be in the Extensions folder.
Open a command prompt window and type the following:
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cd Transdata
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C:\Users\YOURNAME\TransData>_
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TransCompiler.exe /input:ModFilename.xml /output:ModFilename.tdb
Troubleshooting
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error: Unable to open 'Transcendence.tdb': Unable to open file: Transcendence.tdb..
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ModFile.xml
Graphic1.jpg
Graphic1Mask.bmp
error : Unable to open 'Graphic2.jpg'.
Sound1.wav
C:\Users\YOURNAME\TransData\ModFile.tdb - 1 error
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error : Line(56): Invalid entity: unidName