Search found 163 matches
- Sun Dec 12, 2010 2:48 pm
- Forum: Shipyards
- Topic: Looking for concepts for a GM equipment pack.
- Replies: 14
- Views: 5366
- Sun Dec 12, 2010 6:53 am
- Forum: Shipyards
- Topic: Looking for concepts for a GM equipment pack.
- Replies: 14
- Views: 5366
- Thu Dec 09, 2010 9:26 pm
- Forum: Ideas & Suggestions
- Topic: No level for unknown items
- Replies: 7
- Views: 3195
I think items found outside of stores should be totally unidentified, so we agree there. And only partially identified when they are on sale. That being said, we really need something to identify items. I've been using the barcode scanner mod as a stopgap measure, but it's very unsatisfying. WE3 add...
- Thu Dec 09, 2010 7:59 pm
- Forum: Ideas & Suggestions
- Topic: No level for unknown items
- Replies: 7
- Views: 3195
Even if you can't tell what exactly it is, you can usually get an idea of how complicated, and therefore valuable, it might be. Even untrained. That's how I always saw the levels. I think, if anything, too little information is being given out. I know that this game is based on Nethack in style, the...
- Wed Dec 08, 2010 2:56 am
- Forum: Off-Topic
- Topic: Conformal cyclic cosmology
- Replies: 8
- Views: 4585
Now, I haven't read the book, but as I understand the situation a Cyclic view of the big bang is not the only alternative explanation available here. Specifically, I believe that an Aperiodic set of "Bangs" could be possible, and even account for the background radiation's irregularities... not to m...
- Tue Nov 30, 2010 11:55 pm
- Forum: Commonwealth
- Topic: Scope of content of part II (Questions for george)
- Replies: 25
- Views: 9898
- Mon Nov 29, 2010 12:17 am
- Forum: Shipyards
- Topic: System topology
- Replies: 10
- Views: 7571
- Mon Nov 29, 2010 12:13 am
- Forum: Announcements
- Topic: 1.03
- Replies: 84
- Views: 58621
Yay for more modularization! I have been wanting to do a similar thing to Periculi, basing the planets, asteroids, and various moons off Orion's Arm's Non-Luminary World Classification Scheme . This might end up leading me to introduce various "Artificial" planets, if you scroll down you'll see them...
- Mon Oct 25, 2010 5:44 pm
- Forum: Shipyards
- Topic: X42 CRAWLER
- Replies: 5
- Views: 3828
This is a great idea. It would be extremely awesome coupled with the new ship switching possibilities. Pesonally I've taken a proof-of-concept mod and added all the mod ships I have downloaded into the ship-purchasing screen it provides. It's pretty freaking nifty to be able to upgrade, and to have ...
- Sat Oct 23, 2010 12:59 am
- Forum: Transcendence Tech Support
- Topic: Option to scale resolution?
- Replies: 8
- Views: 15432
I concur. There is something seriously unsatisfactory about the resolution options in this game. 1024 is the only truly working resolution. Anything wider screen, bigger, or smaller will simply not work correctly. George, you really should try giving us the option of higher resolutions, even if it i...
- Mon Oct 18, 2010 2:19 pm
- Forum: Ideas & Suggestions
- Topic: Will there be more player ships in future versions?
- Replies: 36
- Views: 15625
- Mon Oct 18, 2010 2:18 pm
- Forum: Closed bug reports
- Topic: Shiptables are broken in 1.03
- Replies: 2
- Views: 2361
- Sat Oct 16, 2010 7:04 pm
- Forum: Closed bug reports
- Topic: Shiptables are broken in 1.03
- Replies: 2
- Views: 2361
Shiptables are broken in 1.03
When using Transdata 2.0 to extract the shiptables, I ran across the following output: TransData v2.0 Copyright (c) 2001-2010 by George Moromisato. All Rights Reserved. Loading... Unknown design element: <SystemPartTable> It doesn't matter if you have extensions, the only place <SystemPartTable> is ...
- Sat Oct 16, 2010 4:52 pm
- Forum: Beginner's Luck
- Topic: Asteroid mining - the details
- Replies: 10
- Views: 7838
There should be way more to the economy in the game than there is, now. Different places should pay different prices for different commodities more often than they do, now. Also interesting would be certain stations, maybe commonwealth ones, that have a "specialty" which is randomly generated. They ...
- Sat Oct 16, 2010 4:05 pm
- Forum: Community Discussions
- Topic: How did you find out about transcendence??
- Replies: 29
- Views: 18866