Now it is first time I am suffering this.
I went to battle area, did one melee and now it kept saying I do not have fighting spirit and I cannot proceed for next melee around. Any hints or possible cause?
Cannot becoming gladiator.
-
- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
"I'm sorry, you don't have the killer spirit that we need in a gladiator.
I'm afraid you'll just have to watch the matches on the 3DV like everyone else."
..............................
"Let me tell you a secret about fighting in the Arena: load up with missiles.
Who cares about beams and whatnot; a good missile will cut through armor like
a knife through Salmonite!"
Since i read that rumor years ago i bring missiles and a Turbolaser...shields are your choice, but a good one for blast damage helps.
DO NOT use Autons in the arena.
Incidentally, I have died many times in the arena and been killed by silly things like over confidence, not paying attention and forgetting what's it's like to not play with a Mod installed ( I love the Packer Auton ).
The worse Case scenario Mod actually is great for learning to handle fuel and equipment..
( just remember, unless a ship is going to a gate - don't kill it, it's still registered to a station & you can be punished.)
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Well first round I killed 13 ships. Not sure if I can do any better.
No wingman or auton. I put them on different system.
Now to think about it, maybe it is something to do with the mod I am using (repaired ship mod). But I did several playthroughs with the mod and I never experience this issue.
No wingman or auton. I put them on different system.
Now to think about it, maybe it is something to do with the mod I am using (repaired ship mod). But I did several playthroughs with the mod and I never experience this issue.
So, it was the problem with one of mods after all.
It seems if the level of the system is more than 3 (say, even 4), it will screw up how it validates the result and won't accept me as gladiator.
Fix back the level from 4 to 3 fixed the issue. Thanks for the help guys.
It seems if the level of the system is more than 3 (say, even 4), it will screw up how it validates the result and won't accept me as gladiator.
Fix back the level from 4 to 3 fixed the issue. Thanks for the help guys.
-
- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
Can you give the full name of the mod or link to the mod ?wnmnkh wrote: ↑Wed Jun 24, 2020 10:21 pmSo, it was the problem with one of mods after all.
It seems if the level of the system is more than 3 (say, even 4), it will screw up how it validates the result and won't accept me as gladiator.
Fix back the level from 4 to 3 fixed the issue. Thanks for the help guys.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Yes it is called Long Way.shanejfilomena wrote: ↑Sat Jun 27, 2020 5:08 amCan you give the full name of the mod or link to the mod ?wnmnkh wrote: ↑Wed Jun 24, 2020 10:21 pmSo, it was the problem with one of mods after all.
It seems if the level of the system is more than 3 (say, even 4), it will screw up how it validates the result and won't accept me as gladiator.
Fix back the level from 4 to 3 fixed the issue. Thanks for the help guys.
http://xelerus.de/index.php?s=mod&id=1619&d=1
I also find another possible issues, such as it also broke the final part of Benedict mission. I will keep going and try finish the game (for real this time lol) and see if it also broke Corporate Command mission as well.
-
- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
Well, I took the extension into 1.8.2 : flew my Cruiser into the arena with a superconducting shield, 9 missiles and a Omni turbolaser.
did not see any issues except I had forgotten that arena can get really crowded with wrecks
Perhaps you used a different version ?
I never liked the super conducting shield coils being so hard to find.
did not see any issues except I had forgotten that arena can get really crowded with wrecks
Perhaps you used a different version ?
I never liked the super conducting shield coils being so hard to find.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I played 1.9 beta.shanejfilomena wrote: ↑Sat Jun 27, 2020 7:59 pmWell, I took the extension into 1.8.2 : flew my Cruiser into the arena with a superconducting shield, 9 missiles and a Omni turbolaser.
did not see any issues except I had forgotten that arena can get really crowded with wrecks
Perhaps you used a different version ?
I never liked the super conducting shield coils being so hard to find.
-
- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
Confirmed .
If you would like to use my test ship ( not suggested for going too far into Sung / Ares space without armor/shield upgrades) : as an Inherited ship class the Missile only fire at Enemies to the ship, so no random shots because your fingers hit the keyboard and you get banned from a station
This is an update on the ship from "All Ships Playable" by TheLastBrunnenG . I love the old Cruiser and have used it for years. I think you will like the Missiles as weapons instead of the regular guns. AND I think you would like to see the weapons firing just like the NPC Cruiser can fire them
If you would like to use my test ship ( not suggested for going too far into Sung / Ares space without armor/shield upgrades) : as an Inherited ship class the Missile only fire at Enemies to the ship, so no random shots because your fingers hit the keyboard and you get banned from a station
This is an update on the ship from "All Ships Playable" by TheLastBrunnenG . I love the old Cruiser and have used it for years. I think you will like the Missiles as weapons instead of the regular guns. AND I think you would like to see the weapons firing just like the NPC Cruiser can fire them
Code: Select all
<!-- Playable CorporateCruiser -->
