Search found 218 matches

by Mutos
Sat Nov 01, 2008 7:53 am
Forum: Shipyards
Topic: objFireEvent able to pass arguments ?
Replies: 2
Views: 1804

Hi F50, hi all,


Indeed, why didn't I think of this ^-^ Thanks !!!
by Mutos
Fri Oct 31, 2008 7:29 pm
Forum: Modding Reference
Topic: List of builtin events
Replies: 21
Views: 15811

Hi digdug, hi all,


Thanks for the extra events, I added them to the list.
by Mutos
Fri Oct 31, 2008 4:50 am
Forum: Shipyards
Topic: objFireEvent able to pass arguments ?
Replies: 2
Views: 1804

objFireEvent able to pass arguments ?

Hi all, I was thinking about objFireEvent for replacing an event that isn't builtin but would have been useful to me : OnObjAttacked on the same template as OnObjDestroyed. A shortfall of this function is that it dosen't seem to allow arguments to be passed to the event. Would someone have an hint a...
by Mutos
Fri Oct 31, 2008 4:10 am
Forum: Modding Reference
Topic: List of builtin events
Replies: 21
Views: 15811

Hi all,


I noticed that <OnObjAttacked> on the same template that all the <OnObj*> didn't exist. A shame, it could have been very useful. I'll replace it with a objFireEvent order sent by the attacked ship to the aggressor.
by Mutos
Sun Oct 26, 2008 11:08 am
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 42332

Hi all, I'm rewriting the code to be more structured and clear, leaving behind the old "test" sructure, which was a but chaotic, and breaking down thinks into more smaller files. Next version will just include this strenghtened code structure, along with interstellar freighters and insystem police s...
by Mutos
Sun Oct 26, 2008 6:48 am
Forum: Shipyards
Topic: What do ships jumping out of current system become ?
Replies: 4
Views: 2798

Hi F50, hi all,


OK, I'll think about it... Anyway, that'll be in some time, because there's so much to do before ! For now I'm building a simple in-system AI for the ships, so they can interact. But better think in advance to the nex steps...
by Mutos
Sat Oct 25, 2008 8:34 pm
Forum: Shipyards
Topic: What do ships jumping out of current system become ?
Replies: 4
Views: 2798

Hi Wolfy, hi all,


Indeed I though about that and that's not very glad. I feel like trying nonetheless ^-^ Maybe storing lists of active ships and having the appropriate ships re-created when the player enters a system...
by Mutos
Fri Oct 24, 2008 7:32 pm
Forum: Shipyards
Topic: What do ships jumping out of current system become ?
Replies: 4
Views: 2798

What do ships jumping out of current system become ?

Hi all, I'm building some traffic for my Hoshikaze 2250 - Stars of Call Adventure Mod. And so I got ships in the current system, and when I jump to another system, the ships I saw jumping to that system a few seconds before are noth there. There's a consistency problem here. First, seen from the eye...
by Mutos
Fri Oct 24, 2008 11:04 am
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 187634

Hi GambitDash,


I'll try to get to the IRC during the week-end. Is there any information that could help you to better pinpoint the problem ?
by Mutos
Thu Oct 23, 2008 5:57 pm
Forum: Announcements
Topic: Transcendence Port to Linux and Mac
Replies: 140
Views: 187634

Hi GambitDash,


Just downloaded the last version, loading time is just the same, around 35-40s. I'll have some time to test more.
by Mutos
Thu Oct 23, 2008 10:55 am
Forum: Shipyards
Topic: Attributes in Stations instead of StationTypes
Replies: 7
Views: 4529

Hi F50, hi digbug, hi all,


F50 : I was thinking about that, I'll test an OnCreate event on a single station.

digdug : OK for that also, it's kind of the same thing I currently do in Global tags.
by Mutos
Thu Oct 23, 2008 3:55 am
Forum: Shipyards
Topic: Attributes in Stations instead of StationTypes
Replies: 7
Views: 4529

Hi all, hi digdug, Yes that's the goal. To be able to create a generic station type with standard data filled in and customize it with different data, for instance particular prices or availability on items for a trading system. I would like to avoid creating a custom StationType for each time I hav...
by Mutos
Wed Oct 22, 2008 5:07 pm
Forum: Shipyards
Topic: Attributes in Stations instead of StationTypes
Replies: 7
Views: 4529

Hi all,


Today I tested with <StaticData> tags and objGetStaticData function. It works OK inside <StationType> tags but not for <Station> tags.
by Mutos
Wed Oct 22, 2008 3:56 am
Forum: Shipyards
Topic: Attributes in Stations instead of StationTypes
Replies: 7
Views: 4529

Hi all, Some experimental results ! I tried to put a testData property in the Station tag and retrieve it with 3 functions : objGetData, objGetGlobalData and objGetObjRefData. To no avail. What I did to store the data : <Station type="&stMarkerDockS;" name="Venus" testData="Test String" /> The stMar...
by Mutos
Tue Oct 21, 2008 4:29 am
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 42332

Hi all, The 4th testbed release of the Soc Adventure Mod is ready for you to test ! I just updated the ZIP on the Xelerus Mod Reporitory. Here is the screenshot I posted at Xelerus, showing 4 out of 5 freighters around Earth, plus a pirate ship answering status request : http://wiki.hoshikaze.net/im...