Search found 88 matches
- Mon Aug 30, 2010 12:53 pm
- Forum: Ideas & Suggestions
- Topic: PLEASE add a dropdown menu on the main menu 4 all profiles
- Replies: 16
- Views: 6426
I kept a spreadsheet with System logs for each game. It's useful to keep track of which character is where and what stations are in each system (for buying/selling/hunting), where the stashes are when backtracking, where I've mined already etc... Plus, it helps pass the time while solar cells rechar...
- Thu Aug 26, 2010 1:25 pm
- Forum: Shipyards
- Topic: What r the best mods 2 start off with w\out going overboard?
- Replies: 12
- Views: 4884
hi blakeG228; nice ship - is that from a mod? I believe that's an 80's Battlestar Galactica fighter. And my mod recommendation would be the FalconCV mod (even if you don't use the ship) as it has some other really nice features (like scuttling wrecks and turbolaser sound overrides). And if you real...
- Thu Aug 26, 2010 12:45 pm
- Forum: MOTM archives
- Topic: Mod of the Month - July 2010
- Replies: 12
- Views: 18520
Thanks for the honors. I'm glad that you all liked the mod. I was away and offline on my vacations so I couldn't see this sooner. How should I now post the v0.8 update to the mod when the v0.6 is the one that's Quality approved? I've started a thread with the preview here: http://neurohack.com/trans...
- Thu Aug 26, 2010 12:40 pm
- Forum: The Drawing Board
- Topic: [MOD Preview] SFSpaceStations v0.8
- Replies: 20
- Views: 11782
[MOD Preview] SFSpaceStations v0.8
Well now, since the actual version 0.6 has received some attention, I'm first putting the preview of the v0.8 here for your comments: http://img413.imageshack.us/img413/360/sfstationcmwv008.jpg I've been offline for almost a month, but not idle so I've got some additions for the stations, namely the...
- Thu Aug 26, 2010 11:38 am
- Forum: Shipyards
- Topic: Help! Keep getting error code when trying SFstations mod.
- Replies: 8
- Views: 3515
Hi. Just got back online after an extended vacation ;-) How would you like me to address this issue in the next update? Should I put the XMLs for different versions in separate folders when I ZIP them? I was thinking of making two subdirs so you have to copy the xml for your appropriate version for ...
- Mon Jul 26, 2010 9:23 am
- Forum: Ideas & Suggestions
- Topic: Ships as stations (or, deprecate stations)
- Replies: 19
- Views: 7493
Another station feature that would be nice on ships would be docking screens. If live ships (as in "not wrecks") were dockable it would open up whole new possibilities: 1. Friendly Scavengers: no longer must you fear them grabbing your loot while you're busy ferrying your full cargo load to the near...
- Wed Jul 21, 2010 3:44 pm
- Forum: Ideas & Suggestions
- Topic: Armor Interface Upgrade Options
- Replies: 16
- Views: 6762
OK, here's the 72 pip version with all of them white: http://img710.imageshack.us/img710/5766/armormasks.jpg As you can see, it's pretty cramped. It would require four strips (for red-amber-green-blue armor status) of 72 pip images 122x122px. I'd also rather do away with the empty lines between pips...
- Wed Jul 21, 2010 3:19 pm
- Forum: Ideas & Suggestions
- Topic: bitmask backcolor definition: a bug or feature + solution
- Replies: 6
- Views: 3760
Glad I could be of help. The backcolor thing actually occured to me when I was trying to use the Dakka mod weapon icons. Flying the Osaka afterwards made me put 2 and 2 together (I didn't even know there was an issue with modded ships). Maybe properly setting the backcolor should be encouraged in th...
- Tue Jul 20, 2010 1:44 pm
- Forum: Ideas & Suggestions
- Topic: Armor Interface Upgrade Options
- Replies: 16
- Views: 6762
Ronin have only 4 armor segs, like the playerships Precisely. If we take the 12 pip version pictured here (i just whipped it up fast), the origin point North as 0° and pip 1 covering 0-30°: front armor covers -45° to 45° and is represented by pips 11-12 and 1-2 (as the subdivisions don't align prop...
- Tue Jul 20, 2010 11:57 am
- Forum: Ideas & Suggestions
- Topic: Armor Interface Upgrade Options
- Replies: 16
- Views: 6762
Perhaps an overlay could be made for the window of the Targeting ROM. Here's a quick mock-up sample with meager 12 pips for a Ronin with frontal armor almost busted and port side damaged: http://img819.imageshack.us/img819/2199/shieldidea.jpg 24 pips (36 are tricky due to pixelation) ranging in colo...
- Tue Jul 20, 2010 8:36 am
- Forum: Ideas & Suggestions
- Topic: Bugs found today
- Replies: 6
- Views: 3006
I've found a typo in the Commonwealth.XML, line 2912: "After a trail , the Court finds you guilty as charged.\n\n" Should be "... trial ..." I've created an account in the Transcendence Bug Trac, but still can't submit tickets so I'm posting it here, as I did find it yesterday. The typo is present b...
- Tue Jul 20, 2010 8:11 am
- Forum: Ideas & Suggestions
- Topic: bitmask backcolor definition: a bug or feature + solution
- Replies: 6
- Views: 3760
bitmask backcolor definition: a bug or feature + solution
When using 2bit or 24bit BMP bitmasks both in 1.01 or 1.02, if backcolor is not defined, like here in the original "Osaka playership" mod: <Image UNID="&rsOsaka;" bitmap="resources/images/osaka.jpg" bitmask="resources/images/osaka_mask.bmp" /> the mask is not applied which has 2 distinct effects: - ...
- Mon Jul 19, 2010 12:23 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 407692
UNID requistion form TPS 001
Hello,
I'd like to reserve the UNID 0xDA5F.
Thanks in advance.
I'd like to reserve the UNID 0xDA5F.
Thanks in advance.