<ShipClass UNID="&scCorporateCruiserPlayer;"
manufacturer= "Corporate"
class= ""
type= "Cruiser"
score= "2160"
techOrder= "mech"
mass= "7000"
reactorPower= "700"
fuelCapacity= "650000"
cargoSpace= "400"
thrust= "9000"
maneuver= "10"
maxSpeed= "35"
maxArmor= "40000"
maxDevices= "18"
maxCargoSpace= "550"
cyberDefenseLevel= "8"
leavesWreck= "100"
inherit= "&scCorporateCruiser;"
>
<!-- Configuration -->
<Armor
armorID= "&itSolarArmor;"
count= "4"
/>
<Devices>
<Device slotID="portArm1" deviceID="&itNAMIMissileLauncher;" posAngle="114" posRadius="60" posZ="0" fireAngle="90" fireArc="220"/>
<Device slotID="starboardArm1" deviceID="&itNAMIMissileLauncher;" posAngle="-114" posRadius="60" posZ="0" fireAngle="-90" fireArc="220"/>
<Device deviceID="&itClass5Deflector;"/>
<Device deviceID="&it50MWReactor;"/>
</Devices>
<Items>
<Item count="6d6" item="&itKM550Missile;"/>
<Item count="4d6" item="&itHelium3FuelRod;"/>
</Items>
<Image imageID="&rsLargeShips1;" imageX="576" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "40"
fireAccuracy= "95"
perception= "4"
combatStyle= "standOff"
/>
<PlayerSettings
desc= "You won't find this anywhere else: your very own Corporate Cruiser, with no Commonwealth strings attached (for law-abiding pilots only). "
initialClass= "true">
<ArmorDisplay>
<ArmorSection name="forward"
imageID="&rsWolfenArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="15"
destX="42" destY="19" hpX="55" hpY="18"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
<ArmorSection name="starboard"
imageID="&rsWolfenArmor;"
imageX="75" imageY="0" imageWidth="23" imageHeight="69"
destX="94" destY="34" hpX="97" hpY="60"
nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="port"
imageID="&rsWolfenArmor;"
imageX="52" imageY="0" imageWidth="23" imageHeight="69"
destX="19" destY="34" hpX="13" hpY="60"
nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
<ArmorSection name="aft"
imageID="&rsWolfenArmor;"
imageX="0" imageY="75" imageWidth="52" imageHeight="16"
destX="42" destY="103" hpX="55" hpY="107"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
</ArmorDisplay>
<ShieldDisplay>
<Image imageID="&rsWolfenShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
Thank you, this surely helps my work!shanejfilomena wrote: ↑Fri Jul 03, 2020 6:11 amConfirmed .
If you would like to use my test ship ( not suggested for going too far into Sung / Ares space without armor/shield upgrades) : as an Inherited ship class the Missile only fire at Enemies to the ship, so no random shots because your fingers hit the keyboard and you get banned from a station
This is an update on the ship from "All Ships Playable" by TheLastBrunnenG . I love the old Cruiser and have used it for years. I think you will like the Missiles as weapons instead of the regular guns. AND I think you would like to see the weapons firing just like the NPC Cruiser can fire them
Code: Select all
<!-- Playable CorporateCruiser --> <ShipClass UNID="&scCorporateCruiserPlayer;" manufacturer= "Corporate" class= "" type= "Cruiser" score= "2160" techOrder= "mech" mass= "7000" reactorPower= "700" fuelCapacity= "650000" cargoSpace= "400" thrust= "9000" maneuver= "10" maxSpeed= "35" maxArmor= "40000" maxDevices= "18" maxCargoSpace= "550" cyberDefenseLevel= "8" leavesWreck= "100" inherit= "&scCorporateCruiser;" > <!-- Configuration --> <Armor armorID= "&itSolarArmor;" count= "4" /> <Devices> <Device slotID="portArm1" deviceID="&itNAMIMissileLauncher;" posAngle="114" posRadius="60" posZ="0" fireAngle="90" fireArc="220"/> <Device slotID="starboardArm1" deviceID="&itNAMIMissileLauncher;" posAngle="-114" posRadius="60" posZ="0" fireAngle="-90" fireArc="220"/> <Device deviceID="&itClass5Deflector;"/> <Device deviceID="&it50MWReactor;"/> </Devices> <Items> <Item count="6d6" item="&itKM550Missile;"/> <Item count="4d6" item="&itHelium3FuelRod;"/> </Items> <Image imageID="&rsLargeShips1;" imageX="576" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/> <AISettings fireRateAdj= "40" fireAccuracy= "95" perception= "4" combatStyle= "standOff" /> <PlayerSettings desc= "You won't find this anywhere else: your very own Corporate Cruiser, with no Commonwealth strings attached (for law-abiding pilots only). " initialClass= "true"> <ArmorDisplay> <ArmorSection name="forward" imageID="&rsWolfenArmor;" imageX="0" imageY="0" imageWidth="52" imageHeight="15" destX="42" destY="19" hpX="55" hpY="18" nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" /> <ArmorSection name="starboard" imageID="&rsWolfenArmor;" imageX="75" imageY="0" imageWidth="23" imageHeight="69" destX="94" destY="34" hpX="97" hpY="60" nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" /> <ArmorSection name="port" imageID="&rsWolfenArmor;" imageX="52" imageY="0" imageWidth="23" imageHeight="69" destX="19" destY="34" hpX="13" hpY="60" nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" /> <ArmorSection name="aft" imageID="&rsWolfenArmor;" imageX="0" imageY="75" imageWidth="52" imageHeight="16" destX="42" destY="103" hpX="55" hpY="107" nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" /> </ArmorDisplay> <ShieldDisplay> <Image imageID="&rsWolfenShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/> </ShieldDisplay> <ReactorDisplay> <Image imageID="&rsZubrinReactor;" imageX="0" imageY="0" imageWidth="256" imageHeight="60"/> <PowerLevelImage imageID="&rsZubrinReactor;" imageX="0" imageY="60" imageWidth="202" imageHeight="14" destX="54" destY="9"/> <FuelLevelImage imageID="&rsZubrinReactor;" imageX="0" imageY="74" imageWidth="194" imageHeight="14" destX="54" destY="37"/> <FuelLowLevelImage imageID="&rsZubrinReactor;" imageX="0" imageY="88" imageWidth="194" imageHeight="14"/> <ReactorText x="62" y="22" width="154" height="14"/> <PowerLevelText x="62" y="0" width="154" height="9"/> <FuelLevelText x="62" y="51" width="154" height="9"/> </ReactorDisplay> </PlayerSettings> </ShipClass>