Hi F50, hi all,
Indeed, why didn't I think of this ^-^ Thanks !!!
Search found 218 matches
- Sat Nov 01, 2008 7:53 am
- Forum: Shipyards
- Topic: objFireEvent able to pass arguments ?
- Replies: 2
- Views: 1804
- Fri Oct 31, 2008 7:29 pm
- Forum: Modding Reference
- Topic: List of builtin events
- Replies: 21
- Views: 15811
- Fri Oct 31, 2008 4:50 am
- Forum: Shipyards
- Topic: objFireEvent able to pass arguments ?
- Replies: 2
- Views: 1804
objFireEvent able to pass arguments ?
Hi all, I was thinking about objFireEvent for replacing an event that isn't builtin but would have been useful to me : OnObjAttacked on the same template as OnObjDestroyed. A shortfall of this function is that it dosen't seem to allow arguments to be passed to the event. Would someone have an hint a...
- Fri Oct 31, 2008 4:10 am
- Forum: Modding Reference
- Topic: List of builtin events
- Replies: 21
- Views: 15811
- Sun Oct 26, 2008 11:08 am
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 42332
Hi all, I'm rewriting the code to be more structured and clear, leaving behind the old "test" sructure, which was a but chaotic, and breaking down thinks into more smaller files. Next version will just include this strenghtened code structure, along with interstellar freighters and insystem police s...
- Sun Oct 26, 2008 6:48 am
- Forum: Shipyards
- Topic: What do ships jumping out of current system become ?
- Replies: 4
- Views: 2798
- Sat Oct 25, 2008 8:34 pm
- Forum: Shipyards
- Topic: What do ships jumping out of current system become ?
- Replies: 4
- Views: 2798
- Fri Oct 24, 2008 7:32 pm
- Forum: Shipyards
- Topic: What do ships jumping out of current system become ?
- Replies: 4
- Views: 2798
What do ships jumping out of current system become ?
Hi all, I'm building some traffic for my Hoshikaze 2250 - Stars of Call Adventure Mod. And so I got ships in the current system, and when I jump to another system, the ships I saw jumping to that system a few seconds before are noth there. There's a consistency problem here. First, seen from the eye...
- Fri Oct 24, 2008 11:04 am
- Forum: Announcements
- Topic: Transcendence Port to Linux and Mac
- Replies: 140
- Views: 187634
- Thu Oct 23, 2008 5:57 pm
- Forum: Announcements
- Topic: Transcendence Port to Linux and Mac
- Replies: 140
- Views: 187634
- Thu Oct 23, 2008 10:55 am
- Forum: Shipyards
- Topic: Attributes in Stations instead of StationTypes
- Replies: 7
- Views: 4529
- Thu Oct 23, 2008 3:55 am
- Forum: Shipyards
- Topic: Attributes in Stations instead of StationTypes
- Replies: 7
- Views: 4529
Hi all, hi digdug, Yes that's the goal. To be able to create a generic station type with standard data filled in and customize it with different data, for instance particular prices or availability on items for a trading system. I would like to avoid creating a custom StationType for each time I hav...
- Wed Oct 22, 2008 5:07 pm
- Forum: Shipyards
- Topic: Attributes in Stations instead of StationTypes
- Replies: 7
- Views: 4529
- Wed Oct 22, 2008 3:56 am
- Forum: Shipyards
- Topic: Attributes in Stations instead of StationTypes
- Replies: 7
- Views: 4529
Hi all, Some experimental results ! I tried to put a testData property in the Station tag and retrieve it with 3 functions : objGetData, objGetGlobalData and objGetObjRefData. To no avail. What I did to store the data : <Station type="&stMarkerDockS;" name="Venus" testData="Test String" /> The stMar...
- Tue Oct 21, 2008 4:29 am
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 42332
Hi all, The 4th testbed release of the Soc Adventure Mod is ready for you to test ! I just updated the ZIP on the Xelerus Mod Reporitory. Here is the screenshot I posted at Xelerus, showing 4 out of 5 freighters around Earth, plus a pirate ship answering status request : http://wiki.hoshikaze.net/im...