You mean .99c? there never was a .99d, although it was originally planned, it turned into 1.0 RC1
Also, there should be a download of 0.7 on the wiki
[George] Version numbers and the journey to the Core
- Aury
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this works for .7
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
- alterecco
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The transcendence version is set at the top of the Transcendence.xml file in the TranscendenceUniverse tagTtech wrote: I don't know how Transcendence sets version numbers but I don't remember it being in the XML.
- ThePrivateer
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ARRRRRRRGHHHHHHHHHH!!!!!!!!!!sdw195 wrote:this works for .7
NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooo..................!!!!!!!!!!!!!!!!!!!!!!!
OW my eyes! OMG that's horrible! How did you guys every play that thing????
Urgh - the main graphics are unchanged, but the interface is WAY better. I never appreciated having a list of items before, until I had to press Next|Back to cycle through a list. Ugh.
The text, the menu screens is all way better looking --- the old Map looks atrocious and doesn't let you pan, or zoom (and has a horrid blue background).
Wow, I really appreciate 1.04 now!
- Aury
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Or for even more fun, try Frontier 0.5
Transcendence 0.7 is basically Frontier with much improved graphics. And the ability to save your game.
Transcendence 0.7 also only contained a mere handful of ships:
sapphire
ronin
corsair
corsair-II
zulu
zulu-II
viking
barbary
tripoli
oromo
that fat boxy outlaw ship
ICS (old)
EI100 (old)
centurion
mikeno
salvager
those two penitent ships
the two sapien ships
and the armored transport the anarchists used
sandstorm
T31
T51 (unused AFAIK)
heliotrope destroyer
heliotrope fighter
centuair raider
tenhove
borer
hammerhead I
hammerhead II
We have come a long way. http://wiki.neurohack.com/transcendence ... ache=cache
Transcendence 0.7 is basically Frontier with much improved graphics. And the ability to save your game.
Transcendence 0.7 also only contained a mere handful of ships:
sapphire
ronin
corsair
corsair-II
zulu
zulu-II
viking
barbary
tripoli
oromo
that fat boxy outlaw ship
ICS (old)
EI100 (old)
centurion
mikeno
salvager
those two penitent ships
the two sapien ships
and the armored transport the anarchists used
sandstorm
T31
T51 (unused AFAIK)
heliotrope destroyer
heliotrope fighter
centuair raider
tenhove
borer
hammerhead I
hammerhead II
We have come a long way. http://wiki.neurohack.com/transcendence ... ache=cache
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- Ttech
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its hard to believe we are only .4 versions difference (which ends up veing quiet a vew versions) really added to many ships and items to the game we have come a long way and still a log way to go.
@ aleterecco - I have never seen the version numbers, I must have flown by the xml again and again and never payed attention enough. Silly thing realy.
@ aleterecco - I have never seen the version numbers, I must have flown by the xml again and again and never payed attention enough. Silly thing realy.
- ThePrivateer
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Frontier had an excuse -- it was made in like the 80's or something wasn't it?Wolfy wrote:Or for even more fun, try Frontier 0.5
Transcendence 0.7 is basically Frontier with much improved graphics. And the ability to save your game.\
- Aury
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1995 as I recall.
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- Aury
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Thats an error of at /least/ half a decade (or more!)
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Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
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Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
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whew! Its going to be a long wait then.
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......
- Aury
- Fleet Admiral
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Not really, because in the mean time we get beta releases of the next big one every few months :3
Which is about enough time to make some mods & do a full playthrough. (Sometimes not even enough!)
[And every new major release comes with new content AFAIK, and they come ~ once a year]
Which is about enough time to make some mods & do a full playthrough. (Sometimes not even enough!)
[And every new major release comes with new content AFAIK, and they come ~ once a year]
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Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
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Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
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- Aury
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The patches would just occupy a revision slot I guess like: 1.05.01
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Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
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Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
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- ThePrivateer
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The patches will be awesome when 1.05 comes out -- the ability for George to just quickly pop in a patch without having to re-release a whole new version will help him a lit -- hopefully a fair few tickets might get fixed that way (though I know most of them are more hard-coded issues).Ttech wrote:I don't know how much longer version numbers will completely correlate as we have the patches now.