Search found 250 matches
- Sun Nov 15, 2009 8:14 pm
- Forum: Shipyards
- Topic: Mining Tools
- Replies: 44
- Views: 18152
If that's the case, doesn't that give a plasma torch something like a 10% chance of finding ore per hit on a volcanic asteroid? And doesn't the plasma torch also send out 45-60 particles, giving it a 450-600% chance of finding something? Seems kind of overkill unless I'm doing the math wrong. That'...
- Fri Nov 13, 2009 4:16 am
- Forum: Shipyards
- Topic: Mining Tools
- Replies: 44
- Views: 18152
I think it would be interesting if the game could be played with "specializations" in mind. Nothing fixed, but being able to specialize in things other than straight combat/loot would greatly improve gameplay, in my opinion. I've noticed this aspect has gotten a lot better lately with things like th...
- Fri Nov 06, 2009 6:06 am
- Forum: Ideas & Suggestions
- Topic: Speed and Range of Projectiles
- Replies: 39
- Views: 13465
This is a Newtonian equation and you're talking about relativistic velocities. This is problematic because it just won't work. Theoretically, something moving at C will have an infinite amount of kinetic energy, though you'd never guess it using that equation. Just nit-picking.Atarlost wrote: KE=1/2 mv^2
- Thu Nov 05, 2009 6:04 am
- Forum: Ideas & Suggestions
- Topic: Speed and Range of Projectiles
- Replies: 39
- Views: 13465
Laser are actually very long ranged, and very accurate. Reference: http://en.wikipedia.org/wiki/Boeing_YAL-1 There is an absolutely huge difference between a few hundred kilometers in an atmosphere and a few light seconds in a vacuum. Aeonic is, technically speaking, correct. Lasers are subject to ...
- Wed Nov 04, 2009 1:19 am
- Forum: Ideas & Suggestions
- Topic: Why you purchase Unidentified Objects
- Replies: 26
- Views: 10872
Untrue, you just need one titanium segment to test any number of barrels. Often only the first one will have effect, but if you don't care about the armor enhancement exploit, then just use one and save yourself the trouble. Most barrels (at least from armor dealers) are safe to apply over current ...
- Wed Nov 04, 2009 1:13 am
- Forum: Ideas & Suggestions
- Topic: Something that always irritated me...
- Replies: 6
- Views: 2685
- Tue Nov 03, 2009 12:39 am
- Forum: Ideas & Suggestions
- Topic: Why you purchase Unidentified Objects
- Replies: 26
- Views: 10872
well, consumables are good unidentified. (roms, barrels...) The point is: are autons consumables ? Sort of, yes. I like the idea of them being unidentified, but the implementation is occasionally tiresome. ROMs are fine-- it's the barrels that need some love. In order to use a barrel without taking...
- Mon Nov 02, 2009 9:29 pm
- Forum: Ideas & Suggestions
- Topic: Why you purchase Unidentified Objects
- Replies: 26
- Views: 10872
I find the unidentified item system to be arduous and frustrating. I understand that Transc is a roguelike, and that unidentified items are a staple of the genre, but as it stands I don't feel that it makes the game more fun in any way, shape, or form. I can see unidentified stuff in loot, but havin...
- Wed Aug 05, 2009 12:59 am
- Forum: Commonwealth
- Topic: Few questions about the game.
- Replies: 36
- Views: 18948
- Sun Aug 02, 2009 6:03 pm
- Forum: Beginner's Luck
- Topic: Cheapest "Legitimate" Intro Get-Rich-Quick Scheme
- Replies: 11
- Views: 10629
In my most recent game, I seriously pursued mining. I did missions in Eridani until I had enough for a mining laser and a miner's hold, then I started mining the ore-rich asteroids around the sun. With the help of a tinker in the next system and a corporate enclave to sell miscellaneous ore, I made ...
- Thu Jul 23, 2009 5:17 am
- Forum: The Drawing Board
- Topic: [REL-beta] Transcendence Universal Mod And Utilities Manager
- Replies: 48
- Views: 26148
Feature request! Save backups. I know, I know. Savescummers suck. However, I find the game more fun without having to worry about the little things that like to rain on my parade. I was planning on whipping up a quick .vbs a while back, but never got around to it. It'd be awesome if you were to inco...
- Thu Jul 16, 2009 4:59 am
- Forum: Ideas & Suggestions
- Topic: Multiple shields
- Replies: 15
- Views: 5958
Yeah, that's pretty much what I'm thinking. I don't want to be punished because I don't have time to learn an arbitrary, complex mechanic. It's a neat concept, but I can't really see why it would be needed, given all of the balance implications. It's a 50/50. Either the player guesses right and gets...
- Tue Jul 14, 2009 9:51 pm
- Forum: Ideas & Suggestions
- Topic: Multiple shields
- Replies: 15
- Views: 5958
I'm not really sure what this would add to gameplay. You'd either have to look up or calculate out shield frequencies, or take a pretty big risk. It's not a bad idea, but I don't really see how it would make the game more fun. Just seems like another random thing to keep track of. I think I'll stick...
- Mon Jul 13, 2009 8:22 pm
- Forum: Commonwealth
- Topic: Damage Influenced By Level?
- Replies: 20
- Views: 9153
Some damage types are inherently more effective than others. X-ray lasers are wonderful for early to mid game, but they're still lasers. They're also really cheap, and use hardly any power. If you want weapons with a harder punch, you need to pay more for them, and sport a reactor that can power the...