Mod to play as a Phobos
- TheLoneWolf
- Militia Captain
- Posts: 802
- Joined: Thu Nov 28, 2013 5:03 pm
- Location: Aboard the CSS Radiant
Any mod out there (compatible with the current version) that lets you play as a Phobos and spawn in SE? Also, if there is such a mod, tell me how to modify it to add a targeting ROM and loads of fuel in the start. Btw anyway to modify the said mod so that the Phobos reactor can eat all sorts of fuel ranging from HE3 rods to pteracnium fuel rods? Thanks!
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
Here, I mocked up what you asked for. If you have the HD pack, it might be worth going over and having the mod use the 120 facings version of the phobos.
You should be able to see what's going on here better than going through the source/other mods. Save this chunk of code as an XML in your extensions folder.
You should be able to see what's going on here better than going through the source/other mods. Save this chunk of code as an XML in your extensions folder.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY itPhobosReactor "0xDEFF9008">
<!ENTITY scPhobosPlayer "0xDEFF9009">
]>
<TranscendenceExtension UNID= "0xDEFF9010" apiVersion= "27" name= "Phobos Playership">
<Library UNID="&unidHumanSpaceLibrary;"/>
<ItemType UNID="&itPhobosReactor;"
name= "1GW Phobos Reactor"
level= "8"
value= "20000"
frequency= "rare"
mass= "3000"
attributes= "notforsale"
description= "Somehow, this reactor burns any kind of fuel you chuck into it."
>
<Image imageID="&rsItems1;" imageX="288" imageY="288" imageWidth="96" imageHeight="96"/>
<ReactorDevice
maxPower= "10000"
fuelEfficiency= "15"
maxFuel= "600000"
fuelCriteria= "f L:1-10;"
/>
</ItemType>
<ShipClass UNID="&scPhobosPlayer;"
manufacturer= "AresOrthodoxy"
class= "Phobos"
type= "dreadnought"
score= "130"
attributes= "00200000_PlayerShip"
characterClass= "&unidPilgrimClass;"
mass= "61000"
fuelCapacity= "50000"
cargoSpace= "50000"
thrustRatio= "1"
maxSpeed= "16"
cyberDefenseLevel= "8"
explosionType= "&vtThermoExplosion3;"
maxArmor= "20000"
maxDevices= "5"
maxWeapons= "3"
leavesWreck= "50"
>
<Armor
armorID= "&itMassiveTharsisPlate;"
count= "4"
/>
<Devices>
<Device deviceID="&itAresPlasmaCannon;" posAngle="0" posRadius="100" posZ="0"/>
<Device deviceID="&itLightningTurret;" secondaryWeapon="true" posAngle="30" posRadius="50" posZ="0"/>
<Device deviceID="&itLightningTurret;" secondaryWeapon="true" posAngle="330" posRadius="50" posZ="0"/>
<Device deviceID="&itKaidunShields;"/>
<Device deviceID="&itPhobosReactor;"/>
</Devices>
<Maneuver
maxRotationRate= "3.6"
rotationAccel= "0.6"
/>
<Items>
<Item count="6d12" item="&itPteracniumFuelRod;"/>
<Item count="1" item="&itTargetingComputerROM;"/>
</Items>
<!-- Image and Effects -->
<Image imageID="&rsLargeShips2;" imageX="256" imageY="0" imageWidth="256" imageHeight="256"/>
<Effects>
<Effect type="thrustMain" posAngle="180" posRadius="118" posZ="-30" rotation="180" effect="&efMainThrusterLarge;"/>
<Effect type="thrustMain" posAngle="170" posRadius="118" posZ="-15" rotation="180" effect="&efMainThrusterLarge;"/>
<Effect type="thrustMain" posAngle="-170" posRadius="118" posZ="-15" rotation="180" effect="&efMainThrusterLarge;"/>
<Effect type="thrustMain" posAngle="170" posRadius="118" posZ="15" rotation="180" effect="&efMainThrusterLarge;"/>
<Effect type="thrustMain" posAngle="-170" posRadius="118" posZ="15" rotation="180" effect="&efMainThrusterLarge;"/>
<Effect type="thrustMain" posAngle="180" posRadius="118" posZ="30" rotation="180" effect="&efMainThrusterLarge;"/>
</Effects>
<PlayerSettings
desc= "The largest ship in the Ares Orthodoxy, the Phobos was built to be a CSC hunter."
