Yes, I HAVE watched too many cheap hollywood movies, but...
It's a sci-fi action game. Action and stuff blowing up go hand in hand.
Sci-fi and possibilities for explosives.
Dogs and cats living together.
Mass hysteria.
Station explosions
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
in this case I think gameplay trumps realism. Sitting on a station is far to advantageous you avoid the guards and you can't miss the station. Even if the station is firing at you you can most likely destroy it before it can kill you.
Maybe a different solution would help everyone.
When you fire at a station it vents plasma the direction it was fired at. This can simulate breeching weapons/fuel. That would be more realistic and solve the problem of just sitting on top until its 99% dead then going off then killing it.
Maybe a different solution would help everyone.
When you fire at a station it vents plasma the direction it was fired at. This can simulate breeching weapons/fuel. That would be more realistic and solve the problem of just sitting on top until its 99% dead then going off then killing it.
Crying is not a proper retort!
I think making the station transparent to the shots of its defenders is a pretty good solution. Makes sense as you can't really hide inside it anyway.
Another (possibly cumulative) way is to give stations most stations one or more very short range, inaccurate, fast firing weapons (AA guns basically). It makes sense that even civilian station would have something like this to destroy debris and such that gets dangerously close.
Another (possibly cumulative) way is to give stations most stations one or more very short range, inaccurate, fast firing weapons (AA guns basically). It makes sense that even civilian station would have something like this to destroy debris and such that gets dangerously close.
Or you could just push them off with a momentum cannon? While you can get on top of a base you can stay still and will unavoidably end up in full view of the defenders.
AA guns have been suggested before, and those would also make stations more interesting (don't even try to get on top of an enemy station).
AA guns have been suggested before, and those would also make stations more interesting (don't even try to get on top of an enemy station).
This works, but I think it's kind of wierd. Perhaps "tacky" is the word. Stations carry guns whose purpose is to push away ships that fly "on top" of them?Or you could just push them off with a momentum cannon? While you can get on top of a base you can stay still and will unavoidably end up in full view of the defenders.
I think "tacky" is the exact word I would use. You are in three dimensions, and as such can not be on top of a station. Defenders who don't want to shoot the station can just aim at you.
My suggestion is as follows:
The playership can attack all stations.
Ships allied to certain stations will shoot through said stations.
Ships who are enemies to certain stations can attack said stations.
This seems like a very elegant solution. Think about it. You have a ball on a piece of paper. You want to knock the ball off. How do you do that? You hit the ball. There's nothing there forcing you to hit the piece of paper. You're flying OVER the station, not on the station.
My suggestion is as follows:
The playership can attack all stations.
Ships allied to certain stations will shoot through said stations.
Ships who are enemies to certain stations can attack said stations.
This seems like a very elegant solution. Think about it. You have a ball on a piece of paper. You want to knock the ball off. How do you do that? You hit the ball. There's nothing there forcing you to hit the piece of paper. You're flying OVER the station, not on the station.
While I agree in part with your solution, you fail to read my previous post. The momentum cannon is not unrealistic because its purpose is to get rid of something from "on top". That is not its purpose. Its purpose is to move a target away from itself so the defenders don't have to worry about blowing a hole in their own station. In this case the player being "on top" of a station merely signifies being really close to the hull of that station. What may be unrealistic is the idea of using such a weapon to impart force effectively and efficiently. That and the momentum projectiles look out of place-ish.
I read your post, and you summed up my concerns exactly in the last line or two of the post right above this. I just fear it would seem like "forced" fix if a station just shoved you off. If it's going to have weapons, why would it have a momentum cannon instead of something that actually packs a punch? I just feel that (partially) using the z axis is a more elegant solution.
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- Militia Lieutenant
- Posts: 193
- Joined: Sun Oct 08, 2006 6:01 pm
Actually, you would have no secondary fusion, just a buch of super-high velocity plasma. But the fuel rods would overheat, and make a shower of contained plasma. No need to worry about radiation, in the event of a containment failure, you would only have very low-level radiation, and then only for about a mile.
Or something with the same effect as the walls in the Arena?
When i read the mentioning of a momentum weapon instead i was thinking more of the station's gravity (whether artificial or natural) making the player ship move out and away from the station.
When i read the mentioning of a momentum weapon instead i was thinking more of the station's gravity (whether artificial or natural) making the player ship move out and away from the station.
I like the idea. Also think it would be nice to have a message (to the player) stating that the station manager has initiated a self-destruct code (with a visual timer) once the station is damaged severely-85% or so.
A very brief warning for escape.
I don't think all stations should explode, instead, have variations on the theme-- ideas such as...
Some could explode. Some could initiate self-destruct then explode when 90-100% damaged. Some could use "repulser beams" to push the playership off of the station....or transpace the player a good distance away. Some could "borrow" the cyberdeck disarm to shut down the players weapons.
At any rate, should there be station explosions implemented in the game, would be great the see the explosion effects!
A very brief warning for escape.
I don't think all stations should explode, instead, have variations on the theme-- ideas such as...
Some could explode. Some could initiate self-destruct then explode when 90-100% damaged. Some could use "repulser beams" to push the playership off of the station....or transpace the player a good distance away. Some could "borrow" the cyberdeck disarm to shut down the players weapons.
At any rate, should there be station explosions implemented in the game, would be great the see the explosion effects!