Search found 87 matches

by blizgerg
Tue Mar 22, 2011 1:07 am
Forum: Beta Bug Reports
Topic: [Bug?] Commonwealth Fortress refueling
Replies: 0
Views: 1741

[Bug?] Commonwealth Fortress refueling

I just noticed that with a Koshiba-500 reactor I can refuel at some commonwealth stations and commonwealth dry docks but not at a commonwealth fortress. This seems odd to me given the placement of most commonwealth fortresses past St.K.
by blizgerg
Sat Mar 19, 2011 6:50 pm
Forum: Commonwealth
Topic: Worst Actions Possible
Replies: 44
Views: 19494

Re: Worst Actions Possible

centauri5 wrote:Is it sold at Commonwealth stations?
I've never seen it at a commonwealth station. I've only seen it at Adventurer outfitters, Thors, Teraton, and Ringers stations. I've also looted it once or twice.
by blizgerg
Wed Mar 16, 2011 1:30 pm
Forum: Commonwealth
Topic: Transcendence Experience Test
Replies: 69
Views: 38074

Re: Transcendence Experience Test

1 - D 2 - B I don't bother figuring everything out too carefully and just use whatever is available (makes the game more interesting) but I do know what most things do. I've pretty much used all the low level stuff, though I do ignore some high level stuff as it is expensive and I check the wiki and...
by blizgerg
Wed Mar 16, 2011 1:20 pm
Forum: Ideas & Suggestions
Topic: In game music
Replies: 24
Views: 10056

Re: In game music

There are some mods that do similar things. For example, this and this.

As for me, I usually listen to Internet radio while playing.
by blizgerg
Wed Mar 16, 2011 12:22 am
Forum: Commonwealth
Topic: Nebula Beer
Replies: 31
Views: 12343

Re: Nebula Beer

How many realizations of a Gaussian random variable do you need until you are guaranteed that one of them will be over 6 sigma away form the mean?
by blizgerg
Sun Mar 13, 2011 4:29 pm
Forum: Shipyards
Topic: Triple-shot laser
Replies: 5
Views: 2702

Re: Triple-shot laser

I think what RPC is saying is that the configuration tag lets you specify where each shot comes from (radius and angle from the ship) and also the angle it fires from there. So, what you want is to have 3 shots two of them at offsets +- from the center and have them all fire in the at the same angle...
by blizgerg
Sat Mar 12, 2011 6:41 am
Forum: Announcements
Topic: 1.05 is ready
Replies: 32
Views: 26415

Re: 1.05 is ready

YAYIFICATION!!!!
by blizgerg
Sat Mar 12, 2011 2:06 am
Forum: Commonwealth
Topic: Star Carriers!
Replies: 19
Views: 8832

Re: Star Carriers!

Ttech wrote:What is PJ exactly?
pajamas
by blizgerg
Fri Mar 11, 2011 12:57 am
Forum: Beginner's Luck
Topic: Help me spend my cash
Replies: 41
Views: 16969

Re: Help me spend my cash

Drako Slyith wrote:Here's an omnilaser with +75% see, you can have 5% increments.
The way I read what he said was that the applied enhancers that become intrinsic to the device only go in 10% increments and all enhancers that do in 5% are because of devices. Like a laser collimator.
by blizgerg
Wed Mar 09, 2011 2:22 am
Forum: Ideas & Suggestions
Topic: Fuel rebalancing
Replies: 25
Views: 11141

Re: Fuel rebalancing

Also I think that at higher levels the fuel should be slightly cheaper per unit of fuel because you're selling the energy in bulk. (ie, 100units in pteracnium is more economical than 100units in Hydrogen fuel rods) Generally the reason buying in quantity is cheaper per unit is because cost = (unit ...
by blizgerg
Tue Mar 08, 2011 4:07 am
Forum: Beginner's Luck
Topic: A few questions regarding Friendly Fire...
Replies: 6
Views: 3438

Re: A few questions regarding Friendly Fire...

Friendly fire is part of the game. I think if it could be modded out, it'd be a complete rewrite type mod. I always turn off the auto turrets and such when I get close to friendly stations if I use it and tell autons and wingmen to wait at a distance. Otherwise they will hit friendlies. Not maybe, i...
by blizgerg
Tue Mar 08, 2011 2:16 am
Forum: Commonwealth
Topic: An Effective Strategy against the Pteravores
Replies: 18
Views: 6906

Re: An Effective Strategy against the Pteravores

Pteravores are pretty easy to deal with if you don't have to defend someone else. Nuke the base then edge up until they start swarming out and run away slowly until they start dieing, repeat until no more spawn.
by blizgerg
Sun Mar 06, 2011 4:16 pm
Forum: Beginner's Luck
Topic: Using the Teraton Fabricator
Replies: 21
Views: 13472

Re: Using the Teraton Fabricator

Thanks blizgerg that is one thing that many people never take the time to decypher! I've also added some notes on strategy and a basic example of how to get the most out of the fabricator. Thanks. Also the reason it looks a bit directed towards modders is because I generated that table in 1 minute ...
by blizgerg
Tue Mar 01, 2011 8:18 pm
Forum: Beginner's Luck
Topic: Using the Teraton Fabricator
Replies: 21
Views: 13472

Re: Using the Teraton Fabricator

I did a search on the wiki and didn't see a page about this topic. So I created one here.
by blizgerg
Tue Mar 01, 2011 5:18 pm
Forum: Commonwealth
Topic: Too much epicness missed out.
Replies: 31
Views: 11731

Re: Too much epicness missed out.

I am curious how the BM can stay in the good graces of Commonwealth, storywise. I would assume the same ways organized crime can stick around and be in the good graces of government. For example, the BM may have some of the high government officials bribed so that nobody in the Commonwealth can rea...