oh I wonder, perhaps that's why I've been doing it from the start.
Ok, laser icon done, I'll write the mod for them then upload on Xelerus (gonna replace all laser and kinetic weapons with my icons.)
Search found 555 matches
- Fri Aug 29, 2008 2:16 pm
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31702
- Fri Aug 29, 2008 1:38 pm
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31702
- Fri Aug 29, 2008 12:40 pm
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31702
- Thu Aug 28, 2008 6:51 pm
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31702
Considering that Transcendence isn't actually using models, just images of renders, that's not really a problem for me.FAD wrote:allowing lower poly count-which is a big issue with modeling.
Thanks.FAD wrote: evilbob, you're making some really nice ships!
I'm open for requests, if anyone has any ideas.
- Thu Aug 28, 2008 6:13 pm
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31702
- Thu Aug 28, 2008 6:06 pm
- Forum: Beginner's Luck
- Topic: Shield down-time
- Replies: 10
- Views: 7994
- Thu Aug 28, 2008 4:49 pm
- Forum: Off-Topic
- Topic: Something wrong with xelerus?
- Replies: 2
- Views: 2434
- Thu Aug 28, 2008 3:03 pm
- Forum: Closed bug reports
- Topic: Bug: ship won't stop
- Replies: 3
- Views: 2764
Bug: ship won't stop
The ship circled in red is firing it's thrusters continually, but going nowhere.
- Wed Aug 27, 2008 9:17 pm
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31702
Okay, the generator thing looks awesome now, but I think the whole thing looks a bit Flash-Gordon-ey... :| Flash Gordon being a 50s (60s?) sci-fi show. flash! aaaahhhh! nothing wrong with flash gordon. It was awesome, when we actually had a future to look forward to. But, without further adoo, here...
- Wed Aug 27, 2008 7:48 pm
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31702
- Wed Aug 27, 2008 6:42 pm
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31702
Hmm, UV maps confuse me- I can find lots of tutorials, but nothing that explains the exact benefits. More importantly, I have a basic model for the archcannon, but I'm still lacing ideas for the rear section. Design ideas, people? http://i72.photobucket.com/albums/i167/evilbobol/archcannon.jpg I don...
- Wed Aug 27, 2008 9:43 am
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31702
Could you redo the Stephinan Capital Ship? There's a picture in the thread "Stephinian Capital Ship". Link please, I'm not runnig about the forums for one ship. Particle cannons, TeV weapons, Ion canons, Lamplighter. Hmmm, the Lamplighter interests me, since it does seem like a "special" weapon tha...
- Tue Aug 26, 2008 9:40 pm
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31702
the biosphere isn't that good in game, it looks very bland, the inner greenery doesn't show very well etc. It's about the size of a CW slum, I need to experiment more. Thanks for the encouragement with the item graphics. I think the next one will either be separate icons for lasers/ kinetic weapons,...
- Tue Aug 26, 2008 10:42 am
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 31702
The new biosphere station! keep those plants and animals safe for future generations, or make sure that tasty creature you like so much stays the way it is! http://i72.photobucket.com/albums/i167/evilbobol/biosphere.jpg and the in-game functioning item icon http://i72.photobucket.com/albums/i167/evi...
- Mon Aug 25, 2008 3:45 pm
- Forum: Commonwealth
- Topic: Glad to have found this great game !
- Replies: 6
- Views: 4597