Search found 88 matches

by SiaFu
Thu Nov 11, 2010 7:01 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Laboratories
Replies: 28
Views: 16829

Are you saying these are already in your mod? Cool... (sorry, have not tried it yet). Way to go :) These and a lot more. This is just the weapons roadmap. There are also launchers+ordnance, devices, ore, misc/useables and new weapon sounds. I've just uploaded version 00.6, now with a mechanic for c...
by SiaFu
Wed Nov 10, 2010 9:08 am
Forum: The Drawing Board
Topic: [MOD] StelliFer Laboratories
Replies: 28
Views: 16829

The rows are just labeled by the general group they mostly contain, to keep things tidier. For instance, the weapon rows go: Laser Kinetic Blast Particle Ion Thermo Plasma Positron / antimatter But some 'groups' have fewer than ten members so there is some mixing. Likewise for the shields. The actua...
by SiaFu
Tue Nov 09, 2010 3:02 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Laboratories
Replies: 28
Views: 16829

Is spawning stations really a big issue? It currently is, for me. As I've planned to put a StelliFer lab in whichever system is before Charon. Since that is up to chance I think it's best to add another topology link as in my last game it was Rigel > Charon. And I don't want to mess with Rigel (and...
by SiaFu
Mon Nov 08, 2010 7:05 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Laboratories
Replies: 28
Views: 16829

I put a SF~ prefix on all my files for easier handling in the filesystem. I've only recently discovered that the base XMLs need not be in the Extensions\ folder, but can also be in a subdirectory. Maybe I'll switch to that scheme. As I've still not managed to get the quests done due to my regular jo...
by SiaFu
Mon Nov 08, 2010 6:31 pm
Forum: Shipyards
Topic: tev 9 effect (weapon fire) for true space 7
Replies: 1
Views: 1295

TeV9 blasts are generated in-game as per the beamtype ="heavyblaster" attribute in the wapon definition. I'd either make a spotlight shining on an elongated transparent green cone and set another rod in the cone whose material luminosity is set to high (so it's bright regardless of scenery lights) ....
by SiaFu
Mon Nov 08, 2010 6:21 pm
Forum: Commonwealth
Topic: Q: Fusionfire howitzer manufactured by NAMI?
Replies: 4
Views: 2547

OK, got it. So canon-wise it's best left as a separate icon and some beat-up antiquated design, (like the Class V shield, or Bolide laser blaster should be). I've tested it and game-wise there's not much negative impact for the player if I label it Makayev instead of NAMI (as it only reduces the cha...
by SiaFu
Mon Nov 08, 2010 6:10 pm
Forum: Ideas & Suggestions
Topic: Suggestion: ammo type displayed as attribute
Replies: 2
Views: 2005

Actually, I'm not a big ammo fan. I like having everything abstracted by the all-present energy gauge; not worrying if my clip is nearly empty. My primary reason for this suggestion was to be able to identify which ammo is needed when, for instance, a new player gets his first Cnydocist cannon, but ...
by SiaFu
Fri Nov 05, 2010 9:40 am
Forum: Commonwealth
Topic: Q: Fusionfire howitzer manufactured by NAMI?
Replies: 4
Views: 2547

Q: Fusionfire howitzer manufactured by NAMI?

How come it's manufactured by NAMI (who deal mostly with kinetics and missiles)? It's not the only thermal weapon by NAMI, but is the only Howitzer. And Makayev is the manufacturer of Mark I, III and V (the other thermo howitzer) and various blast weapons. Could the reason be so that the Makayev fac...
by SiaFu
Sat Oct 30, 2010 12:01 pm
Forum: Ideas & Suggestions
Topic: Suggestion: ammo type displayed as attribute
Replies: 2
Views: 2005

Suggestion: ammo type displayed as attribute

It would be nice if the required ammo for weapons such as the Akan or Cnydocist cannon were displayed in the same line as the power requirements (in MW) and the station damage and mining attribute. Ammo type could be pulled from the AmmoID line and just listed in the end. Weapons that support more t...
by SiaFu
Tue Oct 26, 2010 3:46 pm
Forum: Modding Reference
Topic: Station Creation
Replies: 3
Views: 3868

Thanks for the helpful tip, digdug. I've been looking for an elegant way to spawn a station in the system before Charon (without overriding all relevant system definitions).
The mod by PKodon provides both the method for required station constraint (Charon stargate) search and my station spawning.
by SiaFu
Thu Oct 14, 2010 7:33 pm
Forum: MOTM archives
Topic: Mod of the Month - Sept-Oct 2010
Replies: 42
Views: 50314

I'll be fair vote for Prophet's mining rewrite as it made me feel like a kid in a candy store when blasting through the asteroid fields with my Maelstrom.
by SiaFu
Thu Oct 14, 2010 6:30 pm
Forum: Ideas & Suggestions
Topic: few ideas
Replies: 15
Views: 8899

I second 1. and suggest the use of Home / End keys (perhaps easier to implement than mousewheel support). And I'm against destroying stations as (once you get rid of Salvagers, or wait for them to visit once) they are indispensable as indestructible limitless Stashes. Unless it's a player only abili...
by SiaFu
Thu Oct 14, 2010 12:50 pm
Forum: Ideas & Suggestions
Topic: In-Game MP3 Player
Replies: 3
Views: 2091

Maybe he wants an iMuse player, like from the old LucasArts games.
That way the music changes according to the situation -mining music, battle music, running away music ;-) leitmotifs for bosses etc.
by SiaFu
Thu Oct 14, 2010 12:35 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Laboratories
Replies: 28
Views: 16829

Yes, but in the end I've made a new sound for blue lasers, so the X-laser is separate from the StelliFer xml and resources. BTW, is there any reason people put their SFX/GFX in the \Resources subfolder? Does the physical file location matter to Transcendence? I thought the \Resources was only used i...
by SiaFu
Mon Oct 11, 2010 3:32 pm
Forum: The Drawing Board
Topic: [MOD] StelliFer Laboratories
Replies: 28
Views: 16829

Thanks. Actually, the lasers are just temporary. The kinetics I think I'll keep and I'm currently just mapping out weapon types that should receive their own icon, sometime in the distant future. I'm doing a no-backtrack with the Indigo as I currently don't have time for much else. When I thought of...