Search found 163 matches

by Jeoshua
Thu Jul 10, 2014 3:03 pm
Forum: Bug Reports & Tech Support
Topic: A handful of 1.3 bugs
Replies: 5
Views: 4351

Re: A handful of 1.3 bugs

Hmm, your log output is cleaner than mine! I thought for sure you were missing quartz or something.
by Jeoshua
Thu Jul 10, 2014 2:11 pm
Forum: Bug Reports & Tech Support
Topic: A handful of 1.3 bugs
Replies: 5
Views: 4351

Re: A handful of 1.3 bugs

AP, run Transcendence through Wine from a terminal session and tell me if you see any spammy error output. Post it here, or if it's what I'm thinking, at least a short portion of it.
by Jeoshua
Thu Jul 10, 2014 12:22 pm
Forum: Mod Announcements
Topic: Parallax Worlds 3.0 - From random to procedural and more
Replies: 4
Views: 5036

Parallax Worlds 3.0 - From random to procedural and more

A new version of Parallax Worlds appears! http://xelerus.de/index.php?s=mod&id=1174 Parallax Worlds is a mod which aims to make the game more engrossing and engaging by turning the game into a 2.5d world. Stars, planets, and asteroids have all been given a parallax value, and will scroll past the sc...
by Jeoshua
Wed Jul 09, 2014 7:43 pm
Forum: Ideas & Suggestions
Topic: @George Functionality Request: modular modding
Replies: 11
Views: 8210

Re: @George Functionality Request: modular modding

My feedback on this proposal is thus: It would be best, if implementing this kind of a thing, to try and look at what other standards there are for things like this. RFC JSON Patching is one really good example. From http://tools.ietf.org/html/draft-ietf-appsawg-json-patch-10 PATCH /my/data HTTP/1.1...
by Jeoshua
Tue Jul 08, 2014 5:38 pm
Forum: Announcements
Topic: 1.3 Released!
Replies: 43
Views: 49131

Re: 1.3 Released!

@RPC, If it fell of the back of the ICS during First Contact, that gives it "Artifact" status. And given that this is a roguelike, using the normal rules for such a thing, that makes them immesurably powerful and also not randomly generated. So yeah. No Iocrym Heavy Plate in random loot tables shoul...
by Jeoshua
Thu Jul 03, 2014 4:36 pm
Forum: Shipyards
Topic: Expanding Tables with Typcreate?
Replies: 5
Views: 2790

Re: Expanding Tables with Typcreate?

Definitely can't read XML itself. I just spent 3 days searching over the available information and trying to code something that required reading XML and modifying it. Completely not in the game, not even indirectly. Only certain parts of the XML are exposed in various methods, and never raw XML. By...
by Jeoshua
Thu Jul 03, 2014 4:11 pm
Forum: Shipyards
Topic: Non-uninstallable weapon
Replies: 12
Views: 7850

Re: Non-uninstallable weapon

Cursed items? Sounds awesome. Maybe corrupted with nanotech that welds it permanently to your ship when installed, taking over various functions of the ship, and requiring the skills of a "competent" nanotech engineer who really understands these things to actually remove. Domina would likely have a...
by Jeoshua
Tue Jul 01, 2014 4:50 am
Forum: Bug Reports & Tech Support
Topic: Masking Issues
Replies: 0
Views: 2588

Masking Issues

This is a problem not specific to 1.3, but something that's been a problem with the game for a long time. The masks don't seem to work correctly, for me. See here, from Parallax Worlds, in a version that I'm currently trying to get the bugs out of: http://www.zimagez.com/miniature/screenshot-0701201...
by Jeoshua
Tue Jul 01, 2014 4:04 am
Forum: Commonwealth
Topic: Stations around Earth
Replies: 6
Views: 4649

Re: Stations around Earth

I didn't see the Lagrangian Points https://en.wikipedia.org/wiki/Lagrangian_point on your diagram there, George. L4 and L5 are the perfect places to put large space stations. Please don't leave them out. You did so well making Starton Eridani look realistic, I'd love to see the same attention to det...
by Jeoshua
Tue Jul 01, 2014 3:29 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 186361

Re: Transcendence Port to Linux and Mac

Thankfully, Transcendence runs amazingly well under Wine with Quartz installed. Without it, sadly, you get spammed by errors. For anyone hardcore or crazy enough to want a port, here is the script I use to make the game run properly: #!/usr/bin/bash wine ~/Transcendence/Transcendence.exe& PID=$! tai...
by Jeoshua
Mon Jun 30, 2014 12:12 pm
Forum: Shipyards
Topic: Parallax Worlds
Replies: 3
Views: 2334

Re: Parallax Worlds

It appears that my file was too large, with the XCF file included. I'm uploading it again, without the source file. Sorry about that. It seems that it was just over 10 megs and I didn't realize that xelerus would fail silently when not uploading. I just verified it, this is the correct one. The grap...
by Jeoshua
Mon Jun 30, 2014 3:49 am
Forum: Shipyards
Topic: Parallax Worlds
Replies: 3
Views: 2334

Parallax Worlds

Hi, guys. Been a while, eh? I just uploaded a new version of Parallax Worlds ( http://xelerus.de/index.php?s=mod&id=1174 ) compatible with Transcendence 1.3b2. I'm currently having some trouble with the masking of the stars, and I need a bit of help. The idea behind the graphics is that the corona i...
by Jeoshua
Thu Aug 02, 2012 1:33 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 713122

Re: Transcendence Picture thread

Today i discovered that a weapon can only have about 100 projectiles in a custom config i also found that 91 works pretty well http://dl.dropbox.com/u/4543270/xps/90%20config.png Based on those images, and knowledge of computer numbers, I think you'll find the magic maximum number is 127 or 128 (1/...
by Jeoshua
Tue Jul 24, 2012 1:22 am
Forum: Ideas & Suggestions
Topic: HydroCarbons
Replies: 18
Views: 10264

Re: HydroCarbons

Actually, technically speaking, Polycyclic Aromatic Hydrocarbons ( PAH ) are one of the most abundant macromolecules in the known universe. They make up large portions of nebular clouds, and are present in large quantities in most currently known star systems. They're also, as a class of chemical, v...
by Jeoshua
Mon Jul 16, 2012 3:13 am
Forum: Shipyards
Topic: How to fake floating point?
Replies: 3
Views: 2033

Re: How to fake floating point?

There is no way to do anything with floating points. However, fixed point is a possibility. Start by multiplying the data you wish to deal with by some number, maybe 100, maybe 1000, maybe 10,000. Then, do math in this higher resolution. When you wish to display or use that data, you can get the mod...