I downloaded the F1 Freighter mod. The freighter does look a little odd when turning. It still looks like it is pivoting slightly behind its center. This does make it appear that the ship should be facing the other way!
As Xephyr says, the actual image of the ship isn't centered in the whole image. The first attached image is the 150 x 150 first rotation of 120-facing freighter.jpg. There is 27 pixels of blank image at the top of the ship and only 3 at the bottom.
So (according to my very, very limited graphics knowledge) I think it would need a re-render (as a png maybe?).
It might be possible to reduce the amount of black border around the actual ship image. But not too much as long ships look odd when they appear to be too far away or too close when docked depending on which way they are facing. This would make it appear larger as well, I think. Possibly if this is done there is auto-scaling code that will make the armor HUD ship image fit better as well. Not sure on that.
Attached is a new pair of hero images in a zip file. I centered the actual ship image and reduced the border around it. It looks better in the playership select screen and in the dock service screens now. It looked too small and was off-center before.
Also the mod uses the old dock services itemPicker screens.
Adding an API version to the mod and the Human Space library will make the new dock services screens appear.
Code: Select all
<TranscendenceExtension UNID="&unidF1;" version="1.0" name="Tinkers Freighter" apiVersion="44">
<Library UNID="&unidHumanSpaceLibrary;"/>
The mod won't work in pre 1.8 versions if this is done.
I think there is another way to do this but I can't remember what it is. Anyone know?
And I'll see if I can get some code working so the weapon fires from the front of the ship as well. I want to do this for the Taipan anyway now that there is an easy way to separate single and dual firing weapons. So it will just be cut and paste then with a little bit of fine-tuning.
Nice work.
Also
Maybe those : imageX="0" imageY="0" parameters could help if changed somehow, no idea what they are doing.
These coordinates select one image from a larger image that has multiple images in it. See Items1.jpg for an example of a multiple image. This topic,
https://forums.kronosaur.com/viewtopic.php?f=8&t=7672, explains it but is a bit dated now and is missing a few images. Images can now be transparent .png format images and don't need a 'mask' image.
And finally
But i am still unhappy about drive images , what else it could be besides "thrustmain" ?
The Sandstorm and Britannia both use something called 'rotateRight' and 'rotateLeft' in their thrust code but I have no idea what it does.
There are three different effect with "thrust" in their names. &efManeuveringThrustEffect;, &efMainThrustDefault; and &efMainThrusterLarge;. You could try the other two to see what they look like.
If you are a VOTG tester you could also search that code. There are some different thrust effects in there which could give you some ideas. But George may not want these used in SOTP so you would need to ask him if you wanted to use them.
Stupid code. Do what I want, not what I typed in!