Search found 33 matches
- Mon Oct 22, 2007 4:46 am
- Forum: Shipyards
- Topic: New mod - allows you to switch sovereigns
- Replies: 20
- Views: 10591
<!-- Station: Deviant Base --> <StationType UNID="&stDeviantBase;" name= "Deviant Base" sovereign= "&svDeviant;" abandonedScreen= "&dsAbandonedStation;" dockScreen= "Main" dockingPorts= "8" canAttack= "true" multiHull= "true" armorID= "&itCollectivePlate;" maxHitPoints= "500" hitPoints= "500" fireR...
- Mon Oct 22, 2007 3:35 am
- Forum: Shipyards
- Topic: Station help.
- Replies: 4
- Views: 2988
- Sun Oct 21, 2007 8:26 pm
- Forum: Shipyards
- Topic: New mod - allows you to switch sovereigns
- Replies: 20
- Views: 10591
From my mod: (copy into Notepad first) It's very incomplete, but I'm hoping it'll give you the idea of how dockscreens work. <StationType UNID="&stDeviantBase;" name= "Deviant Base" sovereign= "&svDeviant;" abandonedScreen= "&dsAbandonedStation;" dockScreen= "Main" dockingPorts= "8" canAttack= "true...
- Sun Oct 21, 2007 7:41 pm
- Forum: Shipyards
- Topic: Station help.
- Replies: 4
- Views: 2988
Station help.
Well, I've been wondering if it's possible to have different shops in one station. In the station I'm making, I want a weapons shop, a defenses shop, a technology shop, and a general shop, but I don't know if that's possible. (setq gShowCriteria "*") It has something to do with that, but I'm not sur...
- Sun Oct 21, 2007 6:10 pm
- Forum: Shipyards
- Topic: New mod - allows you to switch sovereigns
- Replies: 20
- Views: 10591
- Sun Oct 21, 2007 5:27 am
- Forum: Shipyards
- Topic: New mod - allows you to switch sovereigns
- Replies: 20
- Views: 10591
No. To do that in an extension would require me to override all the stations defined in the source XML by redefining them in an extension, and that would take a lot of work. You aren't supposed to be able to dock at enemy stations, so when you do so, you get to loot it, regardless of whether the sta...
- Sun Oct 21, 2007 12:26 am
- Forum: Shipyards
- Topic: New mod - allows you to switch sovereigns
- Replies: 20
- Views: 10591
- Sat Oct 20, 2007 8:15 pm
- Forum: Shipyards
- Topic: New mod - allows you to switch sovereigns
- Replies: 20
- Views: 10591
- Sat Oct 20, 2007 7:38 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 407074
- Sat Oct 20, 2007 7:38 pm
- Forum: Shipyards
- Topic: New mod - allows you to switch sovereigns
- Replies: 20
- Views: 10591
New mod - allows you to switch sovereigns
http://xelerus.unrealcrystal.com/index.php?s=mod&id=40 For example, if you use an ares imitation ROM, you become a member of the Ares Orthodoxy and an enemy of the Commonwealth. A normal imitation ROM will return you to normal, but if you don't have one on hand, a commonwealth imitation ROM will do ...
- Sat Oct 13, 2007 7:09 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 407074
- Fri Oct 12, 2007 11:50 pm
- Forum: Ideas & Suggestions
- Topic: Enjoyable Basecracking
- Replies: 19
- Views: 9571
Bump. I made some shield generators (in my mod on Xelerus). They're simply orbitals at a distance of 5 light-seconds from the station, and their only weapon is an area weapon with a color of #000000, a fire rate of 5, and a lifetime of 7. The weapon fire from you is nullified by the "shield", but it...
- Fri Oct 12, 2007 11:12 pm
- Forum: Shipyards
- Topic: Collective mod (Alpha): Updated.
- Replies: 11
- Views: 5742
- Fri Oct 12, 2007 9:51 pm
- Forum: Shipyards
- Topic: Collective mod (Alpha): Updated.
- Replies: 11
- Views: 5742
- Fri Oct 12, 2007 9:15 pm
- Forum: Shipyards
- Topic: Collective mod (Alpha): Updated.
- Replies: 11
- Views: 5742