Search found 250 matches
- Wed Feb 14, 2007 2:25 am
- Forum: Shipyards
- Topic: Scripting questions: reading and writing data; data types
- Replies: 16
- Views: 9977
For your first question- I'm not sure if there's any way to do that using functions like you would like. Although it may be possible, I highly doubt it, as descriptions and such are stated in your code. You can, however, make another item with the same (or similar) name but a different UNID, and, of...
- Sun Feb 11, 2007 7:40 pm
- Forum: Shipyards
- Topic: Graphics WIPS and projects
- Replies: 72
- Views: 33938
- Sun Feb 11, 2007 7:36 pm
- Forum: Shipyards
- Topic: Extracting resource files
- Replies: 17
- Views: 11686
- Sun Feb 11, 2007 7:29 pm
- Forum: Ideas & Suggestions
- Topic: The commonwealth bar
- Replies: 4
- Views: 2733
- Sun Feb 11, 2007 5:35 am
- Forum: Shipyards
- Topic: Extracting resource files
- Replies: 17
- Views: 11686
If you're not 100% familiar with command prompts, TransData is a bit tricky to figure out. However, the documentation tells you exactly how it's used. Put it in the same folder with Transc. and open your command prompt. Change directory to the folder that it's in and execute the decompile command. I...
@Karl My understanding was that he was going to design an application in VB that allowed anyone to make mods, with no knowledge of XML whatsoever. As in, press the weapon button, and it asks you in simple form to imput max damage, min damage, rarity, etc. It does the XMLing for you. A very ambitious...
- Sun Feb 04, 2007 8:24 pm
- Forum: Shipyards
- Topic: Modding help...
- Replies: 3
- Views: 2701
That's going to be a really long list. There's two things you can do. Go to the downloads section and grab TransData, and then follow the instructions to decompile the game files, or head here and grab the source files. Looking through XML source files will give you a complete list of everything, sp...
- Sun Feb 04, 2007 5:59 am
- Forum: Ideas & Suggestions
- Topic: Engine exhaust and the speed of light...
- Replies: 12
- Views: 6930
Your first idea would really add a lot of depth. It's a fantastic idea, and I don't think it would be TOO hard to add. It's really just some still, or slowly moving, particles generated where a ship flies that become less and less "powerfull" as time goes on. Oddbob also made a great point about dri...
- Sun Feb 04, 2007 1:10 am
- Forum: Commonwealth
- Topic: Transcendence on Wikipedia
- Replies: 54
- Views: 27067
Yugi can answer that, but as far as getting them on the internet, go to this site and press the browse button. Browse to your image, unload it, and then post the links here. Someone can download the images and upload them to the Wiki after selecting which ones to use. I suppose you could just upload...
- Wed Jan 31, 2007 9:31 pm
- Forum: Shipyards
- Topic: Graphics WIPS and projects
- Replies: 72
- Views: 33938
I got another idea! ( you don't have to make this one too fast....i still need to finish my robot ship) how about an...organic-looking ship? Wow, that's 'kinda weird. The mod I've been working on adds a bunch of "bio" stuff, too. I actually drew up plans for a bio-playership and a bio-auton a coupl...