Search found 94 matches

by Apemant
Wed Oct 08, 2008 6:25 pm
Forum: Closed bug reports
Topic: weird roundoff
Replies: 0
Views: 2775

weird roundoff

Code: Select all

(sysVectorAngle (sysVectorPolarOffset Nil 45 10))
44
:lol:

Not much of a 'bug' but sysVectorAngle should really round to the nearest integer instead of just truncating everything after the decimal point or whatever it is doing right now...
by Apemant
Wed Oct 08, 2008 1:46 pm
Forum: Shipyards
Topic: sysAddObjRecurringTimerEvent question (for George)
Replies: 2
Views: 2016

sysAddObjRecurringTimerEvent question (for George)

I guess only George could really answer this question... How 'dangerous' is sysAddObjRecurringTimerEvent? How likely to cause a racing condition and crash the game? Are there multiple threads which execute scripts or they are all in the same thread, i.e. guaranteed to execute one command at the time...
by Apemant
Tue Oct 07, 2008 9:55 pm
Forum: Modding Reference
Topic: Help me script edition
Replies: 39
Views: 30767

Wouldn't it be more efficient to create an item and then destroy x+1 items from that item struct? how do you mean? I thought he wanted to remove first the damaged, the normal, then enhanced versions of the same item. So if you have 3 mining lasers, one damaged, one normal and one enhanced, and you ...
by Apemant
Tue Oct 07, 2008 9:27 am
Forum: Modding Reference
Topic: Help me script edition
Replies: 39
Views: 30767

I would like to see a couple functions but can't think of a nice way to do them. objHasItemByUNID and objRemoveItemByUNID checks if they have or removes an optional count of items that match an id I would like them to go damaged normal enhanced (I don't care the order of what enhancements are remov...
by Apemant
Tue Oct 07, 2008 8:33 am
Forum: Shipyards
Topic: objGetItems criteria
Replies: 1
Views: 1561

Re: objGetItems criteria

what are the possible criteria? Particularly, I need an undamaged and uninstalled item. I guess they are the same as in objEnumItems and buy and sell object 'criteria'. From Transcendence.xml: categories: * all categories a armor d device (weapon, shield, drive, etc.) f fuel l launcher weapon only ...
by Apemant
Tue Oct 07, 2008 7:43 am
Forum: Mod Announcements
Topic: Mining Auton mod
Replies: 12
Views: 7736

I'm gonna do a similar auton which goes around, loots wrecks for valuable items, and then blasts them to pieces with a WMD weapon, say a modified short range mark V howitzer or something. The auton will be highly customizable, i.e. there will be a docking screen for setting various parameters, like ...
by Apemant
Tue Oct 07, 2008 1:00 am
Forum: Mod Announcements
Topic: Mining Auton mod
Replies: 12
Views: 7736

Mining Auton mod

Here: http://xelerus.de/index.php?s=mod&id=215

I'd be glad if someone used this and reported any bugs. It is possible there could be some combination of circumstances which could even crash the game but I'm not sure if I already fixed it or not - just don't get mad if it does happen.
by Apemant
Sat Oct 04, 2008 10:09 am
Forum: Commonwealth
Topic: Wikipedia
Replies: 4
Views: 3909

I don't understand? Transcendence already has a Wikipedia entry, for a long time now. http://en.wikipedia.org/wiki/Transcendence_(video_game) But it doesn't appear here, while I believe it should: http://en.wikipedia.org/wiki/List_of_freeware_games ugh, the first link is broken... parentheses mess u...
by Apemant
Sat Oct 04, 2008 12:39 am
Forum: Shipyards
Topic: nonCritical attribute
Replies: 6
Views: 3125

Bobby wrote:noncritical=""

general
drive
dev0
scanners
cargo
tactical

these are all i found.

i heard once that they list what gets damaged when that segment fails
Hmm makes sense... so if a nonCritical="drive" segment fails, the ships is not destroyed but just its drives. So it can't move anymore, I guess?
by Apemant
Fri Oct 03, 2008 2:25 pm
Forum: Modding Reference
Topic: Help me script edition
Replies: 39
Views: 30767

sorry Apemant you are mistaken while it might be true that I could not derive center and radius but the format for a vector in Transcendence is not (x,y) it has 4 numbers in a list. Answered this on the irc channel already but perhaps others might be interested in this as well.... As we have talked...
by Apemant
Fri Oct 03, 2008 10:07 am
Forum: Shipyards
Topic: Mod sites
Replies: 10
Views: 4685

Apemant look at the scrShowAction or you could make a general one that uses scrSetActionLabel to change what the actions say and just use eval to run the function you want. scrShowAction, is that something new? It wasn't there in 0.98, xelerus doesn't show it, and the official site doesn't list it ...
by Apemant
Fri Oct 03, 2008 10:01 am
Forum: Modding Reference
Topic: Help me script edition
Replies: 39
Views: 30767

Re: Help me script edition

This thread is for you to ask and answer questions about small amounts of code. Please do not ask how to how to make your mod. Those kind of questions go in the extensions reference help me thread. For example here is a question I have myself. (setq vary (sysVectorPolarOffset center angle radius)) ...
by Apemant
Fri Oct 03, 2008 8:59 am
Forum: Shipyards
Topic: nonCritical attribute
Replies: 6
Views: 3125

Bobby wrote:i believe the hud shows the % damaged of the most damaged armor segment.
Yes, that sounds likely - but what is the difference between nonCritical="cargo", nonCritical="tactical", nonCritical="general" etc?
by Apemant
Fri Oct 03, 2008 8:40 am
Forum: Shipyards
Topic: Mod sites
Replies: 10
Views: 4685

What do you mean by "customizable dock screens"? You can already make your own dockscreens as far as I know. 'accelerated' customization. The ability to create a dockscreen on the fly, with variable number of actions etc. Sort of like you can create (in Windows) a message box with a simple command ...
by Apemant
Fri Oct 03, 2008 8:17 am
Forum: Shipyards
Topic: A credit/rin converter
Replies: 5
Views: 3135

And FYI, there is already a conversion ratio of 5:1 (5 credits to 1 rin). Check the Ringers xml. We didn't understand each other... 1 rin IS worth 5 credits, in a sense that a weapon whose credit-value is, say, 100000 credits, would cost 20000 rins if there were no other factors involved. I meant g...