Search found 250 matches

by Sponge
Sat Aug 09, 2008 8:54 pm
Forum: Ideas & Suggestions
Topic: exotic cargo bays
Replies: 20
Views: 7990

I certainly agree that each game should be as different as possible, and that you shouldn't be able to experience everything the game has to offer in a single instance. That said, I don't feel that cargo holds should make a large impact on the game. If you can smelt ore (and presumably sell the resu...
by Sponge
Sat Aug 09, 2008 7:01 pm
Forum: Commonwealth
Topic: Dwarg
Replies: 29
Views: 15435

As far as vs Dwarg and Sung, it's identical to the NephrenP25, which is significantly cheaper if I recall correctly. It just has added protection against laser, which becomes increasingly rare as you progress through the game. The power consumption is quite nice, but you can't really compare it to l...
by Sponge
Sat Aug 09, 2008 5:43 pm
Forum: Commonwealth
Topic: Dwarg
Replies: 29
Views: 15435

SPOILERS




You get it when you're promoted to a Master in Korolov. There's also a chance to get it if you save the Charon Korolov and then destroy all the pirate bases.
by Sponge
Sat Aug 09, 2008 5:41 pm
Forum: Ideas & Suggestions
Topic: exotic cargo bays
Replies: 20
Views: 7990

However, an ICX doesn't eek out more content. If I don't find an ICX, my game experience isn't really different than it would have been had I found one. The only content it allows the player to access is a laser that shoots down missiles. A cargo bay that refines ore, on the other hand, is required ...
by Sponge
Sat Aug 09, 2008 6:22 am
Forum: Ideas & Suggestions
Topic: exotic cargo bays
Replies: 20
Views: 7990

I'm actually not really a fan of this idea. Ammo/Fuel Holds aren't a bad idea, but holds with a significant game effect just don't seem like a great idea. If you don't have that hold, you miss out on a good chunk of content. Furthermore, it's a cargo hold, not an ore refinery. It seems like the comp...
by Sponge
Sat Aug 09, 2008 2:04 am
Forum: Commonwealth
Topic: Dwarg
Replies: 29
Views: 15435

I haven't checked the XMLs, but it's almost like the Dwarg Masters got weakened a bit. Not only have I yet to be EMPed by one (using a Class V deflector +20%) but it doesn't seem like they have the capability to snipe me from clear across the system. I just get as close to them as possible and gun t...
by Sponge
Fri Aug 08, 2008 10:09 pm
Forum: Ideas & Suggestions
Topic: Bigger, less crowded, more detailed st.k's?
Replies: 27
Views: 12891

St.Kays is supposed to be a very friendly and habitated system, thats why I think the people are supposed to group together on one planet. You might have noticed the planet is a earth-like planet, so imagine that this 10 stations are still quite small compared to the planet. However, the system is ...
by Sponge
Thu Aug 07, 2008 4:02 pm
Forum: Closed bug reports
Topic: Promotion bug with korolov
Replies: 2
Views: 2502

Or maybe so you only get two of them before becoming a master. I feel like the Korolov difficulty ramps up pretty fast. You start off with a few light ships, and quickly start encountering large waves of slightly heavier ships along with a frigate. Another issue: If you are promoted from Journeyman ...
by Sponge
Thu Aug 07, 2008 3:55 pm
Forum: Off-Topic
Topic: Could we get a sub forum for tutorials and samples?
Replies: 21
Views: 9529

While I prefer option B, I think the single "Tutorials & Guides" forum is a better bet than two separate forums. Also, is it possible to just restrict starting threads in a given forum? If so, you could allow posting in a tutorial/guide, but not allow new threads to be started in the Guide forum. Th...
by Sponge
Tue Aug 05, 2008 5:24 pm
Forum: Closed bug reports
Topic: High CPU Usage With .99 > Very Slow Gameplay
Replies: 14
Views: 6240

In .99a, I was getting a frame rate of 8-9. With my .98 version, I'm getting 26-30. Not sure what could cause that kind of performance drop. The /dx switch worked great, though. Thanks! As an aside, FAD's method doesn't work on my computer. I get an error about the shortcut path being invalid. Here'...
by Sponge
Mon Aug 04, 2008 8:48 pm
Forum: Closed bug reports
Topic: High CPU Usage With .99 > Very Slow Gameplay
Replies: 14
Views: 6240

Hmm. I just tried an older version with a very CPU intensive mod, and still didn't get the kind of choppy gameplay that I'm getting with a no-mod version of .99. I have no idea what's going on here, but because older versions are working perfectly, something has to have changed with .99 that's causi...
by Sponge
Mon Aug 04, 2008 8:08 pm
Forum: Closed bug reports
Topic: High CPU Usage With .99 > Very Slow Gameplay
Replies: 14
Views: 6240

Each of the computers has a different security software setup. This one is just running AVG. One of the laptops is just about a clean install- just about no startup crap, and I don't think it's running any security software other than the default Windows crap. I should probably redownload the game a...
by Sponge
Mon Aug 04, 2008 7:34 pm
Forum: Closed bug reports
Topic: High CPU Usage With .99 > Very Slow Gameplay
Replies: 14
Views: 6240

I'm using around 130Mb of ram, which is really close to the old versions of Transc. However, that same old version wouldn't get over 3% system usage, which is considerably less than the 50-80 that I'm getting now.

I'm running XP as opposed to Vista.
by Sponge
Mon Aug 04, 2008 7:09 pm
Forum: Closed bug reports
Topic: High CPU Usage With .99 > Very Slow Gameplay
Replies: 14
Views: 6240

High CPU Usage With .99 > Very Slow Gameplay

Is anyone else experiencing a significant downgrade in performance with .99? I'm sitting at 50-80% CPU usage constantly, and gameplay is quite choppy. Animations, such as jumping to a new system, take several times longer to run than they should. Turning is laggy, and even firing weapons jumps aroun...
by Sponge
Fri Aug 01, 2008 7:45 pm
Forum: Commonwealth
Topic: Why 0.99 is awesome.
Replies: 10
Views: 6051

I'm really enjoying the new missions. Both from Korolov and from the slum/mining stations. I do agree, however, that some of the Korolov missions may need a bit of tweaking. I accepted a mission escorting an Antares II, and it was destroyed roughly 15 seconds after it left the station. Granted I was...