Search found 250 matches

by Sponge
Sun Nov 15, 2009 8:14 pm
Forum: Shipyards
Topic: Mining Tools
Replies: 44
Views: 18152

If that's the case, doesn't that give a plasma torch something like a 10% chance of finding ore per hit on a volcanic asteroid? And doesn't the plasma torch also send out 45-60 particles, giving it a 450-600% chance of finding something? Seems kind of overkill unless I'm doing the math wrong. That'...
by Sponge
Fri Nov 13, 2009 4:16 am
Forum: Shipyards
Topic: Mining Tools
Replies: 44
Views: 18152

I think it would be interesting if the game could be played with "specializations" in mind. Nothing fixed, but being able to specialize in things other than straight combat/loot would greatly improve gameplay, in my opinion. I've noticed this aspect has gotten a lot better lately with things like th...
by Sponge
Fri Nov 06, 2009 6:06 am
Forum: Ideas & Suggestions
Topic: Speed and Range of Projectiles
Replies: 39
Views: 13465

Atarlost wrote: KE=1/2 mv^2
This is a Newtonian equation and you're talking about relativistic velocities. This is problematic because it just won't work. Theoretically, something moving at C will have an infinite amount of kinetic energy, though you'd never guess it using that equation. Just nit-picking.
by Sponge
Thu Nov 05, 2009 6:04 am
Forum: Ideas & Suggestions
Topic: Speed and Range of Projectiles
Replies: 39
Views: 13465

Laser are actually very long ranged, and very accurate. Reference: http://en.wikipedia.org/wiki/Boeing_YAL-1 There is an absolutely huge difference between a few hundred kilometers in an atmosphere and a few light seconds in a vacuum. Aeonic is, technically speaking, correct. Lasers are subject to ...
by Sponge
Wed Nov 04, 2009 1:19 am
Forum: Ideas & Suggestions
Topic: Why you purchase Unidentified Objects
Replies: 26
Views: 10872

Untrue, you just need one titanium segment to test any number of barrels. Often only the first one will have effect, but if you don't care about the armor enhancement exploit, then just use one and save yourself the trouble. Most barrels (at least from armor dealers) are safe to apply over current ...
by Sponge
Wed Nov 04, 2009 1:13 am
Forum: Ideas & Suggestions
Topic: Something that always irritated me...
Replies: 6
Views: 2685

I don't know about you guys, but I'm firmly within the "if at first you don't succeed, throw the piece of crap out an airlock" mindset. It's the sensible thing to do.
by Sponge
Tue Nov 03, 2009 12:39 am
Forum: Ideas & Suggestions
Topic: Why you purchase Unidentified Objects
Replies: 26
Views: 10872

well, consumables are good unidentified. (roms, barrels...) The point is: are autons consumables ? Sort of, yes. I like the idea of them being unidentified, but the implementation is occasionally tiresome. ROMs are fine-- it's the barrels that need some love. In order to use a barrel without taking...
by Sponge
Mon Nov 02, 2009 9:29 pm
Forum: Ideas & Suggestions
Topic: Why you purchase Unidentified Objects
Replies: 26
Views: 10872

I find the unidentified item system to be arduous and frustrating. I understand that Transc is a roguelike, and that unidentified items are a staple of the genre, but as it stands I don't feel that it makes the game more fun in any way, shape, or form. I can see unidentified stuff in loot, but havin...
by Sponge
Thu Aug 06, 2009 2:28 am
Forum: Shipyards
Topic: score=
Replies: 14
Views: 5026

You. You type something into that field, and then you're done with it. There is no calculation, no guideline, no anything. As long as it's a number, it can go in that field.
by Sponge
Wed Aug 05, 2009 12:59 am
Forum: Commonwealth
Topic: Few questions about the game.
Replies: 36
Views: 18948

I always assumed they had some purpose in making the gate work. I mean, if they didn't, someone would have removed them by now. It's sort of silly to have massive rings spinning uselessly around a commonly used object.
by Sponge
Sun Aug 02, 2009 6:03 pm
Forum: Beginner's Luck
Topic: Cheapest "Legitimate" Intro Get-Rich-Quick Scheme
Replies: 11
Views: 10629

In my most recent game, I seriously pursued mining. I did missions in Eridani until I had enough for a mining laser and a miner's hold, then I started mining the ore-rich asteroids around the sun. With the help of a tinker in the next system and a corporate enclave to sell miscellaneous ore, I made ...
by Sponge
Thu Jul 23, 2009 5:17 am
Forum: The Drawing Board
Topic: [REL-beta] Transcendence Universal Mod And Utilities Manager
Replies: 48
Views: 26148

Feature request! Save backups. I know, I know. Savescummers suck. However, I find the game more fun without having to worry about the little things that like to rain on my parade. I was planning on whipping up a quick .vbs a while back, but never got around to it. It'd be awesome if you were to inco...
by Sponge
Thu Jul 16, 2009 4:59 am
Forum: Ideas & Suggestions
Topic: Multiple shields
Replies: 15
Views: 5958

Yeah, that's pretty much what I'm thinking. I don't want to be punished because I don't have time to learn an arbitrary, complex mechanic. It's a neat concept, but I can't really see why it would be needed, given all of the balance implications. It's a 50/50. Either the player guesses right and gets...
by Sponge
Tue Jul 14, 2009 9:51 pm
Forum: Ideas & Suggestions
Topic: Multiple shields
Replies: 15
Views: 5958

I'm not really sure what this would add to gameplay. You'd either have to look up or calculate out shield frequencies, or take a pretty big risk. It's not a bad idea, but I don't really see how it would make the game more fun. Just seems like another random thing to keep track of. I think I'll stick...
by Sponge
Mon Jul 13, 2009 8:22 pm
Forum: Commonwealth
Topic: Damage Influenced By Level?
Replies: 20
Views: 9153

Some damage types are inherently more effective than others. X-ray lasers are wonderful for early to mid game, but they're still lasers. They're also really cheap, and use hardly any power. If you want weapons with a harder punch, you need to pay more for them, and sport a reactor that can power the...