Search found 87 matches
- Tue Mar 22, 2011 1:07 am
- Forum: Beta Bug Reports
- Topic: [Bug?] Commonwealth Fortress refueling
- Replies: 0
- Views: 1741
[Bug?] Commonwealth Fortress refueling
I just noticed that with a Koshiba-500 reactor I can refuel at some commonwealth stations and commonwealth dry docks but not at a commonwealth fortress. This seems odd to me given the placement of most commonwealth fortresses past St.K.
- Sat Mar 19, 2011 6:50 pm
- Forum: Commonwealth
- Topic: Worst Actions Possible
- Replies: 44
- Views: 19494
Re: Worst Actions Possible
I've never seen it at a commonwealth station. I've only seen it at Adventurer outfitters, Thors, Teraton, and Ringers stations. I've also looted it once or twice.centauri5 wrote:Is it sold at Commonwealth stations?
- Wed Mar 16, 2011 1:30 pm
- Forum: Commonwealth
- Topic: Transcendence Experience Test
- Replies: 69
- Views: 38074
Re: Transcendence Experience Test
1 - D 2 - B I don't bother figuring everything out too carefully and just use whatever is available (makes the game more interesting) but I do know what most things do. I've pretty much used all the low level stuff, though I do ignore some high level stuff as it is expensive and I check the wiki and...
- Wed Mar 16, 2011 1:20 pm
- Forum: Ideas & Suggestions
- Topic: In game music
- Replies: 24
- Views: 10056
- Wed Mar 16, 2011 12:22 am
- Forum: Commonwealth
- Topic: Nebula Beer
- Replies: 31
- Views: 12343
Re: Nebula Beer
How many realizations of a Gaussian random variable do you need until you are guaranteed that one of them will be over 6 sigma away form the mean?
- Sun Mar 13, 2011 4:29 pm
- Forum: Shipyards
- Topic: Triple-shot laser
- Replies: 5
- Views: 2702
Re: Triple-shot laser
I think what RPC is saying is that the configuration tag lets you specify where each shot comes from (radius and angle from the ship) and also the angle it fires from there. So, what you want is to have 3 shots two of them at offsets +- from the center and have them all fire in the at the same angle...
- Sat Mar 12, 2011 6:41 am
- Forum: Announcements
- Topic: 1.05 is ready
- Replies: 32
- Views: 26415
Re: 1.05 is ready
YAYIFICATION!!!!
- Sat Mar 12, 2011 2:06 am
- Forum: Commonwealth
- Topic: Star Carriers!
- Replies: 19
- Views: 8832
Re: Star Carriers!
pajamasTtech wrote:What is PJ exactly?
- Fri Mar 11, 2011 12:57 am
- Forum: Beginner's Luck
- Topic: Help me spend my cash
- Replies: 41
- Views: 16969
Re: Help me spend my cash
The way I read what he said was that the applied enhancers that become intrinsic to the device only go in 10% increments and all enhancers that do in 5% are because of devices. Like a laser collimator.Drako Slyith wrote:Here's an omnilaser with +75% see, you can have 5% increments.
- Wed Mar 09, 2011 2:22 am
- Forum: Ideas & Suggestions
- Topic: Fuel rebalancing
- Replies: 25
- Views: 11141
Re: Fuel rebalancing
Also I think that at higher levels the fuel should be slightly cheaper per unit of fuel because you're selling the energy in bulk. (ie, 100units in pteracnium is more economical than 100units in Hydrogen fuel rods) Generally the reason buying in quantity is cheaper per unit is because cost = (unit ...
- Tue Mar 08, 2011 4:07 am
- Forum: Beginner's Luck
- Topic: A few questions regarding Friendly Fire...
- Replies: 6
- Views: 3438
Re: A few questions regarding Friendly Fire...
Friendly fire is part of the game. I think if it could be modded out, it'd be a complete rewrite type mod. I always turn off the auto turrets and such when I get close to friendly stations if I use it and tell autons and wingmen to wait at a distance. Otherwise they will hit friendlies. Not maybe, i...
- Tue Mar 08, 2011 2:16 am
- Forum: Commonwealth
- Topic: An Effective Strategy against the Pteravores
- Replies: 18
- Views: 6906
Re: An Effective Strategy against the Pteravores
Pteravores are pretty easy to deal with if you don't have to defend someone else. Nuke the base then edge up until they start swarming out and run away slowly until they start dieing, repeat until no more spawn.
- Sun Mar 06, 2011 4:16 pm
- Forum: Beginner's Luck
- Topic: Using the Teraton Fabricator
- Replies: 21
- Views: 13472
Re: Using the Teraton Fabricator
Thanks blizgerg that is one thing that many people never take the time to decypher! I've also added some notes on strategy and a basic example of how to get the most out of the fabricator. Thanks. Also the reason it looks a bit directed towards modders is because I generated that table in 1 minute ...
- Tue Mar 01, 2011 8:18 pm
- Forum: Beginner's Luck
- Topic: Using the Teraton Fabricator
- Replies: 21
- Views: 13472
Re: Using the Teraton Fabricator
I did a search on the wiki and didn't see a page about this topic. So I created one here.
- Tue Mar 01, 2011 5:18 pm
- Forum: Commonwealth
- Topic: Too much epicness missed out.
- Replies: 31
- Views: 11731
Re: Too much epicness missed out.
I am curious how the BM can stay in the good graces of Commonwealth, storywise. I would assume the same ways organized crime can stick around and be in the good graces of government. For example, the BM may have some of the high government officials bribed so that nobody in the Commonwealth can rea...