Search found 291 matches
- Sat Aug 18, 2012 8:38 pm
- Forum: Community Discussions
- Topic: Facebook and Transcendence, the Quiet Music.
- Replies: 9
- Views: 15653
Re: Facebook and Transcendence, the Quiet Music.
Shane makes a really good point. I have been planning to re-start that part towards the end of the year (perhaps for 1.09) but there is no harm in being active now. Perhaps links to particularly interesting posts on the forums might be help. Certainly there should be a post every time a new beta bu...
- Sat Aug 18, 2012 8:00 pm
- Forum: Beginner's Luck
- Topic: Biggest initial hurdles?
- Replies: 38
- Views: 20247
Re: Biggest initial hurdles?
Haven't gone through the whole thread yet (and hoping it dosen't become an argument about enforced permadeath >_>), but I think what made me drop the game the first time I tried it (.98-9 something, not sure) was hating the inventory system. On top of not being able to hit stuff very well in the beg...
- Sat Aug 18, 2012 7:56 pm
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 50299
Re: Xolarix' Ship Graphics
Nice set, I partuarly like the first and last ones.
Also, I feel I have to ask, how was the death?
Also, I feel I have to ask, how was the death?
- Sat Aug 18, 2012 6:53 pm
- Forum: Shipyards
- Topic: More dbglog Vagueness
- Replies: 5
- Views: 2504
Re: More dbglog Vagueness
Crosslinking to new bug http://wiki.neurohack.com/transcendence ... icket/1082
- Sat Aug 18, 2012 6:27 pm
- Forum: Shipyards
- Topic: Overlay System
- Replies: 16
- Views: 6786
Re: Overlay System
the ships would probably have to be larger to use those rolating turrets...such as Britania like-size... Heh, in wolfy's case he seems to be making a large number of cruisers, destroyers, and other capital ships (just look at his sig), and probably wants these turrets for NPC use at least as much a...
- Sat Aug 18, 2012 6:11 pm
- Forum: Shipyards
- Topic: How to fake floating point?
- Replies: 3
- Views: 2037
Re: How to fake floating point?
Arbitrary point should be possible with decimal strings, but the processing would be slow as hell. Also, trying to make this work might have been part of what drove me away from modding the first time ...
- Sat Aug 18, 2012 5:54 pm
- Forum: Mod Announcements
- Topic: The Best Gun Ever(!)
- Replies: 9
- Views: 6128
Re: The Best Gun Ever(!)
Were you planning on publishing the mod that it's in at some point btw?FM3VP wrote:Well the Hadron gun was made into a Hadron launcher as its final version. StarWeaver and me are currently finished with it.
- Sat Aug 18, 2012 5:37 pm
- Forum: Mod Announcements
- Topic: Fixed Carrier Ship Mod
- Replies: 2
- Views: 3562
Re: Fixed Carrier Ship Mod
I fixed it? I fixed something about it without testing it and handed it back to you, I thought it was still unplayable at that point?
- Sat Aug 18, 2012 4:50 pm
- Forum: Commonwealth
- Topic: Galactic Map in Elysium
- Replies: 5
- Views: 3699
Re: Galactic Map in Elysium
I think I requested somewhere an option to switch to other map views so you can figure out where you want to go from elysium ... but i'm not sure where it went if so. Hrm.
- Thu Aug 09, 2012 6:42 am
- Forum: Commonwealth
- Topic: mods most wanted
- Replies: 3
- Views: 2292
Re: mods most wanted
I like utility mods, but they're typically script heavy and sometimes require a lot of game/code knowledge to even know where to get started....
- Mon Aug 06, 2012 6:54 pm
- Forum: Community Discussions
- Topic: Announcments and Stikies
- Replies: 5
- Views: 12339
Re: Announcments and Stikies
Well, maybe people didn't understand, read this, or were hoping the silcence means things are ok, but I *STILL* have *LARGE* problems figuring out which announcements are global vs local. And because of this just spent ten minutes looking for the the MOTM banners gallery despite knowing (almost) whe...
- Sun Jul 15, 2012 8:02 am
- Forum: Ideas & Suggestions
- Topic: An idea for getting many new players into this game.
- Replies: 26
- Views: 12321
Re: An idea for getting many new players into this game.
Wellll one thing to keep in mind is that this game has been in progress for something like ten years and the developer has never gotten slower than a certain release speed IIRC and has never indicated anything about the community's response being too negative or lacking .... And yeah, it is a pretty...
- Sat Jul 14, 2012 5:33 pm
- Forum: Community Discussions
- Topic: Request Thread for Wiki Edits
- Replies: 38
- Views: 45238
Re: Request Thread for Wiki Edits
Helena, Katami, Kate Morgental, the huari elder, the Slicer, Arco Vaugn, Whatshername from Raisu (name is in one of the other station's comments), Professor Dall, the captain of the Antarctica, the unnamed characters in the special residentals in Eridani, the leader of the black market, the guy in c...
- Sat Jul 14, 2012 5:03 pm
- Forum: The Drawing Board
- Topic: [Concept+WIP] The Moreillian Chronicles: A Prejudiced Galaxy
- Replies: 62
- Views: 45614
Re: [Concept+WIP] Moreillian ship pack
I've only lightly skimmed this thread so far, so I haven't read all the worldbuilding notes and explinations yet, but the models are pretty .
- Sat Jul 14, 2012 4:07 am
- Forum: Mod Announcements
- Topic: The Best Gun Ever(!)
- Replies: 9
- Views: 6128
Re: The Best Gun Ever(!)
Shriiike? Your brain fry on S names that day? ^_^