Search found 556 matches

by Fossaman
Wed Nov 25, 2009 7:54 pm
Forum: Closed bug reports
Topic: Pteravores
Replies: 21
Views: 12275

From the XML: (block Nil (for i 1 (random 2 4) (sysCreateWeaponFire &vtPteravoreSporeLauncher; gSource (objGetPos gSource) (random 0 359) 12 theDestroyer ) ) ; Chance that we stop (if (leq (random 1 100) 5) (sysCancelTimerEvent gSource "OnRevenge") That 'chance that we stop' bit seems to imply that ...
by Fossaman
Tue Nov 24, 2009 5:35 pm
Forum: Ideas & Suggestions
Topic: Mining Changes
Replies: 91
Views: 35454

I really don't want to see a time limit. I like taking my time and finding everything. A dockscreen puzzle would be pretty cool; I liked what you'd done with the Neurohack. And I know this has been suggested before, a long long time ago, but...moving asteroids, perhaps? This would add a new dimensio...
by Fossaman
Tue Nov 24, 2009 8:28 am
Forum: Beginner's Luck
Topic: Noob Questions - Ferians...
Replies: 21
Views: 11390

Given the number of ferian colonies you're likely to find in any given game, farming is not really necessary. You just have to kill them all.

Of course, that raises a few other questions, like: Why are you committing genocide? That's kinda not okay.
by Fossaman
Sun Nov 22, 2009 5:41 pm
Forum: Commonwealth
Topic: Thoughts from a current RC2 playthrough
Replies: 10
Views: 5561

Ferians are EVERYWHERE!
That should be
Money is EVERYWHERE!
Get to hive cracking! Just because they're green doesn't mean they're not crunchy!
by Fossaman
Sun Nov 22, 2009 10:06 am
Forum: Commonwealth
Topic: Thoughts from a current RC2 playthrough
Replies: 10
Views: 5561

Nice report. A few points I want to comment on: Is there something in the system generation that says there can be no high-level binary systems? Nope. Just bad luck on your part. I've run into high level binaries in both of my most recent games. In a system with a BM Shipyard, I ran across a dead E1...
by Fossaman
Sun Nov 22, 2009 9:57 am
Forum: Beginner's Luck
Topic: Your favorite early high-level drops...
Replies: 59
Views: 32008

X-ray laser canon in Eridani. This was back before the ship classes got split, and reactors were still 10/100/1000 only. But that was sure a fun playthrough. X-ray laser is not balanced for the early game. :P Hyperion reactor in the first system past st. K's (not a drop as such, but it was a random ...
by Fossaman
Sat Nov 21, 2009 11:05 pm
Forum: Shipyards
Topic: What does it need more of?
Replies: 20
Views: 7259

Black market missions.
by Fossaman
Sat Nov 21, 2009 3:56 am
Forum: Shipyards
Topic: Tractor Beam Prototype
Replies: 3
Views: 2055

Very nifty. I couldn't figure out how to make the release command work (U->R did nothing), but it's still pretty cool.
by Fossaman
Fri Nov 20, 2009 10:33 pm
Forum: Announcements
Topic: RC1
Replies: 57
Views: 41461

Yeah, no heisenmachine required. Just increase the viral load to absurd amounts for a little bit, then drop it back down to a steady level, raising it incrementally as the archive adapts. Eventually you'll have to do some tricky fine tuning, but it's not hard once you figure it out.
by Fossaman
Fri Nov 20, 2009 8:32 pm
Forum: Announcements
Topic: RC1
Replies: 57
Views: 41461

The archive puzzle is a little tricky, but it is winnable. It would be better if the help text reflected that the neural damage only needs to be below ten when you finish, it's perfectly all right to have it go above that before then.
by Fossaman
Thu Nov 19, 2009 9:23 pm
Forum: Commonwealth
Topic: Well THAT was a surprise...
Replies: 17
Views: 8711

Yeah, digdug. I've run the cap down before, albeit unintentionally. But that wouldn't really have worked for my current setup. Running an IM90, Pteracnium Megadrive, and Taikon-200 before I've even gotten to point juno is a touch risky. So I've been going for speed kills. As it is I usually end up 3...
by Fossaman
Thu Nov 19, 2009 9:17 pm
Forum: Closed bug reports
Topic: Refugee convoy bug
Replies: 5
Views: 3450

I have to agree, it was a pleasant surprise. But it's obviously an error of some sort.
by Fossaman
Thu Nov 19, 2009 5:14 am
Forum: Closed bug reports
Topic: Special failings of the combat AI
Replies: 39
Views: 18044

If you add in 6, you need to add in a mechanism whereby enemies wet their pants and fly in the other direction when they see you.

Or at least make them stop sending tiny random encounter groups after you've wiped out enough of them (or your combatPower or whatever it's called reaches a threshold).
by Fossaman
Thu Nov 19, 2009 4:07 am
Forum: Closed bug reports
Topic: Refugee convoy bug
Replies: 5
Views: 3450

Refugee convoy bug

Just did a refugee convoy mission. Everything was normal. I went to take another mission, got another convoy. The convoy never came through the gate. I flew back to the CSC to double check, and got the mission completed screen and a promotion.

No associated debug text.
by Fossaman
Thu Nov 19, 2009 1:57 am
Forum: Beginner's Luck
Topic: Noob Questions - Ferians...
Replies: 21
Views: 11390

Not a credit to rin exchange, no. That kind of defeats the point of having two seperate currencies. But a station that will buy everything, for a pittance. Same price scale as Thor's and Adventurer's, something like 20% of actual value.