Search found 1912 matches
- Tue May 11, 2010 7:17 pm
- Forum: Ideas & Suggestions
- Topic: intelligent weapons
- Replies: 2
- Views: 2033
- Tue May 11, 2010 4:31 am
- Forum: Ideas & Suggestions
- Topic: intelligent weapons
- Replies: 2
- Views: 2033
intelligent weapons
I was thinking about a weapon that didn't fire if it would hit a friendly by firing. This brings up several problems. 1. How to tell if a shot will hit a given enemy if shot. (not considering other space objects) 2. How to tell if the shot would run into something if no acceleration happens by the s...
- Sun May 09, 2010 2:31 am
- Forum: Shipyards
- Topic: runtime error with miner's auton
- Replies: 4
- Views: 2435
- Fri May 07, 2010 2:04 am
- Forum: Ideas & Suggestions
- Topic: future ship changing
- Replies: 38
- Views: 18872
- Fri May 07, 2010 12:45 am
- Forum: Ideas & Suggestions
- Topic: future ship changing
- Replies: 38
- Views: 18872
- Thu May 06, 2010 4:25 am
- Forum: Ideas & Suggestions
- Topic: future ship changing
- Replies: 38
- Views: 18872
- Mon May 03, 2010 11:46 pm
- Forum: Ideas & Suggestions
- Topic: UI wishlist
- Replies: 13
- Views: 5679
more IRC talk We would like to do something like this. <Action name="Select" key="Cursor_Left" virtual="true"> Where Cursor_Left is for when someone presses left and virtual means it isn't shown on the action list to the left but still is active. This would allow us to use more intuitive keys and no...
- Mon May 03, 2010 10:23 pm
- Forum: Ideas & Suggestions
- Topic: UI wishlist
- Replies: 13
- Views: 5679
I would like to hide and show items on an item screen at will. For example you click the collapse weapons button and all the weapons are hidden. Would this need navigating to a new screen? If so I would like a way of remembering where the cursor is and being able to set it after I go to the new scre...
- Tue Apr 27, 2010 5:32 am
- Forum: Ideas & Suggestions
- Topic: future ship changing
- Replies: 38
- Views: 18872
I would much prefer to have a function that returned a list of the keys set on an object, say: (objGetDataElements obj) -> list of keys This would allow us to inspect the objects dynamically and choose the appropriate solution. That does not necessarily mean an <OnPlayerShipChange> event is a bad i...
- Tue Apr 27, 2010 5:26 am
- Forum: Ideas & Suggestions
- Topic: future ship changing
- Replies: 38
- Views: 18872
we are talking on irc and Atarlost had a cool idea about ship changing. You could use it to change into yourself and wonder around friendly stations. This would be a good way of introducing lore and atmosphere. You could also do covert missions such as getting needed info on a warlord. The main prob...
- Sat Apr 24, 2010 4:52 am
- Forum: Ideas & Suggestions
- Topic: future ship changing
- Replies: 38
- Views: 18872
just had another thought. How will this effect resurrection. Maybe I just don't understand the current resurrection system well enough but consider this case. Say you have insurance and a scout ship. If your scout ship dies you want control to transfer to the player ship and if the original ship die...
- Fri Apr 23, 2010 4:50 pm
- Forum: Ideas & Suggestions
- Topic: future ship changing
- Replies: 38
- Views: 18872
I see why you would want to do that but sometimes I would like to save that data for later (in case I change that ship back to the AI). I would need a function that transferred all the data to a holding thing (can you get data from ships from different systems?) then back from that holding thing wh...
- Fri Apr 23, 2010 5:15 am
- Forum: Ideas & Suggestions
- Topic: future ship changing
- Replies: 38
- Views: 18872
- Fri Apr 23, 2010 4:47 am
- Forum: Ideas & Suggestions
- Topic: future ship changing
- Replies: 38
- Views: 18872
The function itself will transfer all data variables (anything set with objSetData or objSetObjRefData) from the player ship to the new ship. I see why you would want to do that but sometimes I would like to save that data for later (in case I change that ship back to the AI). I would need a functi...
- Fri Apr 23, 2010 2:11 am
- Forum: Ideas & Suggestions
- Topic: future ship changing
- Replies: 38
- Views: 18872
future ship changing
In a "upcoming" version modders will be able to implement ship changing. There are a couple issues related to that I wish to discuss before that happens. 1. Differentiating ships, to make changing ships meaningful they need to play differently. There are several ways of accomplishing this ideally. D...