Search found 732 matches
- Thu Aug 17, 2006 7:41 am
- Forum: Shipyards
- Topic: custom ships in commonwealth militia xml
- Replies: 4
- Views: 3155
Has anyone modded Rama's ship to make it a player's ship? I haven't seen it yet. I've played the Neo-Nexia Molotok_Modship and found it really interesting how the Sindikat AI ships had the exact configuration. I saved a copy and replaced the weapon with a modified fast-fire laser cannon I've been wo...
- Sun Aug 13, 2006 4:04 am
- Forum: Shipyards
- Topic: Afterburner fuel drain?
- Replies: 7
- Views: 4028
- Sun Aug 13, 2006 3:55 am
- Forum: Shipyards
- Topic: Weapon Configuration Attributes
- Replies: 8
- Views: 5446
- Sat Aug 12, 2006 8:33 am
- Forum: Shipyards
- Topic: Weapon Configuration Attributes
- Replies: 8
- Views: 5446
Where can I find the basic configuration for the lazer cannon? I haven't seen much written about this weapon anywhere. I can't get that transdata utility proggie to work on my PC. It'll call up the copywrite and menu, but it errors out claiming it can't load Transcendence.exe for some reason. Nube q...
- Sat Aug 12, 2006 7:58 am
- Forum: Ideas & Suggestions
- Topic: Cargo Expansions?
- Replies: 4
- Views: 3374
Cargo Expansions?
I'm not sure what's going on with this, but I never see any cargo hold increase after installing a cargo expansion-save for the 1 ton the cargo expansion itself weighs. Also, is the smuggler cargo expansion just to block scanners or is it supposed to increase the hold as well? And, how much of an in...
- Sat Aug 12, 2006 6:34 am
- Forum: Beginner's Luck
- Topic: Military Mission
- Replies: 21
- Views: 14767
Correct. Clear the system before taking on any mission. As for the jumpdrive, it'll jump in the direction your ship is facing. Simply view map and face your ship toward the jump gate the convoy is supposed to come from, then jump-watch the map for where you jump to in relation to where the jump gate...
- Sat Aug 12, 2006 12:30 am
- Forum: Closed bug reports
- Topic: I'm stuck in the aren!
- Replies: 8
- Views: 5430
Maybe even if we had something like a tractor beam, we could tow derelicts away from stations. But I really like the "destroy wrecks" idea-to add to that, would be nice if we had the option to convert derelict wrecks into salvageable ore as well. Something like that could require having some kind of...
- Sat Aug 12, 2006 12:12 am
- Forum: Ideas & Suggestions
- Topic: Ideas for new items
- Replies: 40
- Views: 23489
Forgot to mention... Nothing I've encountered so far in the game will repair reactors, solar panels, repair arms/spiders and weapon enhancers. That's some of the stuff along with some of the non-repairable weapons that I'd like to see either an advanced Tinker or even another type of sphere be able ...
- Fri Aug 11, 2006 11:57 pm
- Forum: Ideas & Suggestions
- Topic: Ideas for new items
- Replies: 40
- Views: 23489
Try going to the new Rasiermeisser station. That repairs devices and such. Like I mentioned earlier, that Rasier station caters to mainly like items. It'll also repair omni lazers as well, but there's quite a few weapons that neither the sphere, the Tinker or Rasiermeisser station can repair. And t...
- Thu Aug 10, 2006 10:11 am
- Forum: Ideas & Suggestions
- Topic: Owners Manual
- Replies: 15
- Views: 8803
- Thu Aug 10, 2006 9:27 am
- Forum: Ideas & Suggestions
- Topic: Ideas for new items
- Replies: 40
- Views: 23489
Some random ideas; A ROM that will charge you a fine for "accidentally" wasting a friendly ship during battle. Reason: Many times a friendly will get in the line of fire and get destroyed and afterward, you cannot dock at the base that friendly was stationed at, ever again. So annoying! Having such ...
- Thu Aug 10, 2006 5:56 am
- Forum: Ideas & Suggestions
- Topic: Companions and enemy stations.
- Replies: 4
- Views: 3197