Of course we have the usual:
- Reverse thrust - Everyone has asked for this at some point.
Strafing - Would probably drastically change gameplay and balance.
The main point of the conversation focused on mouse interface and how it could be used.
- With some events like <OnMouseLeftClick> placed into stations, ships, or systems it would trigger the scripted function. What does that mean? The possibilities are truly endless.
On a ship, it could bring up a menu and display information like who the ship belongs to, what it's orders are, communication options. If it were an auton or wingman you might be able to give it orders rather than using the communication buttons. A simply click to designate your target would be great too.
On a station it could request docking without the need for pressing 'D' or displaying some basic info like what items they are trading.
The system event could have basic commands, like making waypoints that you could name and would show up in the map, great for when you have to leave some cargo behind and don't want to lose it.
- Tabs in item screens, click & drag buying and selling, drag and drop installation of equipment. Canvas buttons so we can have more than 7 actions on one screen.