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Posted: Wed Dec 22, 2010 9:53 pm
by alterecco
george moromisato wrote: It appears to be a bug in lnkAppend.
lnkAppend was rewritten? Are there other core funcs that have been changed? (just curious... also, knowing this might lead to other similar bug reports)

Posted: Wed Dec 22, 2010 9:56 pm
by george moromisato
alterecco wrote:lnkAppend was rewritten? Are there other core funcs that have been changed? (just curious... also, knowing this might lead to other similar bug reports)
I mucked with it so that you could pass Nil (or an unbound variable) as the first parameter (and it would create a list with a single item).

I just fixed the bug and tried it out on BattleZone--works great.

[I can't think of other core functions that were changed...but I will go back over the fix list to see.]

Posted: Wed Dec 22, 2010 11:20 pm
by alterecco
george moromisato wrote: I mucked with it so that you could pass Nil (or an unbound variable) as the first parameter (and it would create a list with a single item).
Great, that is a nice change. I will add it to the changelog.

Posted: Thu Dec 23, 2010 4:12 am
by Prophet
YAY

Thanks George, hope you have a happy holiday, I know I sure will!

Posted: Thu Dec 23, 2010 6:47 am
by Periculi
Goody, 1.04 in time for christmas! Can't wait to see what you have added, George. :D

Posted: Thu Dec 23, 2010 12:31 pm
by A yacht called Sapphire
I noticed two bugs: one is the new feature for the CSC Terra...while it will now open fire on you if you attack it, it will still allow you to dock with it despite any damage you deal. The second one (not sure if it's unique to 1.04, but it happened in the same go as the first bug) is if the strongest friendly ship you destroy is more powerful than the strongest enemy ship you destroy, in the death screen it comes up with "killed (xyz) enemy vessels, including 0 EI200 class freighters". It seems to say 0 regardless of how many were destroyed.

I haven't noticed any other isses, and I too would like to give my congratulations and thanks for this release.

Posted: Thu Dec 23, 2010 1:39 pm
by PKodon
Say, George, would you ever consider including a mod in the distro some time. For instance, something like DSF (once it gets updated for the new abilities you've added to Transcendence). I'm just thinking that there are some mods that you might consider important enough to make them standard fare, thus encouraging other modders to use them.

And, once again, I brought up the topic of vector graphics Canvas functions on the IRC, and was asked to try to port some of that functionality from some Java Script code that's out there. I guess it's time to learn how to write my own functions in tscript, and if I can do it right, make an example mod that will showcase what could be done with it - hopefully convincing you to add some vector graphics commands to the Canvas commands.

Oh, and one more thing, how is the origin for text determined in the Canvas commands, because it doesn't seem to be the same origin as anything else?

Posted: Thu Dec 23, 2010 1:45 pm
by PKodon
Oh, and this new Galactic Map, does it actually change the topology in the game? If so, are the links linear (only two gates per system between the first and last systems), or can it be used to create branching topologies (such as found in Privateer and Freelancer)?

Posted: Fri Dec 24, 2010 12:59 pm
by Prophet
There is a bug in the new prioritized dockscreens.

gPrevScreen is not being set consistently when docking with a CW customs station.

Test #1
Looting a shipwreck and docking with a CW settlement took me to the confiscate screen then dsLoot (with the entire inventory of the settlement available) This was not consistently repeatable.

Test #2
Start a new game with +Illegals in player's cargo and dock with CW colony took me to confiscate screen then produced an error:

Code: Select all

Unable to show screen: "No binding for symbol: gPrevScreen" ### (scrShowScreen gScreen gPrevScreen) ###
This is repeatable.

I haven't done any testing with other instances of the <GetGlobalDockscreen> stations.

Posted: Fri Dec 24, 2010 9:43 pm
by sdw195
are you going to update the transdata on the main download page with the new one??

Posted: Sat Dec 25, 2010 3:16 am
by PM
Found a trivial problem: The new description for the Hanzo blaster is three lines long and spills into next item below it.

Posted: Sat Dec 25, 2010 3:20 pm
by Atarlost
Descriptions have always been a problem. It used to be the Trenton, but I think the 1.0 change to damage display fixed that. There's something in vanilla 1.x though I think. Maybe it's always been the Hanzo. Mods are worse. There's really not enough space for a good description, especially when you need to pass not just fluff but the name of any ammo and a description of anything in events the player should know.

Maybe moving description overruns to a tooltip-like interface?

Posted: Mon Dec 27, 2010 8:12 pm
by gpaas
This may be just me and my extensions creating the problem, but now barrels do not appear to work for armor on first try. I used carbon-weavers on heavy meteorsteel and they remained at 150 hp, and they appear to remain at 150 hp as I got hit a few times to test this and the hp started dropping immediately. In the ship configuration screen they show up as having the enhancement (+30% for 195 hp) but they're still 150 hp in-game. It is fixed by reinstalling the armor again with the enhancement, but this is not good.

Posted: Mon Dec 27, 2010 9:14 pm
by Star Weaver
gpaas wrote:This may be just me and my extensions creating the problem, but now barrels do not appear to work for armor on first try. I used carbon-weavers on heavy meteorsteel and they remained at 150 hp, and they appear to remain at 150 hp as I got hit a few times to test this and the hp started dropping immediately. In the ship configuration screen they show up as having the enhancement (+30% for 195 hp) but they're still 150 hp in-game. It is fixed by reinstalling the armor again with the enhancement, but this is not good.
There's a thread about this over in the bugs forum, and there's an issue on the tracker now. Hopefully we'll get a 1.05 (1.04b?) bugfix soon :)

Posted: Tue Dec 28, 2010 12:51 am
by gpaas
Oh okay. Sorry I did not realize there was a bug forum! Hopefully it's fixed soon.