.99e/1.0 Wishlist/buglist [add yours!]

These are old bug reports that have been closed.
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Betelgeuse
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I would like a way of using energy from the reactor for a given period.

I am making a variable regening shield and everything is working great but it doesn't use more energy when regening.

This could be useful in many other items too.
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Fatboy
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I'd like a way to take out a loan.
Vastin
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I have a new wish after a painful experience last game.

I was running the Huari slave rescue missions in a binary system, which was causing the slaver ships to spawn at over 4000k out, in the middle of absolutely nowhere.

On one of those missions, I accidentally cleared my target right after exiting the station - I only got a glimpse of the general heading... Spent over 20 minutes jumping randomly through space trying to find them. Finally gave up and just went and ran back and forth patrolling the two stargates in the system hoping to intercept them. Finally did - after about 1/2 an hour (that ship is sloooow).

So what I'd really like is a way to re-acquire your mission target ship! or have it always pointed at as a 'mission objective' the way bases often are.
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Mutos
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Hi all, hi George,


1/ Ability to use Modules inside an Adventure, rather than have everything in one large Adventure file. Maybe it would be better if Adventure Module filenames started in the Extension folder.

2/ Extra debug features :
a/ Use of arrows within the console to prevent typing the same lines again and again, LISP can sometimes be quite unnerving !
b/ Maybe make the debug console reachable at the startup screen, for debugging events fired when creating a new game,
c/ The ability to entirely reload the game data, mods included, without ending and restarting (maybe onlly in debug mode),

3/ Improvements on the graphics engine to prevent it from slowing down to a creep when using real-world Sol system data ^-^

4/ Like Vastin, retro-thrusters on the down arrow ! Maybe less powerful than aft, maybe not, or maybe with just another separate rating.

Soon to edit if I find other things...
Last edited by Mutos on Tue Sep 02, 2008 6:52 am, edited 5 times in total.
@+

Benoît 'Mutos' ROBIN
Hoshikaze 2250 Project
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Aury
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Fatboy wrote:I'd like a way to take out a loan.
:) I had a "bank" like system implemented in the corporate trading post...

I was hoping to add loan sharks to black market stations too.
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Cardinal
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More BM missions.
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darksider
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More application stability and fail-safe functions, like emergency-save feature (as in Angband and its variants).

Application crash on Transcendence usually happens when you go through a stargate and saving the system to the disk, especially when the player is leading Dwarg raiders, I suspect there are a few glitches somewhere around it.
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Aury
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darksider wrote:More application stability and fail-safe functions, like emergency-save feature (as in Angband and its variants).

Application crash on Transcendence usually happens when you go through a stargate and saving the system to the disk, especially when the player is leading Dwarg raiders, I suspect there are a few glitches somewhere around it.
you might want to make a separate thread on that then. It'd be a large bug.
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Betelgeuse
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just thought of something that would make custom damage systems; dynamic weapons, shields, and armors; and custom enhancements much easier.

<OnGlobalDamage>

it would be called anytime anything is damaged with the same globals as the normal onDamage (maybe with a couple extra like shield/armor damaged and weapon)
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Betelgeuse
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I would like to add custom things to damage
for example

damage= "kinetic:3; momentum1; piercing"

and to be able to get those in the onDamage event
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Periculi
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That would be fun! You could basically create any kind of specialty weapons or damage effects that way.
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Betelgeuse
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yep and would solve the weapon ID problem in onDamage at the same time.

Think about it weapons that bypass shields. Dual damage types. Chain reaction weapons (ie if it hits any shield it does damage and grows in power and jumps)
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Shifter55
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Custom enhancements and error-free support for 0.98 and lower mods.
Oh! Also an .xml file that shows default level resistances and hp.
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Periculi
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How about getting a filter for virtual items in the item criteria? objGetItems and objEnumItems are blind to virtual types. virtual="true" is a great way to hide items, but they should be able to be found from script somehow.
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Fatboy
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I agree with Mutos on this
1/ Ability to use Modules inside an Adventure, rather than have everything in one large Adventure file. Maybe it would be better if Adventure Module filenames started in the Extension folder.
I'd like that ability.
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