The second Succession was halted since we had lots of bug issues, and 1.08x wasn't cutting it.
This isn't permadeath, and so death is allowed, even welcome, if it means more people will take turns.
If you don't know what a succession game is, click here. WARNING: It links to TvTropes.
Instead of Network, I spent ~1 month making Uncharted. Good luck guys!
Same basic rules apply:
-Each Player will take a turn, which will consist of:
-Exploring (at least) one system. You can go further but please avoid dying, even if it's allowed. Each player is NOT responsible for cleaning out the system
-can buy one PSD ship (but take care of it, and don't lose other people's ships!)
--------there's a shipyard at Rigel, somebody can use that
* if you don't want to lose somebody else's ship I recommend leaving it near an allied station and mark it on Captain's Log. The only thing is parallax means there's no sitting on anything anymore, so PLEASE be careful with other people's ships.
-the Agauptera is everybody's ship, so if you lose your personal PSD ship you'll have to use the Agauptera.
-players can also upgrade their ship, so you can Trade in.
-If you're lucky enough, find a trading post first and order a shipwright to get a second ship
-post before you take a turn, and you have six (6) hours to complete it before someone else can take a turn in your stead.
-Name the save file as:
Succession2A-TurnX[PlayerNameHere]
*Example: Succession2A-Turn1[RPC]
-upload the .sav file to this thread and tell us any major events, like losing a ship.
I think that's all for now. Since more people will play we could have more people play per day, but please adhere to the rules and have fun!
Some things to note:
I included Gravity so that all the loot goes to the star. This is great for saving time, but not when there are Salvagers or Gaians. I turned off gravity interacting with players since I have a freighter.
I merged Planet Parallax with Parallax Worlds, so Digdug's awesome biosphere planets don't show up as often, but only when a biosphere planet is present.
Sometimes Transcendence crashes without actually counting as a death on startup, just restart and it'll work. For some reason it doesn't count as a death though.
Modlist:
Code: Select all
800new weapons
agauptera
alarm system
angelus
asteroid scanner (alterecco's)
Banks- Starweaver
bussard reactors
Cantharid
captain's log
cargo summary
Praetorian
Stalwart
Starlight
dbg Q-ships
Descendence
Descent
WE5
Doomstar
DraCortItems
Bobby's Repair Droids (I need to fix that)
Gravity
Neuros Media Player
Test Drive
Utility Items
Visible Damage V2
DySys V5.c
Emergency Escape Beacons
Encounter Expansions (it's got a Makayev Cruiser o.O)
Europa Code
Mined Asteroids Explode
Fellow Pilgrims
Gauntlet
Hawking
Hive AI
ID Items
Interceptor
Items 912
Named Ore
New Armors
New Iocrym (Crystal Clear Iocrym)
NEWTS in space
Nighthawk X
NoDockNAvBeacon
NoPowers
Orbital Space Station
Parallax- Succession (Planet Parallax + Parallax Worlds)
Patch Spider override (Patch Spider icon replacer)
PSD6
SFItemGraphics
SI CMS
Slaver 912
SM&M+
Starburn Defensive Autons
Thunderbird
Tesseract Cargo Holds
Mining Pack
Uncharted
Wave Transciever
Weapons Labs
Rogue Traders Guild
Config Screen
Lockable Crates
Economy Tweaks (basically it just shows buy/sell rates)
TVR's ICX Override
Prophet's Repair Items
Salvagers Upgrade
Stargate Dock N Go
System Density
Currently I started in the Agauptera. Lots of loot, and you can read Captain's Log for some details.
One system (Helios?) is binary. Lots of combat and pilgrims duking it out, so the system got laggy. I gated out to this asteroid belt system, hopefully somebody can mine it.
I do recommend having somebody check out the Thunderbird in the dry dock. Looks like it has 3 weapon mounts o.O
I've left the Rigel dry dock unused for the next player.
If there's a mod I left out or it's outdated tell me so that we can fix it before we get too invested in this save.
Extensions:
https://dl.dropbox.com/u/23352181/Succ% ... ensions.7z
Updated Extensions:
https://dl.dropbox.com/u/23352181/Succ% ... ensions.7z
Extensions LAGFIX:
https://dl.dropbox.com/u/23352181/Succ% ... 0LagFix.7z
ICS Killer (read last post)
https://dl.dropbox.com/u/23352181/DySys ... %20ICS.zip
Savegame here:
https://dl.dropbox.com/u/23352181/Succe ... RPC%5D.sav
Schedule here:
http://wiki.neurohack.com/transcendence ... cession_2a
EDIT* Added the modlist above.
EDIT2* Shrike informed me it's SM&M+.
EDIT3* added some color in case people tl;dr
EDIT4* added link to wiki
EDIT5* Lockable Creates=> Lockable Crates
EDIT6* Extension Lagfix Link updated.
EDIT7* added final mod for ICS killing