Cabbage Corp is a pseudo-independent galactic, defense, security, espionage and advanced technologies company which produces weapons, armor, shields, reactors, drives, ships, autons, produce and various other items and devices. We operate our own stations and refineries, and each of our devices comes with a Cabbage Corp Toolset™ so that they can be better modified to meet your particular needs.
This is an alpha release. I am still adding items, ships, stations, and features for those items, ships, and stations. There will also probably maybe be missions at some point.
Featurelist (v0.7.5.0):
- Weapons
- Mining Lances - Continuous-beam energy weapons, attenuated for mining.
- Can be optionally equipped with asteroid scanners that detect ores within their range.
- Kale Repeaters - Matter weapons that fire their shots in bursts, in a spread pattern.
- Savoy Howitzers - Howitzers modified for rapid-fire at the cost of an increased risk of overheating.
- All standard Cabbage Corp weapons can be optionally modified into dual, omnidirectional, or external versions if a dealership has adequate supply.
- Additional modifications may be available for specific weapon types.
- Armor
- Cabbagium Armor - A proprietary alloy known only to Cabbage Corp. Its strength fades as its elements decay into baser forms, though it slowly regenerate while exposed to sunlight.
- Sívaya Armor - A cross between solar armor and powered armor, this armor generates power from sunlight and consumes energy to repair itself (whether it's damaged or not).
- Stealth Armor - Nothing to see here, move along now.
- Shields
- Napa-series Shields - Shields that focus on high-speed regeneration over raw strength, these models can be operated under varying power loads to increase their strength by up to 300% of their standard rating.
- Jadeite-series Shields - These models have been modified to have much higher strength and regeneration compared to the Napa-series at the cost of potentially disabling other ship systems if they collapse under fire. These models can be operated under varying power loads to increase their strength by up to 300% of their standard rating.
- Drives
- Standard Drives- Your standard 1 slot drives, they provide additional thrust and can potentially increase your ship's max speed.
- Dual Drives - Oversized and overpowered versions of standard drives. They still require only one device slot but are more exposed and can be damaged by weapons fire that bypasses your shields.
- Auxiliary Drives - Drives that are mounted entirely on the outside of a ship, they do not require a dedicated device slot but are more susceptible to damage from enemy weapons fire.
- Can be further modified with the included Cabbage Corp Toolset™ to provide additional thrust at the cost of only potentially irradiating your armor.
- Reactors
- Standard Síva Reactors - These reactors provide higher fuel efficiency than most alternatives at the cost of slightly more limited power output.
- Can be freely modified with the included Cabbage Corp Toolset™ to output 50% more power temporarily at the cost of reduced fuel efficiency and stability.
- Dual Síva Reactors - These models are more efficient than standard reactors working individually, and the method of installing them more than doubles the resulting fuel capacity. Requires one additional device slot.
- Can be freely modified with the included Cabbage Corp Toolset™ to output 50% more power temporarily at the cost of reduced fuel efficiency and stability.
- Auxiliary Síva Reactors - These secondary reactors have the highest fuel efficiency possible, limited only by that of your primary reactor. They can be installed in any device slot though they do not increase fuel capacity.
- Weapon and Shield Enhancers
- Mining Lance Capacitors - Increases the damage of all installed mining lances by a percentage inversely proportional to their powerUse.
- Repeater Heat Sinks - Increases the fire-rate of all installed Kale repeaters.
- Shield Emitter Arrays - Increases the health of installed shields by a percentage inversely proportional to their powerUse.
- Ship-Based Refineries
- Standard Fuel-Ore Refineries - These refineries process fuel-containing ores into standardized fuel rods that are accepted by most reactors.
- Advanced Fuel-Ore Refineries - These models are generally twice as efficient as their standard equivalents and produce enriched bundles of fuel rods that are accepted by higher level reactors. Requires one additional device slot.
- Auto-Defense Devices
- Cabbage Corp manufactures a variety of auto-defense systems that utilize advanced targeting systems to shoot down incoming projectiles.
- Armor-Repairer Devices
- Cabbage Corp manufactures several repairer devices that range from simple robotic arms to artificial intelligence guided nano-machines.
- Solar Devices Devices
- Cabbage Corp manufactures several solar based refueling systems, including but not limited to: solar panel arrays, solar concentrators, and hydrogen ramscoops coupled with simple fusion reactors.
- Autons
- Phantom-class autons - Reconnaissance autons that utilize stealth armor, regenerative nanos, and advanced sensors to safely scout systems for stations of interest.
- Shade-class autons - Transport autons that utilize stealth armor, regenerative nanos, and oversized shields to safeguard goods.
- Wraith-class autons - Assault autons that utilize, stealth armor, regenerative nanos, repeaters, shields, and sensors to destroy targets.
Future Plans:
- Complete gunner series of crew members that would make your primary weapon omnidirectional at the cost of a decreased fire-rate.
- Add another series of crew members that serve an autodefense purpose (Imagine a crew member whose sole reason for existing is to stand on the hull of your ship and shoot at incoming projectiles with a space rifle))
- Add button to eject and detonate Siva reactors manually.
- I will eventually find a way to make the exterior weapons toggle-able with overcharged versions. My current plan for doing this is to create a virtual version of the weapon with a higher damage output, and switch which version will fire shots depending on how many charges the weapon has.
- Add a "buy and modify option to Cabbage Corp stations to convert fuel rods to fuel assemblies.
- Add Cabbage Corp manufacturing station that processes ores and whatnot.
- Add missions to salvage salvager nomads so they can re-purposed to retrieve items for Cabbage Corp stations.
-Re-purposed salvager nomads would also offer to sell collected items and would be repainted.
Xelerus Links:
- Cabbage Corp
- Contains the ReadMe files for Cabbage Corp.
- Cheops-class Warship
- Old version of the Cheops-class Warship made into a playership. There is no new version yet.
- Arena Wall Remover
- Old mod of mine that disabled the arena's walls if there was no fight currently in progress. Not compatible with current and future versions of Transcendence.
Mirrors for Current and Archived Versions:
Google Drive
MEGA
GitHub
Transcendence Nexus
GitHub Development Branch:
Direct Download Link
(The latest version with no formal documentation)
Google Drive
MEGA
GitHub
Transcendence Nexus
GitHub Development Branch:
Direct Download Link
(The latest version with no formal documentation)