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Posted: Thu Jan 03, 2008 9:20 am
by regroch
What command gives me a list of items in the format I can use for coding? EX. "itDualFlenserCannon" and the id code (or whatever you want to call it EX. "0x0000400E" in a text file like /itemtable does, but, like i say, for coding? (I know where to find weapons, but reactors arent int he resources)
Posted: Thu Jan 03, 2008 9:47 am
by Betelgeuse
all items in the game are in the xml files
for example the black market ID is in Transcendence.xml
I use textpad for my editing needs it can search multiple files at the same time and has bracket matching among many other useful functions.
Posted: Thu Jan 03, 2008 10:19 am
by regroch
and the ids? are they specific to the item or to the mod? Is it something you just make up?
EDIT: nevermind, I got it, sorry for getting off topic.
Posted: Thu Aug 14, 2008 8:43 am
by Yugi
Is this gonna be put in one of the new forums? Probably Extension Reference.
Posted: Thu Aug 14, 2008 9:45 am
by Periculi
That makes sense.
Welcome to your new forum home, transdata tutorial.
Posted: Thu Dec 04, 2008 6:09 pm
by Branden
Is there anyway to make the unid and the itblahblahblah; show up in the item tables?
TransData v1.6
Copyright (c) 2001-2008 by George Moromisato. All Rights Reserved.
Loading...done.
level category frequency shortName averageCount cost mass reference fireDelay power powerPerShot averageDamage
1 Weapon C laser cannon 1 250 1000 laser 1-4 @ 6/second; 1MW 5 0.0 0.17 2.50
Llike can the transdata program add a unid and <what ever you want to call the "&itITEMNAME;" column? If there is a way, please tell, that would make this program way more useful to me.
Posted: Thu Nov 19, 2009 1:09 am
by Dennis
Could some one help me use transdata
i did the exact things as the tutorial but it said unable to open transcendence.tdb
please help me
Posted: Mon Nov 23, 2009 2:00 pm
by digdug
did you put transdata in the same folder as transcendence.tdb ?
from that error it seems that the files weren't in the same folder.
when all the files are in the same folder just do
transdata /decompile
I personally use a simple .bat file that i just have to double click.
TransData GUI...?
Posted: Fri Sep 10, 2010 4:54 am
by dosbox-gamer
Okay, so I've been testing and re-testing my stations, updating them for v1. And I've hit a big snag: the random placement factor does not guarantee that *my* stations will appear in-game in the right level(s) or quantities. (Case in point: the most recent iteration had *not even 1* Tinkerer.)
So, I know TransData lets you see these variables beforehand. But that's only if you are familiar (or comfortable) with command lines. I'm not. I'm bad - like Command line FAIL! bad. Please, please, please, can we get a TransData GUI? (FWIW, I found several for DosBox, and they're definitely a big help.)
Posted: Fri Sep 10, 2010 4:58 am
by Aury
Long-time no post!
So anyways, I think someone did make a TransData GUI... it's burried in page 3 or 4 I think of the commonwealth forum though...
Might want to try the search function, as inefficient as it is.
Posted: Fri Sep 10, 2010 7:17 pm
by sdw195
Wolfy wrote:
Long-time no post!
So anyways, I think someone did make a TransData GUI... it's burried in page 3 or 4 I think of the commonwealth forum though...
Might want to try the search function, as inefficient as it is.
i think someting like that was on the wiki
it was made by h iris and i think he took the link for it down
But i have it so if you want it poke me
Posted: Fri Sep 10, 2010 7:27 pm
by Aury
Wonder why he took it down? (I think it may have been because it was outdate, at version 1.6)
Posted: Fri Sep 10, 2010 7:37 pm
by sdw195
Wolfy wrote:Wonder why he took it down? (I think it may have been because it was outdate, at version 1.6)
yep its at v1.6 (but it still decompiles nicely)
Posted: Fri Sep 10, 2010 7:38 pm
by Aury
Does it output the stat tables like dosbox-gamer was asking for?
Posted: Fri Sep 10, 2010 8:09 pm
by sdw195
i think so