Search found 461 matches

by Aeonic
Fri Dec 11, 2009 1:19 am
Forum: Mod Announcements
Topic: Molotok
Replies: 20
Views: 12449

The thrust and mass are already defined by the existing Molotoks. You want to fly a Molotok, you get a Molotok, not some funky ship that looks like a Molotok. As far as the model being cleaner, just assume its a newer model (cuz it is) and not as well used. I agree that the MAG launcher feels overpo...
by Aeonic
Thu Dec 10, 2009 7:16 pm
Forum: Mod Announcements
Topic: Molotok
Replies: 20
Views: 12449

Okay you can get it from Xelerus now. Molotok-class heavy gunship I've opted against replacing the default ship, since I don't want to interfere with other mods such as adding a Molotok wingman. I also left it with a standard MAG launcher and a few 400 MAGs, instead of developing a portable MAG laun...
by Aeonic
Thu Dec 10, 2009 6:08 pm
Forum: Commonwealth
Topic: Ship Anomaly [SPOILER]
Replies: 27
Views: 13215

Its a good thing I pieced it together myself while accidentally reading something about this in the Korolov xml.
by Aeonic
Thu Dec 10, 2009 6:06 pm
Forum: Mod Announcements
Topic: Molotok
Replies: 20
Views: 12449

It might help if george would let people know his settings, too. However, I'm not sure that he uses the same light setup for each model.
by Aeonic
Thu Dec 10, 2009 9:36 am
Forum: Mod Announcements
Topic: Molotok
Replies: 20
Views: 12449

I'll have the player version all setup and ready to go as soon as I give it some proper starting equipment. At the moment its a fairly high-end ship if a little difficult to fly. I've created some light ceramic armor for it and I want to give it a disposable MAG launcher as well. The trident cannon ...
by Aeonic
Thu Dec 10, 2009 8:53 am
Forum: Mod Announcements
Topic: Molotok
Replies: 20
Views: 12449

Incidentally you'll never get to have a true Molotok because the ones that the black market uses have a 60 degree swivel on their MAG launchers. :(
by Aeonic
Thu Dec 10, 2009 7:26 am
Forum: Mod Announcements
Topic: Molotok
Replies: 20
Views: 12449

I render ships in 400x400 images, merge them into one image with Photoscape, and then resize them to a desired size - in this case 64x64 - with Paint Shop Pro 7. Reducing the size by that much is generally enough to smooth out most rough edges, unless the ship is in the 200x200 range to begin with. ...
by Aeonic
Thu Dec 10, 2009 5:35 am
Forum: Ideas & Suggestions
Topic: guide dang it
Replies: 40
Views: 19393

Laziness has nothing to do with it when failed attempts result in DEATH.
by Aeonic
Thu Dec 10, 2009 5:31 am
Forum: Mod Announcements
Topic: Molotok
Replies: 20
Views: 12449

Image
Image
by Aeonic
Wed Dec 09, 2009 7:44 pm
Forum: Commonwealth
Topic: Ship Anomaly [SPOILER]
Replies: 27
Views: 13215

ANY missions would be good. Game needs more missions. Too much wandering around aimlessly right now.
by Aeonic
Wed Dec 09, 2009 8:09 am
Forum: Shipyards
Topic: shield3
Replies: 5
Views: 2336

shield3

The shieldbuster MAG is the only thing that has it. So what exactly does the shield# attribute do?
by Aeonic
Wed Dec 09, 2009 7:52 am
Forum: Ideas & Suggestions
Topic: Weapon Damage Display w. Alternating
Replies: 3
Views: 1901

Weapon Damage Display w. Alternating

I was just noticing something in the way weapon damages are displayed with alternating configurations that could be very misleading. I was experimenting with a quad turbolaser that alternates between four points. In order to match the damage done by the dual turbolaser, I had to double the firing ra...
by Aeonic
Wed Dec 09, 2009 6:59 am
Forum: Ideas & Suggestions
Topic: Long Range Sensor enhancements and Cloaks.
Replies: 10
Views: 4000

I think it sounds like something the black market and bounty hunters would use. Some black market missions which reward you with a cloaking device would be pretty neat. Or you could end up with a mission against the black market where the cloaking device is used against you.
by Aeonic
Tue Dec 08, 2009 10:19 pm
Forum: Ideas & Suggestions
Topic: Shields
Replies: 18
Views: 6814

That's too late to do any good at all unless you're using something like worldship plate. That's not true at all. If you're in the midst of a firefight where you're taking so much damage that the 25% armor that you have remaining won't help you, then you are probably screwed to begin with and red f...
by Aeonic
Tue Dec 08, 2009 9:29 pm
Forum: Ideas & Suggestions
Topic: Shields
Replies: 18
Views: 6814

You already have the sound and impact graphic changes to warn you when your shields are being bypassed. The red flashing would just be to warn you that you're going to die soon if you don't do something about it. I was thinking it would start happening at the same time as when your armor reaches its...