Search found 250 matches

by Sponge
Sun Jul 12, 2009 8:55 pm
Forum: Closed bug reports
Topic: Gem of Sacrifice problem
Replies: 10
Views: 7901

I've long thought (though I don't know if I've mentioned it here, before) that guarding a gate with a single ship is a bit strange. It also doesn't make sense that the Iocrym would send a commandship, which would imply that it's one of their strongest. This means that as soon as you get through the ...
by Sponge
Fri Jul 10, 2009 6:02 pm
Forum: Beginner's Luck
Topic: Centurions vs Dreadnaught, hmm...
Replies: 18
Views: 9407

I've always really hated this about fleet missions. If the Commonwealth can't muster up some sort of respectable fleet, then they should just send you by yourself. It's really disappointing to see your wingmen shredded so handily. Wingmen need considerably better shields and armor. That way they won...
by Sponge
Mon Jul 06, 2009 5:46 am
Forum: Shipyards
Topic: Aeonic's Ship Gallery
Replies: 132
Views: 59204

Wolfen? No, the centurion! It is a piece of art however. I know the wolfen like the back of my hand, since I've stared at it for so long while making the mk II. Anyways, Aeonic IS a better modeler overall, especially since he uses textures, and I'm too lazy to make [and too inept in that part also]...
by Sponge
Mon Jul 06, 2009 3:46 am
Forum: Shipyards
Topic: Aeonic's Ship Gallery
Replies: 132
Views: 59204

The Praetorian is absolutely stellar. One of the better models I've seen as far as fitting the existing Transc style. It looks to me like a beefier version of the Wolfen. Keep up the good work.
by Sponge
Sun Sep 07, 2008 6:48 pm
Forum: Closed bug reports
Topic: Crash bug in 0.99c while docked and looting a destroyed ship
Replies: 4
Views: 3364

As far as I know, the only thing that might loot a wreck around Eridani like that would be a Salvager Nomad. I really don't have any idea what would happen if one of those docked while you were looting, or even if they can dock while you're looting. Open up that save and look for a big, roundish shi...
by Sponge
Sat Sep 06, 2008 12:42 am
Forum: Mod Announcements
Topic: Adventure Topology Accelerator
Replies: 32
Views: 20837

I'm pretty sure that by "standard," he didn't mean "average" or "sub par." I could be wrong, but it really seemed like "standard" was used in place of "static," which isn't a criticism at all, but just pointing out that the described topography wasn't dynamic. Periculi, your mods have not only broke...
by Sponge
Fri Sep 05, 2008 9:24 pm
Forum: Commonwealth
Topic: Hardest Fight
Replies: 16
Views: 10474

I have long thought that the Iocrym Command ship wasn't a great end boss. Primarily because it doesn't make too much sense for a single ship to be in charge of maintaining a quarantine. A fleet of smaller ships, likely led by a larger ship would make more sense, and would make for a more tactical fi...
by Sponge
Tue Sep 02, 2008 1:26 am
Forum: Beginner's Luck
Topic: Notable Beginner Weapons Discussion
Replies: 121
Views: 65548

It's still my second choice (third, if you count the class V), but it just doesn't stand up to the Sung/Dwarg like the Nephren. Marauders are really the only mid-game threat to a NephrenP25.
by Sponge
Mon Sep 01, 2008 10:54 pm
Forum: Beginner's Luck
Topic: Notable Beginner Weapons Discussion
Replies: 121
Views: 65548

Shields on the other hand: starting shield -> hullplate/monopole -> Yoroi S100 ASAP I typically play the Wolfen, so my first upgrade is typically not until around or shortly after St. Ks. I used to always try to get my hands on a Yoroi S100, but a few games ago I wasn't able to find one. I decided ...
by Sponge
Mon Sep 01, 2008 10:51 pm
Forum: Off-Topic
Topic: ancient transcendence players
Replies: 9
Views: 6742

george_12aerohawk12 wrote:i'm not a forum necromancer but its a good topic
:wink:
Yes you are. You bumped up a thread that is nearly a year old to ask a completely unrelated question.
btw... seriously i need to shorten my (user)name :( is there any way? :|
Nope.
by Sponge
Sat Aug 30, 2008 8:23 pm
Forum: Shipyards
Topic: Show planets names at entry
Replies: 15
Views: 7935

OK, I got it. Nice find. However, that's a pretty nasty drawback. on <system> tag itself, I included the following <OnCreate> event That's a good concept, and has given me another idea. Going back to my previous idea about a transparent beacon. What if, instead of making it a beacon, just give it a...
by Sponge
Fri Aug 29, 2008 10:58 pm
Forum: Shipyards
Topic: Show planets names at entry
Replies: 15
Views: 7935

Yep. The planet's name was not displayed, but rather the stations around the planet were mapped. Not exactly the desired effect, but interesting nonetheless. Possible solution: Could a small, custom image (1x1 pixel black or possibly just transparent) be given the beacon=true attribute (but without ...
by Sponge
Fri Aug 29, 2008 6:15 am
Forum: Shipyards
Topic: Show planets names at entry
Replies: 15
Views: 7935

don't those nav beacon things map what's near them? commonwealth stations have the beacons. Interesting. The Nav Beacons have a "beacon= true" attribute, which seems to be unique. When I placed it in a planet declaration (stCrateredPlanet), the area around planets of that type was mapped when I sta...
by Sponge
Sun Aug 24, 2008 5:40 pm
Forum: Closed bug reports
Topic: of wingmen and mayflies
Replies: 10
Views: 5163

I usually don't bother with Wingmen/Autons. In fact, I usually just use autons to ID them, and then have them stay at the nearest armed station. I typically don't even get Wingmen. In my current game, I'm just a dock away from both Rama and Volkov. I just think it's a bummer when they die, and so I ...
by Sponge
Thu Aug 21, 2008 3:45 am
Forum: Commonwealth
Topic: New Library Link
Replies: 7
Views: 4700

I like this idea. From time to time when I come across an item I don't usually use, I find myself minimizing the game window and checking the XMLs to see if it's worth spending a decent percentage of my net worth on. It would be nice to be able to just search for it in a Wiki instead. Much quicker a...