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RC4

Posted: Fri Jan 01, 2010 11:43 pm
by george moromisato
RC4 is ready for download:

http://www.neurohack.com/downloads/Trans10RC4.zip

This release mostly contains bug fixes:

* Fixed a crash when docking with St. K's arcology [Thanks to namer4]
* Fixed a crash when gating [Thanks to goat not sheep]
* Fixed a problem with circular escort orders for zoanthropes
* Fixed a bug with Raisu station getting friendly traffic [Thanks to Shrike]
* Fixed a bug in which intercept convoy mission happens too quickly [Thanks to fossaman]
* Fixed a crash when a base class has no Comms handlers [Thanks to Bobby]
* Fixed a bug in which Centauri occupations spawned friendly Centaurians [Thanks to retroactive]
* #237: Shield enhancements are applied after other bonuses
* #122: No more rumors of Arco Vaughn after he's killed
* #201: Fixed a problem with Ringer Shipyards giving wrong message when unable to install a reactor
* #239: Volume 0 mutes all sounds
* #185: Fixed a problem with ships circling around a station instead of docking.
* Trade route orders only visits populated stations

I've also added the following fixes to Extensions:

1. Added <OnGlobalPlayerEnteredSystem> and <OnGlobalPlayerLeftSystem>
2. Added <OnFireWeapon> event for weapon items
3. Added "generic" damage type
4. Added (isprimitive) function to distinguish primitive functions from lambda expressions
5. Added "name" field to sovereign types

Posted: Sat Jan 02, 2010 12:10 am
by Prophet
Thanks George!
Simply awesome

Posted: Sat Jan 02, 2010 12:48 am
by alterecco
Thank you very much George...

I really look forward for using OnGlobalPlayerEnteredSystem

Posted: Sat Jan 02, 2010 12:49 am
by alterecco
Thank you very much George...

I really look forward for using OnGlobalPlayerEnteredSystem

Posted: Sat Jan 02, 2010 1:04 am
by Aury
:D
onFire! :D
THanks so much! ^^

Posted: Sat Jan 02, 2010 2:29 am
by Betelgeuse
just a warning sysCreateWeaponFire doesn't seem to be adding the velocity of the origin ship so you will need to increment the velocity of the shot by the ship.

Posted: Sat Jan 02, 2010 3:04 am
by Atarlost
It would alsos be nice if you could return true in onfireweapon to produce a shot normally for the case where you want normal shot production in addition to running script (or for launchers if you want normal firing except for a special case missileID)

Posted: Sat Jan 02, 2010 4:50 am
by Psycholis
wow, i gotta keep up. i didn't even get a chance to test RC3 yet! really good job on the fixes.

Posted: Wed Jan 06, 2010 5:06 pm
by Blitz
I've just gotten back to transcendence after over two years. Haven't gotten round to playing the RCs yet but I have been looking thru the xmls.
Haven't found errors so far... but here's a typo

Code: Select all

"You see Kate Morgental in his office looking through his files. She turns to you:\n\n"
It's in battle arena.xml

More as I find them. Will do a play thru soon. Looks like a lot has changed since 0.97 ...

Posted: Wed Jan 06, 2010 8:51 pm
by Song
IIRC, there's a typo in one of the Auton descriptions.....I'll go check...


EDIT: Yup. The description for the 1M/i Battle Auton has an apostrophe after "systems".....which shouldn't be there, I think.

Posted: Sat Jan 09, 2010 9:51 pm
by Atarlost
Before RC5 goes to press I've got some concerns regarding friendly fire.

There are some very flimsy ships that serve little purpose besides being accidentally killed by the player. You can lose the game because a light IAV flies between you and one of the wandering hostiles and unlike the other incredably flimsy ships they don't try at all to stay out of the line of fire.

Later on ferians become a similar problem. They completely blanket asteroid belts, making it impossible to fight except with extremely short ranged or omni weapons unless you're prepared to handle ferian warriors.

For the formerr I'd simply remove light IAVs and anything else that a ballista will kill in one hit from being a station guard.

Ferians I would change to "---vr uuv-- ----- ----- -----" if not rarer because the game engine places so many of them, possibly because envEarth systems just have so many places to place stations. Three of them in a level 5 system where if you accidentally kill a miner will get you pursued by something more appropriate to a level 7 or 8 system is nearly as bad a gotcha as a piracy conviction for the crime of having a light IAV fly into your line of fire when you're using a ballista.

Posted: Sat Jan 09, 2010 10:57 pm
by Xephyr
Would I be far off if I assumed you got the idea for the freighter name "Zephyr" From my username?

Just got an escort mission on her, and it surprised me a bit.

Posted: Sun Jan 10, 2010 1:37 am
by Blitz
Agree with atarlost on the ferians. I'd also point out the tendancy of stations to spawn nearly on top of each other complicates things a lot. Stray fire infuriates the friendlies when attacking the enemies....

The new base attack ai that ships seems to use is great but there are a few problems.
1st. Charon - It's almost impossible now to save korolov before it is destroyed - the corsair II's take before the drake's even arrive. I had Fast omniturbo w/ collimater + 30% enh makayev with green strelkas on my freighter is a vanilla game. Maybe not the BEST loadout but pretty great. And I still wasn't able to save it...
2nd. Defend the base missions are a little harder - although I may be imagining this one. Didn't hav much eq on me...
3rd. Wingmen - Sometimes, Wolkov and Rana stay too close when attacking large bases and end up getting caught up in the explosion. Annoying. I had to get them into formation, take them far away, ask them to wait and then go destroy the urak fortress...

It's nice that volkov's pretty verbose now - i like it. It'd be good if the others were too...

Recently, I self destructed next to a stargate just for kicks. I had volkov by then. I had insurance and i respawned but volkov had gated by then and i lost him. Is that supposed to happen? There doesn't seem to be a problem if you are not next to a gate...
Xephyr wrote:Would I be far off if I assumed you got the idea for the freighter name "Zephyr" From my username?

Just got an escort mission on her, and it surprised me a bit.
I don't know about that but I'm sure Betelguese the gladiator in the new arena was inspired from betel the forum member...I always make sure i challenge him and then murder him very painfully :twisted: :P

EDIT: Hmmm...or it could be the semiregular variable star located approximately 640 light-years from the Earth...or both...

Posted: Mon Jan 11, 2010 3:24 am
by Xephyr
I just got an escort mission with Korolov to a Tempus Lab. There are also other Korolov ships going there too. Shouldn't they only be shipping legal goods?

Posted: Mon Jan 11, 2010 3:27 am
by Aury
Xephyr wrote:I just got an escort mission with Korolov to a Tempus Lab. There are also other Korolov ships going there too. Shouldn't they only be shipping legal goods?
You've got a good point there... :lol: