Hacking the Iocrym Neural Network
Hey, in versions 1.04/1.05 where the Iocrym have the computer in Heretic you must hack to win, how do you beat it? Have tried multiple times/strategies and failed, would welcome spoilers. To the mods, sorry if this is the wrong place, I've lurked here for years, but never really posted. Thanks.
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Hey I was just doing that last night but I failed twice and then I tried again this time...the system kicked me out. AI wont allow me to continue. What am I going to do next? Any hints guys?
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If you can't find any more stations, Iocrym sentinels will come and attack you. Some of them have research roms you can use. Also, the trick is to find a balance where the damage is near 0 and the resistance is reduced. The arrows actually tell you what you need to do I think. I've beaten it without quantum computers, but it is harder.
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I probably haven't mentioned this, but I ripped off the mechanics of this from classic lunar lander simulations [although it is not a direct rip off--there are some subtle differences.]
Virus = fuel
Resitance = altitude
Change in resistance = velocity
If you inject the virus too slowly, you run out of virus before you break the AI.
If you inject too quickly, you crash the AI
My strategy is to inject enough virus to get close to breaking it; then I drop the virus load to get to a "soft landing"
While I like this particular mechanic, in retrospect I would have done things differently. In particular, the end-game is not generally the place to introduce a completely new mechanic. I should have had other places in the game where you can hack an AI (so the player can practice). The end-game one should have just been a harder version.
I might still do that. E.g., maybe you can hack Death Cubes (or something).
Virus = fuel
Resitance = altitude
Change in resistance = velocity
If you inject the virus too slowly, you run out of virus before you break the AI.
If you inject too quickly, you crash the AI
My strategy is to inject enough virus to get close to breaking it; then I drop the virus load to get to a "soft landing"
While I like this particular mechanic, in retrospect I would have done things differently. In particular, the end-game is not generally the place to introduce a completely new mechanic. I should have had other places in the game where you can hack an AI (so the player can practice). The end-game one should have just been a harder version.
I might still do that. E.g., maybe you can hack Death Cubes (or something).
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Thanks a lot George. Oh I but on the screen of the neural network I see resistance falling slow (with 1 mil sec increments) while neural damage increase by the second. After that, it repairs itself. That's when I get confused.
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.....talk without speaking......
.....scream without raising your voice......
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i personally liked the Neurohack the first time I encountered it-- it was a nice reprieve from blowing up enemy ships. However, it is hard to get the timing right .
i thought Neurohacking more AI's would be for the post Heretic game, but then I went through the silent Heretic gate.....
i thought Neurohacking more AI's would be for the post Heretic game, but then I went through the silent Heretic gate.....
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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Not bad, though I think we should have a lunar lander ship display on the viewer and you have to land it. Certainly it would be a strange place for such a thing.george moromisato wrote:I probably haven't mentioned this, but I ripped off the mechanics of this from classic lunar lander simulations [although it is not a direct rip off--there are some subtle differences.]
Virus = fuel
Resitance = altitude
Change in resistance = velocity
If you inject the virus too slowly, you run out of virus before you break the AI.
If you inject too quickly, you crash the AI
My strategy is to inject enough virus to get close to breaking it; then I drop the virus load to get to a "soft landing"
While I like this particular mechanic, in retrospect I would have done things differently. In particular, the end-game is not generally the place to introduce a completely new mechanic. I should have had other places in the game where you can hack an AI (so the player can practice). The end-game one should have just been a harder version.
I might still do that. E.g., maybe you can hack Death Cubes (or something).
Thanks all for your help. Going to try it now.
Flying zombie monkeys+Commonwealth militia+coffee drunk while sitting in my customized, personalized Iocrym Battle Pod (God version)=one exciting day for a member of the Sindikat.
george moromisato wrote:I probably haven't mentioned this, but I ripped off the mechanics of this from classic lunar lander simulations [although it is not a direct rip off--there are some subtle differences.]
Virus = fuel
Resitance = altitude
Change in resistance = velocity
If you inject the virus too slowly, you run out of virus before you break the AI.
If you inject too quickly, you crash the AI
My strategy is to inject enough virus to get close to breaking it; then I drop the virus load to get to a "soft landing"
While I like this particular mechanic, in retrospect I would have done things differently. In particular, the end-game is not generally the place to introduce a completely new mechanic. I should have had other places in the game where you can hack an AI (so the player can practice). The end-game one should have just been a harder version.
I might still do that. E.g., maybe you can hack Death Cubes (or something).
Tie it into Point Juno and/or Charon, perhaps....some time earlier, there's missions to hack computers, the data from which results in those missions being a bit easier (reinforcements sent, or something).
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George,are you me?george moromisato wrote:I probably haven't mentioned this, but I ripped off the mechanics of this from classic lunar lander simulations [although it is not a direct rip off--there are some subtle differences.]
Virus = fuel
Resitance = altitude
Change in resistance = velocity
If you inject the virus too slowly, you run out of virus before you break the AI.
If you inject too quickly, you crash the AI
My strategy is to inject enough virus to get close to breaking it; then I drop the virus load to get to a "soft landing"
While I like this particular mechanic, in retrospect I would have done things differently. In particular, the end-game is not generally the place to introduce a completely new mechanic. I should have had other places in the game where you can hack an AI (so the player can practice). The end-game one should have just been a harder version.
I might still do that. E.g., maybe you can hack Death Cubes (or something).
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Shrike wrote:george moromisato wrote:I probably haven't mentioned this, but I ripped off the mechanics of this from classic lunar lander simulations [although it is not a direct rip off--there are some subtle differences.]
Virus = fuel
Resitance = altitude
Change in resistance = velocity
If you inject the virus too slowly, you run out of virus before you break the AI.
If you inject too quickly, you crash the AI
My strategy is to inject enough virus to get close to breaking it; then I drop the virus load to get to a "soft landing"
While I like this particular mechanic, in retrospect I would have done things differently. In particular, the end-game is not generally the place to introduce a completely new mechanic. I should have had other places in the game where you can hack an AI (so the player can practice). The end-game one should have just been a harder version.
I might still do that. E.g., maybe you can hack Death Cubes (or something).
Tie it into Point Juno and/or Charon, perhaps....some time earlier, there's missions to hack computers, the data from which results in those missions being a bit easier (reinforcements sent, or something).
Oh no not Point Juno again. Remember Shrike the CSC Europa's armory? I'm still racking my brains out thinking what word to type to get in their vault.
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......
I save scummed the first couple times to get a feel for how fast the virus damages and how fast the AI adapts. I tend to pump out a high quantity of virus in the beginning and then drop down to almost nothing while the AI adapts, then pump it back up as the resistance drops to zero and hold it steady.
The first few times I played it though... I had no clue what I was doing >.>
The first few times I played it though... I had no clue what I was doing >.>
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