Search found 94 matches
- Fri Oct 03, 2008 8:06 am
- Forum: Commonwealth
- Topic: player identity
- Replies: 51
- Views: 28662
I don't know.... I mean, I would definitely be 'religious' if there were 'deities' whose existence was so obvious as Domina's - I mean all those powers?! :lol: Who wouldn't 'believe' in the existence of Domina, if they could literally ask for help and then, imagine, ACTUALLY GET IT? As opposed to ou...
- Thu Oct 02, 2008 1:39 pm
- Forum: Shipyards
- Topic: nonCritical attribute
- Replies: 6
- Views: 3125
nonCritical attribute
What exactly is a nonCritical attribute? I mean, I think I've read someplace that it means a ship won't be destroyed if that section of armor is reduced to zero; but what are those variants, i.e. nonCritical="cargo", "general", "tactical" and whatnot? Also, if you keep blasting just 1 section of the...
- Thu Oct 02, 2008 1:16 pm
- Forum: Shipyards
- Topic: A credit/rin converter
- Replies: 5
- Views: 3135
- Thu Oct 02, 2008 12:45 pm
- Forum: Shipyards
- Topic: A credit/rin converter
- Replies: 5
- Views: 3135
hmm if noone else is interested, I could make you a 'currency exchange office' station in no time... but I think it doesn't exist for a reason. Even the Teratons make gaining as much rins as you possibly need, quite an easy task. Buy plenty of level 7 weapons at Thors, sell at Teratons - and that's ...
- Thu Oct 02, 2008 12:30 pm
- Forum: Modding Reference
- Topic: Weapon Attributes and Elements (reference list)
- Replies: 22
- Views: 37801
Mod sites
Are there any other sites with Transcendence mods, except Xelerus?
Particularly, are there any mods around that put to good use the following amazing graphics by dvlenk6 and OddBob?
http://dvlenk6.blackraven3d.com/transgals.html
Particularly, are there any mods around that put to good use the following amazing graphics by dvlenk6 and OddBob?
http://dvlenk6.blackraven3d.com/transgals.html
- Thu Oct 02, 2008 8:00 am
- Forum: Modding Reference
- Topic: Weapon Attributes and Elements (reference list)
- Replies: 22
- Views: 37801
I'm guessing aimTolerance is the maximum angle (or a modifier to the maximum angle) at which an ai considers a target to be shootable. It seems to be used in spread or randomized-shot-angle configurations. To make a weapon with a targeting arc, maybe try the minFireArc and maxFireArc Weapon attribu...
- Wed Oct 01, 2008 6:49 pm
- Forum: Modding Reference
- Topic: Weapon Attributes and Elements (reference list)
- Replies: 22
- Views: 37801
I *think* that it's how much the weapon will move to hit a target. Like if you've got a Corsair slightly to the left of where your gun is pointed, it'll nudge itself over a tiny bit so the bullet hits. I'm not totally sure, but that's my theory. That was my theory as well but then you could make it...
- Wed Oct 01, 2008 3:28 pm
- Forum: Modding Reference
- Topic: Modifiers List 0.99c
- Replies: 6
- Views: 9110
- Wed Oct 01, 2008 3:15 pm
- Forum: Modding Reference
- Topic: Weapon Attributes and Elements (reference list)
- Replies: 22
- Views: 37801
- Wed Oct 01, 2008 3:08 pm
- Forum: Commonwealth
- Topic: Hardest Fight
- Replies: 16
- Views: 10474
Ahh, the friendly fire problem. I have suggested a 'solution' to this problem over at the unofficial forums Pseudo 3D - some people liked the idea, others didn't .... I would definitely like something along those lines - because, by the very nature of the game, your autons and wingmen are always rel...
- Wed Oct 01, 2008 2:11 pm
- Forum: Modding Reference
- Topic: Modifiers List 0.99c
- Replies: 6
- Views: 9110
- Wed Oct 01, 2008 11:54 am
- Forum: Shipyards
- Topic: Setting orders and OnCreate event
- Replies: 4
- Views: 2185
Not sure about this... you are trying to give orders to the newly created ship? Maybe it's not fully initialized at the time of the OnCreate event? In any case, personally I would solve problems of this type by calling sysAddObjTimerEvent with a delay of a few ticks, perhaps even just 1 tick if it n...
- Wed Oct 01, 2008 8:38 am
- Forum: Mod Announcements
- Topic: New Mod Released: Upgradeable Wingmen
- Replies: 38
- Views: 21282
Re: New Mod Released: Upgradeable Wingmen
Bobby and I have extensively improved upon his "rama and mule upgrade" mod in order to bring you... Haven't got time to test this yet but it sounds awesome. Always wanted more wingmen support, esp. that 'hold position' thing, instead of having Rama shredded to pieces by a large fleet of Ares... esp...