The recent new mining equipment got me inspired to make some new mining gear, including this auton designed to carry 380 tons of ores and 20 tons of other stuff, as well as scoop up already mined ore if ordered to do so.
The ore collecting code is modified code from Apemant's mining auton mod, and unfortunately it will produce a runtime error when collecting ore from some asteroids, but not others... Any ideas?
EDIT: requires UGW, though for the final version will be optional.
runtime error with miner's auton
- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
variable cargo space is a great idea !
I thought some time ago about playerships with variable cargo space, but an auton is very cool.
We have now a good number of "mining tools" that makes mining much more a viable solution for a pacifist playing style.
What about making a larger mod by assembling all of them ?
I thought some time ago about playerships with variable cargo space, but an auton is very cool.
We have now a good number of "mining tools" that makes mining much more a viable solution for a pacifist playing style.
What about making a larger mod by assembling all of them ?
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
one solution that I want implemented is stack-able cargo bays, you could even make the 0 slot devices
Crying is not a proper retort!
I think I found the problem, in a word, timing.
staGetDockedShips (to check if it is docked with the ore yet, onOrdersComplete conflicted with the onOrdersComplete on the auton base class) apparently returns ships that aren't yet fully docked, so it would loot the station before actually docking with it. It must have been trying to loot it twice or something. Then it wouldn't find a new ore to loot, again timing, because the closest one was the currently docked one until undocked, which was the task of the event that found a new target.
Mod on Xelerus re-uploaded at 10 downloads.
staGetDockedShips (to check if it is docked with the ore yet, onOrdersComplete conflicted with the onOrdersComplete on the auton base class) apparently returns ships that aren't yet fully docked, so it would loot the station before actually docking with it. It must have been trying to loot it twice or something. Then it wouldn't find a new ore to loot, again timing, because the closest one was the currently docked one until undocked, which was the task of the event that found a new target.
Mod on Xelerus re-uploaded at 10 downloads.