PM wrote:For those who have played Playership Drones, what are your ship preferences? By that I mean, what sort of playership you pilot, and what drone escorts do you use and how many? In my case, I find myself piloting a gunship like a Wolfen or Centurion, and my escort is one big ship that can hold at least a thousand tons of cargo.
In a future release, the rest of the ships, with few exceptions, will be playable provided the player can find the parts to (re)build a ship. Even if the ships are tiered like they are now, there is no way to make them all balanced. All I care is to make it fun despite some imbalance, but not empower the player so much it becomes a godmod. I may scrap the CPU tier system and let the player have either one or two escorts regardless of type. I will decide on one of the following playership plus drone escort setups:
1. Any one ship plus two ships smaller than an EI200. (Modified tier system.)
2. Any two ships.
3. Any three ships.
I prefer some sort of attack ship (originally was a Wolfen, but have been using the... crud. It looks almost like a angular headless Superman, two stubby arms forward with the engines the legs) and a heavy cargo ship (currently EI7000) for autolooting when the furor dies down. Wish I could get my hands on the Ares Polar Freighter, as it has a much larger storage capacity. For preferences of the tier system, perhaps have it be any two ships, and then a CPU combination between the two to determine if you can have a third? So you could say have two EI7000 Freighters, combined total CPU usage of 8, which means under the current max (7) that it simply gets rounded down to 0- Or the limit gets expanded to 10, and you can pick up a little 2-pointer like a Zulu.