Search found 505 matches

by OddBob
Sun Mar 02, 2008 11:22 pm
Forum: Ideas & Suggestions
Topic: Domina Powers
Replies: 34
Views: 16665

Gate spawning B-liners are fine for the first half of the game (up to St. K's) but after that the player is usually too powerful for them and it simply boils down to calling them Kamikaze's, seriously! One zap from a Domina power and B's b gone! Of course that should require some type of tradeoff. ...
by OddBob
Sat Mar 01, 2008 10:33 pm
Forum: Ideas & Suggestions
Topic: indirect trade routes
Replies: 6
Views: 5535

2. I presume that the middle station is randomized (i.e., we randomly pick a raw material and then randomly pick some manufactured item). Can you explain what you mean by this? Is it that the things which can be made from a raw material change from game to game? Or something else? Also a extra idea...
by OddBob
Sat Mar 01, 2008 4:35 am
Forum: Ideas & Suggestions
Topic: consumables
Replies: 3
Views: 2701

Items which summon traders of various sorts - consumables, fuel tankers, ammo dealers. Items that overcharge your ICX or other devices, allowing them to function better. Defective versions of the previous items which do something bad - although they also have a good effect, generally. For example, t...
by OddBob
Thu Feb 28, 2008 7:45 pm
Forum: Ideas & Suggestions
Topic: Expenses / cash sinks (plus crime)
Replies: 5
Views: 3141

2. In general, I would avoid "chores". Refueling is the one and only chore that we should bundle all other chores into. In other words, I wouldn't want to add another regular chore like replace your CO2 scrubbers every 300 ticks (or something). Instead, maybe fuel/refueling should be more expensive...
by OddBob
Thu Feb 28, 2008 6:32 am
Forum: Ideas & Suggestions
Topic: Expenses / cash sinks (plus crime)
Replies: 5
Views: 3141

Expenses / cash sinks (plus crime)

Okay on IRC we were discussing expenses. Early game is fun. There are lots of cool choices to make and one of them is what to do with your money. However is is all too short because pretty quickly you can be rolling in filthy lucre - unless you start an Akan habit in Rigel or something you will gene...
by OddBob
Wed Feb 27, 2008 8:36 pm
Forum: Beginner's Luck
Topic: About Domina Powers
Replies: 24
Views: 17684

No. Repeated use will use them up. Sustain is always free however.
by OddBob
Fri Feb 22, 2008 3:36 am
Forum: Ideas & Suggestions
Topic: Play styles
Replies: 2
Views: 2627

These are some devices we came up with on IRC that would encourage specialization: Trading: Bulk Discount Device = gives a discount for bulk purchases Bulk loader = allows you to buy more of the same item Stock monitor = allows you to check your stocks outside of a station Wholesale devices = allow ...
by OddBob
Fri Feb 22, 2008 12:03 am
Forum: Ideas & Suggestions
Topic: Play styles
Replies: 2
Views: 2627

Play styles

Here is a list of playstyle categories that Aquilai, Betel and I came up with on IRC: A playstyle is how the player actively interacts with others or the environment. combat = primary interaction is by fighting people or fighting for them 1. direct = Player personally fights directly with enemies a....
by OddBob
Wed Feb 20, 2008 3:05 am
Forum: Commonwealth
Topic: Community
Replies: 19
Views: 11840

Please, please do not lock posts simply because of age. I do not understand the stigma of necromancy. I would not frequent any forum that automatically locks threads, that is horrible. The reason is that the deletion of posts and the locking of threads keeps discussion alive and useful. In other wor...
by OddBob
Wed Feb 20, 2008 2:43 am
Forum: Closed bug reports
Topic: damage type problem
Replies: 40
Views: 18854

Kinetic weapons, on the other hand, only do damage when travleing at high velocity, and their mass is then involved to. So maybe mass and speed should be part of kinetic damage and not the whole damage calculation. Mass and speed ARE part of the damage: momentum = mass * velocity. A very massive we...
by OddBob
Tue Feb 19, 2008 3:34 pm
Forum: Closed bug reports
Topic: damage type problem
Replies: 40
Views: 18854

If you drop a ping-pong ball on a trampoline (the trampoline being the shield and ball being the projectile), it will not do any damage. If you shoot that same ping-pong ball at the trampoline with a speed of three million mph, it would put a hole in the trampoline, and probably a small crater in t...
by OddBob
Mon Feb 18, 2008 2:21 am
Forum: Ideas & Suggestions
Topic: hard problem armor edition
Replies: 23
Views: 9945

Bluesabist, you were perfectly on topic, this thread is about shields as they relate to the usefulness of armor. Hmm, the visible shield idea, I've heard that before, and It doesn't sound so great. One problem would be, how would you see your ship Well first of all if the shield is opaque you wouldn...
by OddBob
Mon Feb 18, 2008 12:22 am
Forum: Ideas & Suggestions
Topic: Armor Questions
Replies: 12
Views: 5667

1. B
2. A
3. no comment
4. A
5. D

Weight is a large concern to me because maneuverability is important to me.
by OddBob
Mon Feb 18, 2008 12:12 am
Forum: Commonwealth
Topic: Community
Replies: 19
Views: 11840

The problem is, you can only delete your most recent post in a thread. So if the person posts another one, BEFORE they receive a PM and a deletion request, they will only be able to edit it to a blank, space hogger. That is not what I said. I said that a moderator would delete the post, sending a r...
by OddBob
Sat Feb 16, 2008 4:52 pm
Forum: Commonwealth
Topic: Community
Replies: 19
Views: 11840

[Idea]Two versions of each Sub-Forum. One for those hardcore, no BS, guys such as Betelgeuse (You just seem that way, no offense intended.), who don't stray from the topic at hand (very much) and would just like serious modders in their topic. The other Sub-Forum would be for the same topics, but f...