I'm currently looking for a way to designate ship features specific to a hull, rather than a device installed on it... in this case, stealth.
Is it possible for a ship to have a stealth attribute, like Stealth Armor does, without actually having Stealth armor?
Search found 163 matches
- Wed Mar 24, 2010 1:15 am
- Forum: Shipyards
- Topic: Special Ship features
- Replies: 10
- Views: 4563
- Wed Mar 24, 2010 12:02 am
- Forum: Ideas & Suggestions
- Topic: Korolov Shipping - The other side
- Replies: 15
- Views: 6678
- Tue Mar 23, 2010 1:29 pm
- Forum: Ideas & Suggestions
- Topic: Korolov Shipping - The other side
- Replies: 15
- Views: 6678
Korolov Shipping - The other side
The shipping company is all well and good, and looking for guards... but what if you're running a freighter. Shouldn't it be possible to play through a Korolov storyline from the other side of the equation, BEING guarded instead of offering your services AS a guard?
- Tue Mar 23, 2010 1:22 pm
- Forum: Mod Announcements
- Topic: Barcode Scanner Mod
- Replies: 3
- Views: 3044
- Thu Mar 18, 2010 2:25 pm
- Forum: Ideas & Suggestions
- Topic: TransData 2.0 bugs
- Replies: 3
- Views: 2182
- Thu Mar 18, 2010 4:01 am
- Forum: Ideas & Suggestions
- Topic: TransData 2.0 bugs
- Replies: 3
- Views: 2182
- Wed Mar 17, 2010 2:47 pm
- Forum: Shipyards
- Topic: Switching playership ingame?
- Replies: 12
- Views: 5331
I've been thinking of doing something just like this in a mod I'm planning. It's sort of a combination of a few ideas that people have had over the years but never saw through. As was said before, in a conversion or adventure mod it could work, but one would have to use custom ships, all roughly the...
- Thu Mar 11, 2010 9:52 pm
- Forum: Community Discussions
- Topic: Transcendence at TvTropes
- Replies: 8
- Views: 7105
- Thu Mar 11, 2010 5:15 pm
- Forum: Ideas & Suggestions
- Topic: RC8 Enemy ship behaviour bug (minor)
- Replies: 13
- Views: 5442
Remember in the original Doom games, that one could line up enemies and make them in-fight. All you would need to do is get two different types of enemies in a line, and let one hit the other. Also note that in the earliest example of this kind of behavior I can think of, there was a certain amount ...
- Thu Mar 11, 2010 4:32 pm
- Forum: Mod Announcements
- Topic: Living ship - an experiment in script and balance
- Replies: 41
- Views: 30763
- Thu Mar 11, 2010 4:22 pm
- Forum: Shipyards
- Topic: leading shots with <OnFireWeapon>
- Replies: 7
- Views: 5327
- Thu Mar 11, 2010 4:20 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 404150
Jeoshua requesting modding ID space.
0xE05C - Jeoshua's mod space
pretty plz
pretty plz
- Thu Mar 11, 2010 4:18 pm
- Forum: The Drawing Board
- Topic: The Ice Shield (WIP)
- Replies: 11
- Views: 6467
I love the idea behind this. Personally, I don't think there should be any limit on the amount of water ice one can collect... after all, water ice is one of the most common compounds in the universe, and ice asteroids are among the most common types of object out there. The Ice shield is a very com...