Search found 250 matches
- Sun Jul 12, 2009 8:55 pm
- Forum: Closed bug reports
- Topic: Gem of Sacrifice problem
- Replies: 10
- Views: 7901
I've long thought (though I don't know if I've mentioned it here, before) that guarding a gate with a single ship is a bit strange. It also doesn't make sense that the Iocrym would send a commandship, which would imply that it's one of their strongest. This means that as soon as you get through the ...
- Fri Jul 10, 2009 6:02 pm
- Forum: Beginner's Luck
- Topic: Centurions vs Dreadnaught, hmm...
- Replies: 18
- Views: 9407
I've always really hated this about fleet missions. If the Commonwealth can't muster up some sort of respectable fleet, then they should just send you by yourself. It's really disappointing to see your wingmen shredded so handily. Wingmen need considerably better shields and armor. That way they won...
- Mon Jul 06, 2009 5:46 am
- Forum: Shipyards
- Topic: Aeonic's Ship Gallery
- Replies: 132
- Views: 59204
Wolfen? No, the centurion! It is a piece of art however. I know the wolfen like the back of my hand, since I've stared at it for so long while making the mk II. Anyways, Aeonic IS a better modeler overall, especially since he uses textures, and I'm too lazy to make [and too inept in that part also]...
- Mon Jul 06, 2009 3:46 am
- Forum: Shipyards
- Topic: Aeonic's Ship Gallery
- Replies: 132
- Views: 59204
- Sun Sep 07, 2008 6:48 pm
- Forum: Closed bug reports
- Topic: Crash bug in 0.99c while docked and looting a destroyed ship
- Replies: 4
- Views: 3364
As far as I know, the only thing that might loot a wreck around Eridani like that would be a Salvager Nomad. I really don't have any idea what would happen if one of those docked while you were looting, or even if they can dock while you're looting. Open up that save and look for a big, roundish shi...
- Sat Sep 06, 2008 12:42 am
- Forum: Mod Announcements
- Topic: Adventure Topology Accelerator
- Replies: 32
- Views: 20837
I'm pretty sure that by "standard," he didn't mean "average" or "sub par." I could be wrong, but it really seemed like "standard" was used in place of "static," which isn't a criticism at all, but just pointing out that the described topography wasn't dynamic. Periculi, your mods have not only broke...
- Fri Sep 05, 2008 9:24 pm
- Forum: Commonwealth
- Topic: Hardest Fight
- Replies: 16
- Views: 10474
I have long thought that the Iocrym Command ship wasn't a great end boss. Primarily because it doesn't make too much sense for a single ship to be in charge of maintaining a quarantine. A fleet of smaller ships, likely led by a larger ship would make more sense, and would make for a more tactical fi...
- Tue Sep 02, 2008 1:26 am
- Forum: Beginner's Luck
- Topic: Notable Beginner Weapons Discussion
- Replies: 121
- Views: 65548
- Mon Sep 01, 2008 10:54 pm
- Forum: Beginner's Luck
- Topic: Notable Beginner Weapons Discussion
- Replies: 121
- Views: 65548
Shields on the other hand: starting shield -> hullplate/monopole -> Yoroi S100 ASAP I typically play the Wolfen, so my first upgrade is typically not until around or shortly after St. Ks. I used to always try to get my hands on a Yoroi S100, but a few games ago I wasn't able to find one. I decided ...
- Mon Sep 01, 2008 10:51 pm
- Forum: Off-Topic
- Topic: ancient transcendence players
- Replies: 9
- Views: 6742
- Sat Aug 30, 2008 8:23 pm
- Forum: Shipyards
- Topic: Show planets names at entry
- Replies: 15
- Views: 7935
OK, I got it. Nice find. However, that's a pretty nasty drawback. on <system> tag itself, I included the following <OnCreate> event That's a good concept, and has given me another idea. Going back to my previous idea about a transparent beacon. What if, instead of making it a beacon, just give it a...
- Fri Aug 29, 2008 10:58 pm
- Forum: Shipyards
- Topic: Show planets names at entry
- Replies: 15
- Views: 7935
Yep. The planet's name was not displayed, but rather the stations around the planet were mapped. Not exactly the desired effect, but interesting nonetheless. Possible solution: Could a small, custom image (1x1 pixel black or possibly just transparent) be given the beacon=true attribute (but without ...
- Fri Aug 29, 2008 6:15 am
- Forum: Shipyards
- Topic: Show planets names at entry
- Replies: 15
- Views: 7935
don't those nav beacon things map what's near them? commonwealth stations have the beacons. Interesting. The Nav Beacons have a "beacon= true" attribute, which seems to be unique. When I placed it in a planet declaration (stCrateredPlanet), the area around planets of that type was mapped when I sta...
- Sun Aug 24, 2008 5:40 pm
- Forum: Closed bug reports
- Topic: of wingmen and mayflies
- Replies: 10
- Views: 5163
I usually don't bother with Wingmen/Autons. In fact, I usually just use autons to ID them, and then have them stay at the nearest armed station. I typically don't even get Wingmen. In my current game, I'm just a dock away from both Rama and Volkov. I just think it's a bummer when they die, and so I ...
- Thu Aug 21, 2008 3:45 am
- Forum: Commonwealth
- Topic: New Library Link
- Replies: 7
- Views: 4700
I like this idea. From time to time when I come across an item I don't usually use, I find myself minimizing the game window and checking the XMLs to see if it's worth spending a decent percentage of my net worth on. It would be nice to be able to just search for it in a Wiki instead. Much quicker a...