Search found 556 matches
- Wed Nov 25, 2009 7:54 pm
- Forum: Closed bug reports
- Topic: Pteravores
- Replies: 21
- Views: 12275
From the XML: (block Nil (for i 1 (random 2 4) (sysCreateWeaponFire &vtPteravoreSporeLauncher; gSource (objGetPos gSource) (random 0 359) 12 theDestroyer ) ) ; Chance that we stop (if (leq (random 1 100) 5) (sysCancelTimerEvent gSource "OnRevenge") That 'chance that we stop' bit seems to imply that ...
- Tue Nov 24, 2009 5:35 pm
- Forum: Ideas & Suggestions
- Topic: Mining Changes
- Replies: 91
- Views: 35454
I really don't want to see a time limit. I like taking my time and finding everything. A dockscreen puzzle would be pretty cool; I liked what you'd done with the Neurohack. And I know this has been suggested before, a long long time ago, but...moving asteroids, perhaps? This would add a new dimensio...
- Tue Nov 24, 2009 8:28 am
- Forum: Beginner's Luck
- Topic: Noob Questions - Ferians...
- Replies: 21
- Views: 11390
- Sun Nov 22, 2009 5:41 pm
- Forum: Commonwealth
- Topic: Thoughts from a current RC2 playthrough
- Replies: 10
- Views: 5561
- Sun Nov 22, 2009 10:06 am
- Forum: Commonwealth
- Topic: Thoughts from a current RC2 playthrough
- Replies: 10
- Views: 5561
Nice report. A few points I want to comment on: Is there something in the system generation that says there can be no high-level binary systems? Nope. Just bad luck on your part. I've run into high level binaries in both of my most recent games. In a system with a BM Shipyard, I ran across a dead E1...
- Sun Nov 22, 2009 9:57 am
- Forum: Beginner's Luck
- Topic: Your favorite early high-level drops...
- Replies: 59
- Views: 32008
X-ray laser canon in Eridani. This was back before the ship classes got split, and reactors were still 10/100/1000 only. But that was sure a fun playthrough. X-ray laser is not balanced for the early game. :P Hyperion reactor in the first system past st. K's (not a drop as such, but it was a random ...
- Sat Nov 21, 2009 11:05 pm
- Forum: Shipyards
- Topic: What does it need more of?
- Replies: 20
- Views: 7259
- Sat Nov 21, 2009 3:56 am
- Forum: Shipyards
- Topic: Tractor Beam Prototype
- Replies: 3
- Views: 2055
- Fri Nov 20, 2009 10:33 pm
- Forum: Announcements
- Topic: RC1
- Replies: 57
- Views: 41461
- Fri Nov 20, 2009 8:32 pm
- Forum: Announcements
- Topic: RC1
- Replies: 57
- Views: 41461
- Thu Nov 19, 2009 9:23 pm
- Forum: Commonwealth
- Topic: Well THAT was a surprise...
- Replies: 17
- Views: 8711
Yeah, digdug. I've run the cap down before, albeit unintentionally. But that wouldn't really have worked for my current setup. Running an IM90, Pteracnium Megadrive, and Taikon-200 before I've even gotten to point juno is a touch risky. So I've been going for speed kills. As it is I usually end up 3...
- Thu Nov 19, 2009 9:17 pm
- Forum: Closed bug reports
- Topic: Refugee convoy bug
- Replies: 5
- Views: 3450
- Thu Nov 19, 2009 5:14 am
- Forum: Closed bug reports
- Topic: Special failings of the combat AI
- Replies: 39
- Views: 18044
- Thu Nov 19, 2009 4:07 am
- Forum: Closed bug reports
- Topic: Refugee convoy bug
- Replies: 5
- Views: 3450
Refugee convoy bug
Just did a refugee convoy mission. Everything was normal. I went to take another mission, got another convoy. The convoy never came through the gate. I flew back to the CSC to double check, and got the mission completed screen and a promotion.
No associated debug text.
No associated debug text.
- Thu Nov 19, 2009 1:57 am
- Forum: Beginner's Luck
- Topic: Noob Questions - Ferians...
- Replies: 21
- Views: 11390