It sounds like you're overgunning them even more than they were allready. If they're earlier than the Ares only the heavy cruisers should be easily taking down things like earth slavers.Aeonic wrote:I went through and gave the whole set some touch-ups:
- Ion pulses are half the speed and twice the lifetime, so they're a little easier to follow instead of just being a stream of dots. They're also a little smaller.
- Ion howitzers are now blue molten bolts that look a bit like what the Xenophobe Arc shoots.
- Light cruisers now have alternating light howitzers along with their four ion pulse cannons.
- Medium cruisers some equipped with alternating light howitzers and dual medium howitzers, and eight ion pulse cannons.
- Huntress-class has three dual medium howitzers up front.
- Heavy cruisers come with two dual medium howitzers and two "turbo" howitzers up front. Their ion pulse cannons consist of three heavy on each wing and a turbo at the back for rear defense. They are also now each equipped with two devastating plasma torpedo launchers.
In general the weaknesses I see with these ships is the obvious lack of rear defense and the high dependence on ion weaponry, making them vulnerable to ships that resist this form of damage. The heavy cruiser is not so much in danger because of its rear-firing plasma torpedoes and the fact that said torpedoes deal plasma damage instead of the usual ion, but most of the other ships will be vulnerable. It might not be a bad idea to change the damage type of the howitzers. I suspect they're also vulnerable to ships with firepower of longer range than theirs (huntress excluded).
If anyone wants to do some play-testing or just see them in action on the title screen, you can download the set here.
I've been toying with making the pulse weapons capacitor based. It seems to bring them down to the desired level of deadliness. I also changed some frequencies and added a light blaster to the huntress.
I'll take a look at your version before I send you my revision.
Here's the diff of the version I've been toying with from the version I sent you.
Code: Select all
106,111c106
< powerUse= "30"
<
< counter= "capacitor"
< counterActivate= "-20"
< counterUpdate= "20"
< counterUpdateRate= "15"
---
> powerUse= "50"
152,157c147
< powerUse= "60"
<
< counter= "capacitor"
< counterActivate= "-30"
< counterUpdate= "30"
< counterUpdateRate= "15"
---
> powerUse= "100"
198,203c188
< powerUse= "60"
<
< counter= "capacitor"
< counterActivate= "-10"
< counterUpdate= "10"
< counterUpdateRate= "15"
---
> powerUse= "100"
336c321
< particleCount= "1d16+64"
---
> particleCount= "1d11+44"
338d322
< particleSplashChance="50"
752d735
< <Device deviceID="&itIonTorch;" secondaryWeapon="true"/>
852c835
< (if (eq (random 1 1000) 1)
---
> (if (eq (random 1 100) 1)
885c868
< <Ship count="1d3" class="&scFooYacht;" orders="wander" sovereign="&svDestructiveChaos;" />
---
> <Ship count="1" class="&scFooYacht;" orders="wander" sovereign="&svDestructiveChaos;" />
922c905
< <Ship count="1d2" class="&scFooCruiserLt;" orders="wander" sovereign="&svDestructiveChaos;" />
---
> <Ship count="1" class="&scFooCruiserLt;" orders="wander" sovereign="&svDestructiveChaos;" />
959c942
< <Ship count="1d2" class="&scFooCruiserMed;" orders="wander" sovereign="&svDestructiveChaos;" >
---
> <Ship count="1" class="&scFooCruiserMed;" orders="wander" sovereign="&svDestructiveChaos;" >