initialClass= "true"
startingCredits= "5d20+200"
startingSystem= "SE"
startingPos= "Start"
>
<ArmorDisplay>
<ShipImage imageID="&rsArmorHUDShip_Sapphire;" imageWidth="136" imageHeight="136"/>
<ArmorSection name="forward"
segment="0"
imageID="&rsZubrinArmor;"
imageX="0" imageY="0" imageWidth="52" imageHeight="29"
destX="42" destY="15" hpX="55" hpY="14"
nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
<ArmorSection name="starboard"
segment="3"
imageID="&rsZubrinArmor;"
imageX="52" imageY="0" imageWidth="22" imageHeight="59"
destX="92" destY="45" hpX="95" hpY="60"
nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
<ArmorSection name="port"
segment="1"
imageID="&rsZubrinArmor;"
imageX="142" imageY="0" imageWidth="22" imageHeight="59"
destX="22" destY="45" hpX="15" hpY="60"
nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
<ArmorSection name="aft"
segment="2"
imageID="&rsZubrinArmor;"
imageX="74" imageY="0" imageWidth="68" imageHeight="14"
destX="34" destY="103" hpX="55" hpY="105"
nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
</ArmorDisplay>
<ShieldDisplay shieldLevelEffect="&efShieldHUDDefault;">
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
</TranscendenceExtension>
Last edited by Xephyr on Tue Nov 24, 2015 8:35 pm, edited 1 time in total.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- TheLoneWolf
- Militia Captain
- Posts: 802
- Joined: Thu Nov 28, 2013 5:03 pm
- Location: Aboard the CSS Radiant
Woah! You just did that! You must be a really experienced modder! Thanks a lot Xephyr! Catch ya later, going on a destruction spree around human space...
- catfighter
- Militia Commander
- Posts: 466
- Joined: Fri Nov 08, 2013 5:17 am
- Location: Laughing manically amidst the wreckage of the Iocrym fleet.
Lol I remember doing that last year. I was so bored I even drew out the shields gfx myself, pixel by pixel, in the dreaded...Microsoft Paint!
It was pretty fun flying around Eridani making fireworks...
It was pretty fun flying around Eridani making fireworks...
Behold my avatar, one of the few ships to be drawn out pixel by pixel in the dreaded... Microsoft Paint!
Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."
Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."
- TheLoneWolf
- Militia Captain
- Posts: 802
- Joined: Thu Nov 28, 2013 5:03 pm
- Location: Aboard the CSS Radiant
Yup. The DREADED AND PAINFUL Microsoft Paint! I never use it. Its a pain in the butt!catfighter wrote:Lol I remember doing that last year. I was so bored I even drew out the shields gfx myself, pixel by pixel, in the dreaded...Microsoft Paint!
It was pretty fun flying around Eridani making fireworks...
Lets see if I can reduce every station, ship, and signboard to ashes in a PHOBOS!
- catfighter
- Militia Commander
- Posts: 466
- Joined: Fri Nov 08, 2013 5:17 am
- Location: Laughing manically amidst the wreckage of the Iocrym fleet.
Yes, we must not forget the signboards...TheLoneWolf wrote:Yup. The DREADED AND PAINFUL Microsoft Paint! I never use it. Its a pain in the butt!catfighter wrote:Lol I remember doing that last year. I was so bored I even drew out the shields gfx myself, pixel by pixel, in the dreaded...Microsoft Paint!
It was pretty fun flying around Eridani making fireworks...
Lets see if I can reduce every station, ship, and signboard to ashes in a PHOBOS!
Behold my avatar, one of the few ships to be drawn out pixel by pixel in the dreaded... Microsoft Paint!
Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."
Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."
- TheLoneWolf
- Militia Captain
- Posts: 802
- Joined: Thu Nov 28, 2013 5:03 pm
- Location: Aboard the CSS Radiant
Yup! Every single object the Transcendence Engine throws is going to face the wrath of APA and ALT! Btw how to add a pteracnium megadrive to the Phobos above?catfighter wrote:Yes, we must not forget the signboards...TheLoneWolf wrote:Yup. The DREADED AND PAINFUL Microsoft Paint! I never use it. Its a pain in the butt!catfighter wrote:Lol I remember doing that last year. I was so bored I even drew out the shields gfx myself, pixel by pixel, in the dreaded...Microsoft Paint!
It was pretty fun flying around Eridani making fireworks...
Lets see if I can reduce every station, ship, and signboard to ashes in a PHOBOS!
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
Add thisTheLoneWolf wrote:Btw how to add a pteracnium megadrive to the Phobos above?
Code: Select all
<Device deviceID="&itPteracniumMegadrive;"/>
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- TheLoneWolf
- Militia Captain
- Posts: 802
- Joined: Thu Nov 28, 2013 5:03 pm
- Location: Aboard the CSS Radiant
Thanks again Xephyr!