Search found 519 matches
- Tue Aug 26, 2008 5:27 pm
- Forum: Gaming
- Topic: Next Gen gaming sneak peak
- Replies: 4
- Views: 4098
- Tue Aug 26, 2008 4:34 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 406056
- Tue Aug 26, 2008 4:21 pm
- Forum: Shipyards
- Topic: Problem with creting a ship
- Replies: 15
- Views: 6967
The ship image can be a .jpg; you'll save space with the compression. The mask should be a 1-bit (2 color, black & white) .bmp The images that fade out, like an exhaust image, have masks that are 8-bit (256 color) greyscale images. White is opaque, black is transparent; the darker the grey, the more...
- Tue Aug 26, 2008 4:05 pm
- Forum: Shipyards
- Topic: Problem with creting a ship
- Replies: 15
- Views: 6967
You need to declare an ENTITY (at the top) for the ship image. Call it &scaristardtimage; for example.: <!ENTITY scaristardstimage "0xD1023001"> Use that ENTITY in these places: <Image UNID="&scaristardst;" bitmap="aristardst 16facings.bmp" backColor="0x00000000"/> That is, &scaristardt; (from your ...
- Tue Aug 26, 2008 3:07 pm
- Forum: Gaming
- Topic: Next Gen gaming sneak peak
- Replies: 4
- Views: 4098
Next Gen gaming sneak peak
http://blogs.pcworld.com/gameon/archives/007483.html
Newest 3d gaming graphics technology sneak peak on display.
100% real time.
Newest 3d gaming graphics technology sneak peak on display.
100% real time.
- Mon Aug 25, 2008 6:14 pm
- Forum: Shipyards
- Topic: Problem with creting a ship
- Replies: 15
- Views: 6967
Hexadecimal (base 16) is 0-9 then A-F as digits: 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F F hex =15 dec 10 hex =16 dec 1F hex =31 dec 100 hex =256 dec and so on... You just need to know that you can use A through F as 'numbers' also. For your colors, when you are making graphics: RGB is hexadecimal R G B 00 ...
- Mon Aug 25, 2008 5:23 pm
- Forum: Shipyards
- Topic: Problem with creting a ship
- Replies: 15
- Views: 6967
They are all 1 digit too long. Ox, followed by 8 hexadecimal digits is the correct format. The first hex. digit MUST be a C or a D. All of the UNIDs should have identical 1st four digits. That is your 'Designer ID' and nobody else should be using it. Go Here: http://neurohack.com/transcendence/forum...
- Mon Aug 25, 2008 4:01 pm
- Forum: Ideas & Suggestions
- Topic: It's vaild you stupid program!
- Replies: 6
- Views: 3234
- Sat Aug 23, 2008 12:50 pm
- Forum: Shipyards
- Topic: HELP- texturing
- Replies: 12
- Views: 5348
...Would you be able to tell me what camera angle(s) and light stuff are needed? 20 images, each at 18 degrees. To position the camera and the lights, imagine that the object is at the origin: The camera is 6 units away and 12 units above the object. The light source is 3 units to the left (as seen...
- Fri Aug 22, 2008 10:13 pm
- Forum: Shipyards
- Topic: HELP- texturing
- Replies: 12
- Views: 5348
- Fri Aug 22, 2008 5:10 pm
- Forum: Shipyards
- Topic: Question concerning missions
- Replies: 4
- Views: 2387
Re: Question concerning missions
...I found (shpOrderEscort gPlayerShip gTarget) (and the target was a station.) And I was trying to make a mission that had the player destroy a station. shpOrderEscort gPlayerShip gTarget that is setting the target into the computer, for the pointer on the screen. In CommonwealthFleet.xml; Look at...
- Fri Aug 22, 2008 4:25 am
- Forum: Shipyards
- Topic: Question concerning missions
- Replies: 4
- Views: 2387
Re: Question concerning missions
What code is used to have the player attack the target for the mission to be successful. EDIT: I think I know, you use shpOrderAttack! (correct me if I'm wrong.) shpOrderAttack sets the guide pointer (like the pointer that points to a sung transport in those missions where you have to kill one of t...
- Fri Aug 22, 2008 3:09 am
- Forum: Announcements
- Topic: 0.99c Ready!
- Replies: 13
- Views: 9966
- Fri Aug 22, 2008 2:10 am
- Forum: Commonwealth
- Topic: Huari in v.99a
- Replies: 15
- Views: 9957
- Fri Aug 22, 2008 1:26 am
- Forum: Commonwealth
- Topic: Opening Codes, Ending Codes
- Replies: 4
- Views: 3407
Re: Messages Received, With Thanks
You're welcome.Darth Saber wrote:...thanks dvlenk6...