Search found 88 matches

by SiaFu
Mon Aug 30, 2010 12:53 pm
Forum: Ideas & Suggestions
Topic: PLEASE add a dropdown menu on the main menu 4 all profiles
Replies: 16
Views: 6408

I kept a spreadsheet with System logs for each game. It's useful to keep track of which character is where and what stations are in each system (for buying/selling/hunting), where the stashes are when backtracking, where I've mined already etc... Plus, it helps pass the time while solar cells rechar...
by SiaFu
Thu Aug 26, 2010 1:25 pm
Forum: Shipyards
Topic: What r the best mods 2 start off with w\out going overboard?
Replies: 12
Views: 4851

hi blakeG228; nice ship - is that from a mod? I believe that's an 80's Battlestar Galactica fighter. And my mod recommendation would be the FalconCV mod (even if you don't use the ship) as it has some other really nice features (like scuttling wrecks and turbolaser sound overrides). And if you real...
by SiaFu
Thu Aug 26, 2010 12:45 pm
Forum: MOTM archives
Topic: Mod of the Month - July 2010
Replies: 12
Views: 17905

Thanks for the honors. I'm glad that you all liked the mod. I was away and offline on my vacations so I couldn't see this sooner. How should I now post the v0.8 update to the mod when the v0.6 is the one that's Quality approved? I've started a thread with the preview here: http://neurohack.com/trans...
by SiaFu
Thu Aug 26, 2010 12:40 pm
Forum: The Drawing Board
Topic: [MOD Preview] SFSpaceStations v0.8
Replies: 20
Views: 11567

[MOD Preview] SFSpaceStations v0.8

Well now, since the actual version 0.6 has received some attention, I'm first putting the preview of the v0.8 here for your comments: http://img413.imageshack.us/img413/360/sfstationcmwv008.jpg I've been offline for almost a month, but not idle so I've got some additions for the stations, namely the...
by SiaFu
Thu Aug 26, 2010 11:38 am
Forum: Shipyards
Topic: Help! Keep getting error code when trying SFstations mod.
Replies: 8
Views: 3506

Hi. Just got back online after an extended vacation ;-) How would you like me to address this issue in the next update? Should I put the XMLs for different versions in separate folders when I ZIP them? I was thinking of making two subdirs so you have to copy the xml for your appropriate version for ...
by SiaFu
Mon Jul 26, 2010 9:23 am
Forum: Ideas & Suggestions
Topic: Ships as stations (or, deprecate stations)
Replies: 19
Views: 7456

Another station feature that would be nice on ships would be docking screens. If live ships (as in "not wrecks") were dockable it would open up whole new possibilities: 1. Friendly Scavengers: no longer must you fear them grabbing your loot while you're busy ferrying your full cargo load to the near...
by SiaFu
Wed Jul 21, 2010 3:44 pm
Forum: Ideas & Suggestions
Topic: Armor Interface Upgrade Options
Replies: 16
Views: 6731

OK, here's the 72 pip version with all of them white: http://img710.imageshack.us/img710/5766/armormasks.jpg As you can see, it's pretty cramped. It would require four strips (for red-amber-green-blue armor status) of 72 pip images 122x122px. I'd also rather do away with the empty lines between pips...
by SiaFu
Wed Jul 21, 2010 3:19 pm
Forum: Ideas & Suggestions
Topic: bitmask backcolor definition: a bug or feature + solution
Replies: 6
Views: 3750

Glad I could be of help. The backcolor thing actually occured to me when I was trying to use the Dakka mod weapon icons. Flying the Osaka afterwards made me put 2 and 2 together (I didn't even know there was an issue with modded ships). Maybe properly setting the backcolor should be encouraged in th...
by SiaFu
Tue Jul 20, 2010 1:44 pm
Forum: Ideas & Suggestions
Topic: Armor Interface Upgrade Options
Replies: 16
Views: 6731

Ronin have only 4 armor segs, like the playerships Precisely. If we take the 12 pip version pictured here (i just whipped it up fast), the origin point North as 0° and pip 1 covering 0-30°: front armor covers -45° to 45° and is represented by pips 11-12 and 1-2 (as the subdivisions don't align prop...
by SiaFu
Tue Jul 20, 2010 11:57 am
Forum: Ideas & Suggestions
Topic: Armor Interface Upgrade Options
Replies: 16
Views: 6731

Perhaps an overlay could be made for the window of the Targeting ROM. Here's a quick mock-up sample with meager 12 pips for a Ronin with frontal armor almost busted and port side damaged: http://img819.imageshack.us/img819/2199/shieldidea.jpg 24 pips (36 are tricky due to pixelation) ranging in colo...
by SiaFu
Tue Jul 20, 2010 8:36 am
Forum: Ideas & Suggestions
Topic: Bugs found today
Replies: 6
Views: 2995

I've found a typo in the Commonwealth.XML, line 2912: "After a trail , the Court finds you guilty as charged.\n\n" Should be "... trial ..." I've created an account in the Transcendence Bug Trac, but still can't submit tickets so I'm posting it here, as I did find it yesterday. The typo is present b...
by SiaFu
Tue Jul 20, 2010 8:11 am
Forum: Ideas & Suggestions
Topic: bitmask backcolor definition: a bug or feature + solution
Replies: 6
Views: 3750

bitmask backcolor definition: a bug or feature + solution

When using 2bit or 24bit BMP bitmasks both in 1.01 or 1.02, if backcolor is not defined, like here in the original "Osaka playership" mod: <Image UNID="&rsOsaka;" bitmap="resources/images/osaka.jpg" bitmask="resources/images/osaka_mask.bmp" /> the mask is not applied which has 2 distinct effects: - ...
by SiaFu
Mon Jul 19, 2010 12:23 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 403893

UNID requistion form TPS 001

Hello,
I'd like to reserve the UNID 0xDA5F.

Thanks in advance.