Search found 1542 matches
- Sun Jul 15, 2012 8:56 pm
- Forum: Shipyards
- Topic: Overlay System
- Replies: 16
- Views: 6786
Re: Overlay System
Don't we have code that lets us target perfectly? If you just have a loop running that targets the closest ship, or some other algorithm, then you would have independently rotating turrets.
- Sun Jul 15, 2012 8:51 pm
- Forum: Ideas & Suggestions
- Topic: An idea for getting many new players into this game.
- Replies: 26
- Views: 12321
Re: An idea for getting many new players into this game.
I love math! Here we go, 25,000! :)
- Sun Jul 15, 2012 12:14 pm
- Forum: Shipyards
- Topic: A Possible Modding FAQ: Events
- Replies: 4
- Views: 3049
Re: A Possible Modding FAQ: Events
This information is on the wiki
- Sun Jul 15, 2012 12:06 pm
- Forum: Announcements
- Topic: 1.08d
- Replies: 44
- Views: 32068
Re: 1.08d
Looks great George. Particularly the changes in 1.08c. I wish I had more time to put into the community and modding at this stage. So exciting with the new multiverse stuff.
- Tue Jun 19, 2012 7:50 pm
- Forum: Commonwealth
- Topic: why are the forums so dead
- Replies: 21
- Views: 10037
Re: why are the forums so dead
Perhaps you ask hard to answer questions?
- Fri Jun 15, 2012 11:32 pm
- Forum: Shipyards
- Topic: Suggestion: best practices for patching others'/older mods
- Replies: 17
- Views: 9007
Re: Suggestion: best practices for patching others'/older mo
Personally i have chosen to use the Unlicense for my mods. However, it is a very liberal license, so I can understand someone might want a bit more control. It all depends on the nature of the mod i guess.
- Fri Jun 15, 2012 11:29 pm
- Forum: Ideas & Suggestions
- Topic: Add a list of alternative keys for actions.
- Replies: 3
- Views: 2499
Re: Add a list of alternative keys for actions.
Seems like a reasonable suggestion...
- Fri Jun 15, 2012 10:11 am
- Forum: Official Extensions
- Topic: Official Ranx Extension!
- Replies: 69
- Views: 80174
Re: Official Ranx Extension!
Sweet! That is one mean looking ship!!!
- Thu Jun 14, 2012 8:48 pm
- Forum: The Drawing Board
- Topic: Armor Mod no longer working under 1.08b
- Replies: 6
- Views: 5283
Re: Armor Mod no longer working under 1.08b
Wow, that was obscure... is there somewhere we can document that?
- Wed Jun 13, 2012 10:25 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 56068
Re: What do YOU want for 1.09?
Apologies is this is an old discussion here and I'm inadvertently beating a dead horse, but I haven't been around these forums long enough to know for sure. A quick search didn't bring up anything salient at least. Nothing wrong in bringing this up again. Transcendence is in a lot of ways balanced ...
- Tue Jun 12, 2012 4:15 pm
- Forum: Shipyards
- Topic: request the rules for uploading mods.
- Replies: 3
- Views: 2115
- Sun Jun 10, 2012 10:35 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 56068
Re: What do YOU want for 1.09?
It has often been discussed why Transcendence does no have a larger viewport, or why it does not just grow it's viewport to fit the screen. As it stands, the current 1023x768 size is set based on a minimum viable screen. It might be interesting to open up the question as to whether that does not mat...
- Thu Jun 07, 2012 7:43 pm
- Forum: Shipyards
- Topic: Shipchange issues
- Replies: 18
- Views: 7956
Re: Shipchange issues
Would be cool if we could suspend a ship in one system and recall it in another system. Might be a first step in breaking through the cross-system barrier :)
- Wed Jun 06, 2012 8:09 pm
- Forum: Shipyards
- Topic: Help with structs and lists
- Replies: 4
- Views: 1970
Re: Help with structs and lists
(setq systemList {NodeIDWhatever: {Inbound: "PreviousNode" Outbound: "NextNode"} AnotherNode: {Inbound: "PreviousNode2" Outbound: "NextNode2"}}) At least that is how i would do it. The biggest issue is not being able to get the name of the node (since it is a key, not a value). One option there is ...
- Fri Jun 01, 2012 7:36 pm
- Forum: Mod Announcements
- Topic: Galactic Omni Device (G.O.D)
- Replies: 40
- Views: 36568
Re: Galactic Omni Device (G.O.D)
You open your Ships Interior screen ("S") and then use the "Galactic Omni Device" menu :)