Search found 461 matches
- Tue Jun 23, 2009 7:34 pm
- Forum: Commonwealth
- Topic: Damage Influenced By Level?
- Replies: 20
- Views: 9142
Damage Influenced By Level?
Am I understanding it right that the amount of damage a weapon does to shields and armor is influenced by the weapons level besides its actually damage values and damage type?
- Tue Jun 23, 2009 4:44 pm
- Forum: Mod Announcements
- Topic: Some New Player Ships
- Replies: 4
- Views: 3642
Glad you like the graphics. I tested onCritical a little bit, but for player ships I couldn't find that any of the settings did anything other than prolong the point at which the player dies when getting hit on a depleted armor segment. Sometimes it would kill you, sometimes it wouldn't. But no effe...
- Tue Jun 23, 2009 5:54 am
- Forum: Mod Announcements
- Topic: Some New Player Ships
- Replies: 4
- Views: 3642
Some New Player Ships
I've read that player ships are the easiest thing to create for this game, so that's where I decided to start. These ships probably aren't all that balanced, but being as the whole game is random anyway, I don't think that balance really matters all that much in comparison to fun. I'd like to turn t...
- Tue Jun 23, 2009 12:46 am
- Forum: Shipyards
- Topic: Player Ship Concepts?
- Replies: 7
- Views: 3210
- Tue Jun 23, 2009 12:22 am
- Forum: Shipyards
- Topic: Player Ship Concepts?
- Replies: 7
- Views: 3210
- Mon Jun 22, 2009 11:43 pm
- Forum: Shipyards
- Topic: 120 frame exhaust - turns green when overlapping
- Replies: 1
- Views: 1437
120 frame exhaust - turns green when overlapping
I created a 120 frame version of my avatar's ship so that I could see how it aims with 120 frames instead of 40, then of course realized that I can't have 120 frames of ship with 40 frames of exhaust, so I made a 120 frame version of the exhaust(s). However, for some reason, when the new 120 frame e...
- Mon Jun 22, 2009 11:38 pm
- Forum: Shipyards
- Topic: Player Ship Concepts?
- Replies: 7
- Views: 3210
- Mon Jun 22, 2009 7:50 pm
- Forum: Shipyards
- Topic: Player Ship Concepts?
- Replies: 7
- Views: 3210
Player Ship Concepts?
Maybe there's already been a few posts about this, I'm not sure, I haven't been around long enough to know about them yet. Anyhow, I'm looking for ideas for player ships that will alter the way the game is played. The default ships provide a pretty basic spectrum: you can have a a big fat cargo ship...
- Mon Jun 22, 2009 6:51 pm
- Forum: Shipyards
- Topic: [POLL] What custom ship do you want ?
- Replies: 16
- Views: 7991
In all honesty, I want to see all new ships that have been imagined up by the modders here ^^ Likewise, especially if they're intended to be used in the existing Transcendence galaxy. Ships from other settings don't belong in the Transcendence setting unless you change it into something else. If yo...
- Mon Jun 22, 2009 4:24 pm
- Forum: Shipyards
- Topic: Help with Blender
- Replies: 5
- Views: 3065
What exactly are you looking for help with? If you can figure out how to shape and texture a model (which I found to be the easiest parts of Blender to understand and retain), then I have a little setup that allows you to import a ship model, size it to fit inside a circle, and then use Ctrl+T to ta...
maxArmor?
Been fiddling with this game for about a week now and I'm trying to break down the main variables for player ships so that I can get started with some modding. I think I have most everything understood (at least, the stuff I'll be using anytime soon), but I have NO idea what "maxArmor" is for. Isn't...