Search found 88 matches

by SiaFu
Sun Oct 10, 2010 2:39 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Laboratories
Replies: 28
Views: 16829

[MOD] StelliFer Laboratories

ALPHA release: Most of the blocks are present, but not everything is in place. As I won't be able to work on the mod for some time, I'm releasing what I have as an unfinished alpha, maybe there's material for an altered adventure in the future... Quests aren't included so you get just the novel 8-se...
by SiaFu
Sun Oct 10, 2010 2:08 pm
Forum: The Drawing Board
Topic: [MOD Preview] SFSpaceStations v0.8
Replies: 20
Views: 11567

OK, I've uploaded a new version. Seems I accidentally switched the Makayev and Bushido graphics in the last release. Still doesn't explain MAtz05 's glitch. I've also added the Armor Dealer as it shared the graphics of the besieged colonies. stealthx , I've not changed the logos yet, but keep brains...
by SiaFu
Tue Oct 05, 2010 7:24 am
Forum: The Drawing Board
Topic: [MOD] StelliFer Labs: Armor Item Graphics
Replies: 25
Views: 14603

It's the weapon, and it's in every aspect a weaker weapon than the omni laser the Freighter would get (since Centauri are kinetic resistant). I made the light recoilless swivel because of the ship's somewhat slower turning rate. The ship has no special abilities aside from having 8 armor segments an...
by SiaFu
Mon Oct 04, 2010 6:54 pm
Forum: The Drawing Board
Topic: [MOD Preview] SFSpaceStations v0.8
Replies: 20
Views: 11567

I don't know the Freehold mod or what stations it overrides to cause this, you'll have to be more specific (with a name of or link to the mod). You could check if any of the station overrides from other mods conflict with each other: Open the SFSpaceStations v## 1_0# xml (check you are using the rig...
by SiaFu
Mon Oct 04, 2010 6:43 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Labs: Armor Item Graphics
Replies: 25
Views: 14603

Custom dockscreen graphics will go last, hopefully. I did want to make a representation of the command core. It's supposed to be in the ship center mass (since we don't get escape pods anyway), away from viewports and exploding control panels :twisted: with a nice holo display of the surroundings fe...
by SiaFu
Mon Sep 27, 2010 12:09 pm
Forum: Ideas & Suggestions
Topic: Mining rework thread
Replies: 75
Views: 34567

You can without much difficulty make a weapon that does nothing at all to ships or stations. Except display the hit effect against stations since that isn't contingent on doing damage. I've tried putting "laser:0" damage on a "mining5" weapon when making the Maelstrom. It had no effect on asteroids...
by SiaFu
Mon Sep 27, 2010 8:23 am
Forum: The Drawing Board
Topic: [MOD Preview] SFSpaceStations v0.8
Replies: 20
Views: 11567

Regarding the size of the logos, I have a high res monitor so that's why they're big. Rasiermesser may be a bit large even for me, but I couldn't make a nice small one without it looking like gallows. And yes, I've also thought about adding animated billboards, but I'd put that at the Factories or s...
by SiaFu
Fri Sep 24, 2010 5:02 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Labs: Armor Item Graphics
Replies: 25
Views: 14603

Sorry, edited wrong post... now, made a new one. Regarding CAD: To keep the thread on topic, here's the new Sung coffin made entirely in TrueSpace, with some photo editing (the silhouette and barcode). http://img831.imageshack.us/img831/7554/sungcoffirr7.jpg I used CAD only for sketching and in the...
by SiaFu
Fri Sep 24, 2010 4:19 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Labs: Armor Item Graphics
Replies: 25
Views: 14603

I'd say the difference between commercial products and free projects boils down to possible specialized purposes, knowledgebase/community, tech support, and any special-case capabilities (scriptability, add-ons, procedure streamlining - anything to save time and money for the engineers using it). So...
by SiaFu
Fri Sep 24, 2010 9:51 am
Forum: The Drawing Board
Topic: [MOD] StelliFer Labs: Armor Item Graphics
Replies: 25
Views: 14603

I'm curious, what program did you use to alter the armor pictures? For rendering - I've downloaded TrueSpace 7.6 (which is now free, there's a thread somewhere on the forum...) and used the Transcendence Art scenes George Moromisato has gracefully released to the community. Renders were then photos...
by SiaFu
Fri Sep 24, 2010 9:43 am
Forum: Ideas & Suggestions
Topic: [bug] The popular slaver
Replies: 4
Views: 2467

Done. I've categorized it as "scripting" and "trivial".
by SiaFu
Fri Sep 24, 2010 9:17 am
Forum: The Drawing Board
Topic: [MOD Preview] SFSpaceStations v0.8
Replies: 20
Views: 11567

Makayev, from what I gathered, represents a rocket boosting from the space center. I'll raise the "legs" so it's more like an "M" rather than an elongated "^" with this perspective. As for the Rasiermesser (German: literal>shaving knife; English: 'cutthroat' razorblade): for a company that specializ...
by SiaFu
Thu Sep 23, 2010 6:32 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Labs: Armor Item Graphics
Replies: 25
Views: 14603

I have a question first: what is the significance of the areaSet="0,2" part of the ArmorSection definition? In the original ships the values are: Front: 0,2; Left(Port) 3,4; Right(Sbd) 7,13 and Aft 1,6. Northwinds 5-seg armor just reuses the combo and I can't find the definition in the Wiki. Back to...
by SiaFu
Thu Sep 23, 2010 6:16 pm
Forum: The Drawing Board
Topic: [MOD Preview] SFSpaceStations v0.8
Replies: 20
Views: 11567

v0.9 is in the works. In the meantime I've noticed that there's no Commonwealth Outpost, Armed - it's Commonwealth Colony, Armed (the first one with the turret satellites) and there's the Commonwealth Settlement (which up to 1.02 could stock Hyperion reactors). So the old armed graphic will go to th...
by SiaFu
Thu Sep 23, 2010 5:54 pm
Forum: Ideas & Suggestions
Topic: [bug] The popular slaver
Replies: 4
Views: 2467

It wasn't my intention to profit from slave trade (there's no profit in it, BTW - I'd get more from selling damaged Shurikens and Particle cannons). My point was that since the game already has the option of you being arrested and tried for slavery - then, no matter the outcome of the trial, any sla...