Search found 163 matches
- Thu Jul 10, 2014 3:03 pm
- Forum: Bug Reports & Tech Support
- Topic: A handful of 1.3 bugs
- Replies: 5
- Views: 4351
Re: A handful of 1.3 bugs
Hmm, your log output is cleaner than mine! I thought for sure you were missing quartz or something.
- Thu Jul 10, 2014 2:11 pm
- Forum: Bug Reports & Tech Support
- Topic: A handful of 1.3 bugs
- Replies: 5
- Views: 4351
Re: A handful of 1.3 bugs
AP, run Transcendence through Wine from a terminal session and tell me if you see any spammy error output. Post it here, or if it's what I'm thinking, at least a short portion of it.
- Thu Jul 10, 2014 12:22 pm
- Forum: Mod Announcements
- Topic: Parallax Worlds 3.0 - From random to procedural and more
- Replies: 4
- Views: 5036
Parallax Worlds 3.0 - From random to procedural and more
A new version of Parallax Worlds appears! http://xelerus.de/index.php?s=mod&id=1174 Parallax Worlds is a mod which aims to make the game more engrossing and engaging by turning the game into a 2.5d world. Stars, planets, and asteroids have all been given a parallax value, and will scroll past the sc...
- Wed Jul 09, 2014 7:43 pm
- Forum: Ideas & Suggestions
- Topic: @George Functionality Request: modular modding
- Replies: 11
- Views: 8210
Re: @George Functionality Request: modular modding
My feedback on this proposal is thus: It would be best, if implementing this kind of a thing, to try and look at what other standards there are for things like this. RFC JSON Patching is one really good example. From http://tools.ietf.org/html/draft-ietf-appsawg-json-patch-10 PATCH /my/data HTTP/1.1...
- Tue Jul 08, 2014 5:38 pm
- Forum: Announcements
- Topic: 1.3 Released!
- Replies: 43
- Views: 49131
Re: 1.3 Released!
@RPC, If it fell of the back of the ICS during First Contact, that gives it "Artifact" status. And given that this is a roguelike, using the normal rules for such a thing, that makes them immesurably powerful and also not randomly generated. So yeah. No Iocrym Heavy Plate in random loot tables shoul...
- Thu Jul 03, 2014 4:36 pm
- Forum: Shipyards
- Topic: Expanding Tables with Typcreate?
- Replies: 5
- Views: 2790
Re: Expanding Tables with Typcreate?
Definitely can't read XML itself. I just spent 3 days searching over the available information and trying to code something that required reading XML and modifying it. Completely not in the game, not even indirectly. Only certain parts of the XML are exposed in various methods, and never raw XML. By...
- Thu Jul 03, 2014 4:11 pm
- Forum: Shipyards
- Topic: Non-uninstallable weapon
- Replies: 12
- Views: 7850
Re: Non-uninstallable weapon
Cursed items? Sounds awesome. Maybe corrupted with nanotech that welds it permanently to your ship when installed, taking over various functions of the ship, and requiring the skills of a "competent" nanotech engineer who really understands these things to actually remove. Domina would likely have a...
- Tue Jul 01, 2014 4:50 am
- Forum: Bug Reports & Tech Support
- Topic: Masking Issues
- Replies: 0
- Views: 2588
Masking Issues
This is a problem not specific to 1.3, but something that's been a problem with the game for a long time. The masks don't seem to work correctly, for me. See here, from Parallax Worlds, in a version that I'm currently trying to get the bugs out of: http://www.zimagez.com/miniature/screenshot-0701201...
- Tue Jul 01, 2014 4:04 am
- Forum: Commonwealth
- Topic: Stations around Earth
- Replies: 6
- Views: 4649
Re: Stations around Earth
I didn't see the Lagrangian Points https://en.wikipedia.org/wiki/Lagrangian_point on your diagram there, George. L4 and L5 are the perfect places to put large space stations. Please don't leave them out. You did so well making Starton Eridani look realistic, I'd love to see the same attention to det...
- Tue Jul 01, 2014 3:29 am
- Forum: Announcements
- Topic: Transcendence Port to Linux and Mac
- Replies: 140
- Views: 186361
Re: Transcendence Port to Linux and Mac
Thankfully, Transcendence runs amazingly well under Wine with Quartz installed. Without it, sadly, you get spammed by errors. For anyone hardcore or crazy enough to want a port, here is the script I use to make the game run properly: #!/usr/bin/bash wine ~/Transcendence/Transcendence.exe& PID=$! tai...
- Mon Jun 30, 2014 12:12 pm
- Forum: Shipyards
- Topic: Parallax Worlds
- Replies: 3
- Views: 2334
Re: Parallax Worlds
It appears that my file was too large, with the XCF file included. I'm uploading it again, without the source file. Sorry about that. It seems that it was just over 10 megs and I didn't realize that xelerus would fail silently when not uploading. I just verified it, this is the correct one. The grap...
- Mon Jun 30, 2014 3:49 am
- Forum: Shipyards
- Topic: Parallax Worlds
- Replies: 3
- Views: 2334
Parallax Worlds
Hi, guys. Been a while, eh? I just uploaded a new version of Parallax Worlds ( http://xelerus.de/index.php?s=mod&id=1174 ) compatible with Transcendence 1.3b2. I'm currently having some trouble with the masking of the stars, and I need a bit of help. The idea behind the graphics is that the corona i...
- Thu Aug 02, 2012 1:33 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 713122
Re: Transcendence Picture thread
Today i discovered that a weapon can only have about 100 projectiles in a custom config i also found that 91 works pretty well http://dl.dropbox.com/u/4543270/xps/90%20config.png Based on those images, and knowledge of computer numbers, I think you'll find the magic maximum number is 127 or 128 (1/...
- Tue Jul 24, 2012 1:22 am
- Forum: Ideas & Suggestions
- Topic: HydroCarbons
- Replies: 18
- Views: 10264
Re: HydroCarbons
Actually, technically speaking, Polycyclic Aromatic Hydrocarbons ( PAH ) are one of the most abundant macromolecules in the known universe. They make up large portions of nebular clouds, and are present in large quantities in most currently known star systems. They're also, as a class of chemical, v...
- Mon Jul 16, 2012 3:13 am
- Forum: Shipyards
- Topic: How to fake floating point?
- Replies: 3
- Views: 2033
Re: How to fake floating point?
There is no way to do anything with floating points. However, fixed point is a possibility. Start by multiplying the data you wish to deal with by some number, maybe 100, maybe 1000, maybe 10,000. Then, do math in this higher resolution. When you wish to display or use that data, you can get the mod...