Search found 461 matches
- Sat Dec 19, 2009 4:28 am
- Forum: Shipyards
- Topic: Aeonic's Ship Gallery
- Replies: 132
- Views: 59105
Also an "approved mod" is not the same thing. There are a lot of good mods that simply don't mix with the vanilla game, or are incompatible with other mods, etc... Ideally this list would be of mods where you can download them all and everything works. No issues, no incompatibilities, etc... For exa...
- Sat Dec 19, 2009 12:18 am
- Forum: Shipyards
- Topic: Aeonic's Ship Gallery
- Replies: 132
- Views: 59105
Sometime it would be nice to start a site dedicated to quality, bug and issue free mods that do nothing but enhance or expand upon the vanilla gameplay. That means only mods which are balanced, which add new missions, new items, new ships, etc... That way you could just go to the site, look through ...
- Fri Dec 18, 2009 8:33 pm
- Forum: Shipyards
- Topic: Aeonic's Ship Gallery
- Replies: 132
- Views: 59105
Just thought I'd post some pics of my current progress on a mining station and support ships that I'm working on. This is the station: http://www.byond.com/members/Foomer/files/Aeonics/images/MiningStation2.jpg And this is a ship created to work as a support or escort ship. Its not exactly what I ha...
- Fri Dec 18, 2009 8:38 am
- Forum: Ideas & Suggestions
- Topic: AI Suggestion: Stay Away From Exploding Things
- Replies: 1
- Views: 1243
AI Suggestion: Stay Away From Exploding Things
Don't know if its possible for the AI to check the blast radius of a target's explosion beforehand, but it would be nice if they at least had the sense to friggin stay away from things that are about to explode. It really took the coolness out of the Britannia mission when 4 out of 6 of my otherwise...
- Fri Dec 18, 2009 6:19 am
- Forum: Beginner's Luck
- Topic: hexagene booster
- Replies: 5
- Views: 3707
hexagene booster
"This high-explosive upgrade increases the damage done by blast weapons." Why does this not work on a mark III howitzer which does blast damage? And shouldn't there be something specifying why it won't work or what it will work on? Its no fun trying to guess at which enhancers will work on which dev...
- Fri Dec 18, 2009 2:10 am
- Forum: Ideas & Suggestions
- Topic: dockscreen mod improvement
- Replies: 4
- Views: 2053
- Fri Dec 18, 2009 12:37 am
- Forum: Ideas & Suggestions
- Topic: dockscreen mod improvement
- Replies: 4
- Views: 2053
- Fri Dec 18, 2009 12:35 am
- Forum: Beginner's Luck
- Topic: EMP/Device Damage
- Replies: 19
- Views: 11590
EMP/Device Damage
I just had the annoying experience of realizing that EMP protection and device damage protection are NOT the same thing, which somehow just really irks me because I went and EMP-immunized all my armor in order to protect myself from the Ventari only to realize that the ion disruptors don't do EMP da...
- Thu Dec 17, 2009 2:26 am
- Forum: Ideas & Suggestions
- Topic: guide dang it
- Replies: 40
- Views: 19396
- Thu Dec 17, 2009 12:10 am
- Forum: Ideas & Suggestions
- Topic: Cargo Management Ideas
- Replies: 0
- Views: 1716
Cargo Management Ideas
Here are some thoughts on managing cargo in Transcendence. I realize a lot of this isn't really doable since you can only have one cargo hold device at the moment, but if that were to change... Also, this keeps in mind that Transcendence does not have artificial gravity technology, so all the cargo ...
- Wed Dec 16, 2009 6:51 am
- Forum: Beginner's Luck
- Topic: About Arco...
- Replies: 12
- Views: 7793
- Wed Dec 16, 2009 6:50 am
- Forum: Ideas & Suggestions
- Topic: guide dang it
- Replies: 40
- Views: 19396
- Wed Dec 16, 2009 1:59 am
- Forum: Shipyards
- Topic: new line of ship classes
- Replies: 18
- Views: 6920
Maybe its just me, but I'd rather not have people modding the game in ways they're not good at. If you can't do something well, don't release substandard mods. Do whatever you are capable of doing well, and ask for help to fill in the rest. If you can't do anything well, maybe modding isn't your thi...
- Tue Dec 15, 2009 10:46 pm
- Forum: Commonwealth
- Topic: Wingmen Repairs?
- Replies: 6
- Views: 3232
- Tue Dec 15, 2009 10:25 pm
- Forum: Commonwealth
- Topic: Wingmen Repairs?
- Replies: 6
- Views: 3232
Wingmen Repairs?
I thought in the latest version RC2 that wingmen would repair themselves at stations capable of doing so when they were sufficiently damaged? I have Rama at 57% damaged and Volkov at 95% damaged, but I can't get them to fix anything at any stations. Or was this only part of a mod and not in the vani...