PERFECT solution......but if the player data can be stored off ship.....that would virtually make every ship playable......
and this would also lead to being able to give the player a mission ship: to fly a mission for a station or group.....then return it when done.
it would open a whole universe of possible things the player
you think this could fly in 1.01 ?
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Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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Playable ships has nothing to do with where you store datashanejfilomena wrote:PERFECT solution......but if the player data can be stored off ship.....that would virtually make every ship playable......
and this would also lead to being able to give the player a mission ship: to fly a mission for a station or group.....then return it when done.
I think that is a slight exaggeration. Where we store data is mostly a practical thing, not something that opens new universes.shanejfilomena wrote:it would open a whole universe of possible things the player
This will work in all versions that have the function 'typSetGlobalData'shanejfilomena wrote:you think this could fly in 1.01 ?