Search found 88 matches

by SiaFu
Mon Sep 20, 2010 7:52 pm
Forum: Ideas & Suggestions
Topic: [bug] The popular slaver
Replies: 4
Views: 2467

[bug] The popular slaver

I've been selling and buying slave coffins in 1.02 in an attempt to get Black market XP (now I know it only works for their goods). Anyway, afterwards I wanted to free them - none were sold permanently, and it was all within one docking stay - and got to the fortress. First they tried me and fined m...
by SiaFu
Mon Sep 20, 2010 7:43 pm
Forum: Ideas & Suggestions
Topic: Mining rework thread
Replies: 75
Views: 34563

You mean something like this? The Crocodile Dundee approach to mining: http://img545.imageshack.us/img545/2996/sfw42malestrom.jpg The SFw42 Maelstrom EM pulse emitter shakes the ore from the asteroids using the power of several mining masers. Ore clumps will be jumping from the asteroids wholesale. ...
by SiaFu
Mon Sep 20, 2010 7:37 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Labs: Armor Item Graphics
Replies: 25
Views: 14601

I'm testing them in game already. Plasteel and Ceralloy were a bit to similar so I made ceralloy shiny at the expense of making plasteel look flat. The xml overrides are all OK, but here's what I spent most of the time on: http://img715.imageshack.us/img715/7480/stelliferitempreview.jpg First the ar...
by SiaFu
Wed Sep 15, 2010 2:22 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Labs: Armor Item Graphics
Replies: 25
Views: 14601

Updated image, using the dockscreen background so you can see what they look like without the green selection highlight. Original titanium added for reference: http://img227.imageshack.us/img227/1168/sfarmor003.jpg (1): plasteel/blast | ceramic/ceralloy/Dvalin | photo-org/solar | Duralloy/Powered ; ...
by SiaFu
Tue Sep 14, 2010 9:50 am
Forum: The Drawing Board
Topic: [MOD] StelliFer Labs: Armor Item Graphics
Replies: 25
Views: 14601

I'd group plasteel with titanium and reactive with blast plate, simply because they're more similar. Plasteel actually has a named texture in TranscendenceArt. And the description of Blast plate states it's a special version of plasteel (and the pirate plating is light-grey). It's also the first pr...
by SiaFu
Mon Sep 13, 2010 3:21 pm
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 671
Views: 587041

Now you mention it: what exactly do the +Enhanced reactors get except the visible +20% increase in output, and a substantial increase in value?
What are the changes to capacity and efficiency when using Ingenuity or StK's university?
by SiaFu
Mon Sep 13, 2010 3:11 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Labs: Armor Item Graphics
Replies: 25
Views: 14601

[MOD] StelliFer Labs: Armor Item Graphics

I've been working on a small ship/station/mission quest/item add-on and making some graphics for it, hence StelliFer Labs. Now I'm thinking of releasing the graphics separately. After using scores of Sung armor plates and encountering Dvalin I've had the idea to differentiate some special armor type...
by SiaFu
Mon Sep 13, 2010 2:10 pm
Forum: Ideas & Suggestions
Topic: Shatter should not use the I key.
Replies: 10
Views: 4945

If you've already attained Domina powers and don't mind seeing the mechanics, you can extract the data from Transcendence source Domina.xls. I've simply pasted the blocks for Shatter and Ingenuity at the end of my "in development" mod and switched their hotkeys. Works for already started games as we...
by SiaFu
Thu Sep 02, 2010 11:55 am
Forum: Ideas & Suggestions
Topic: Suggestions for Numerous wingmen and the Comms dialog
Replies: 0
Views: 1402

Suggestions for Numerous wingmen and the Comms dialog

As I've had the luck to collect over 25 wingmen/autons in 1.02, I've noticed that the 'C' Comm screen doesn't go beyond 'Y'. So if you have more than A to Y wingmen you can't order them around directly. Since 'Z' seems free, could it be mapped to 'Next Page' or something similar so you can have a sw...
by SiaFu
Tue Aug 31, 2010 5:25 pm
Forum: The Drawing Board
Topic: [MOD Preview] SFSpaceStations v0.8
Replies: 20
Views: 11562

Preview time is over: new version is up at:
http://xelerus.de/index.php?s=mod&id=760

I've added the Commonwealth Outpost, Armed since the original graphic didn't show off its shiny Hexphase plating and it wasn't fair to the colonists who can't afford living in those big stations ;-)
by SiaFu
Tue Aug 31, 2010 2:11 pm
Forum: Commonwealth
Topic: Ferian miners exploited (SPOILER)
Replies: 30
Views: 13878

I also like the idea of the Ferian worker/scavenger. Radiation immune, tough but not quite as deadly as the Warriors - it seems much easier to implement than evolving hives.
by SiaFu
Mon Aug 30, 2010 1:46 pm
Forum: Ideas & Suggestions
Topic: Suicidal ai wreck clearing
Replies: 18
Views: 7677

In 1.02 Salvagers avoid the radioactives, as I keep finding them with loot while the rest of the wrecks are stripped clean. Which version was this?

Then again, I haven't seen many Salvagers after Charon so maybe they all choked somewhere...
by SiaFu
Mon Aug 30, 2010 1:36 pm
Forum: Commonwealth
Topic: Ferian miners exploited (SPOILER)
Replies: 30
Views: 13878

Ferian miners exploited (SPOILER)

In version 1.02 I once had a random encounter with some Sapiens plague ships while surrounded by two Ferian colonies. Long story short, a lot of the miners died from radiation. This and the bug-spray nature of the Actinide waste cannon gave me the idea how to be a complete rogue and get the Ferian c...
by SiaFu
Mon Aug 30, 2010 1:25 pm
Forum: Announcements
Topic: 1.02
Replies: 20
Views: 16746

I've also experienced parked Charon frigates. It seems that when you get a high-profile Korolov mission the Charon gets spawned with its escorts and if you don't attack the frigate it doesn't come after you. It neither moves to intercept the mission freighter. It also gets reinforcements if you dest...
by SiaFu
Mon Aug 30, 2010 1:15 pm
Forum: MOTM archives
Topic: Mod of the Month - July 2010
Replies: 12
Views: 17867

I see no reason to keep them apart. I've added comments to the XMLs if anyone wants to selectively switch off each station graphics (since all I've changed is the image reference) or needs to avoid conflicts with other mods. Now all I have to do is check version 1.03 and I'll upload it all to xelerus.