Search found 1274 matches
- Tue Dec 07, 2010 11:16 pm
- Forum: Off-Topic
- Topic: Conformal cyclic cosmology
- Replies: 8
- Views: 4592
Essentially, Penrose takes the position that we cannot build a machine or write a computer program that is self-aware and fits all the other definitions of being a sentient life form. His opinion is that there is much more going on, perhaps on a quantum level, perhaps even further into unknowable or...
- Tue Dec 07, 2010 10:46 pm
- Forum: Off-Topic
- Topic: Conformal cyclic cosmology
- Replies: 8
- Views: 4592
- Tue Dec 07, 2010 9:53 pm
- Forum: Off-Topic
- Topic: Conformal cyclic cosmology
- Replies: 8
- Views: 4592
Is that the same Penrose who also argued against AI in his book 'The Emperor's New Mind'. A pretty good read, that one. I had a strange connection develop with some of Dr. Penrose's work, through his aperiodic tiling and the copyrights for "Penrose Tiling" patterns which I sort of invented a system ...
- Mon Dec 06, 2010 2:02 am
- Forum: Shipyards
- Topic: [George] How about Pre-Game Dialogs?
- Replies: 3
- Views: 2278
Ah, so gScreen doesn't crash out anymore if it hasn't been set, that's an improvement. Ideally, perhaps for this to work and appear smoothly for me, if there was a way to skip the ship picker if there is only one ship might be nice, or a flag in the adventure description, such as shipPicker="true/fa...
- Sun Dec 05, 2010 7:54 pm
- Forum: Shipyards
- Topic: [George] How about Pre-Game Dialogs?
- Replies: 3
- Views: 2278
[George] How about Pre-Game Dialogs?
I have been wanting a way to add some choices that the player can make beyond "ship" before the game starts, or a way to force a dockscreen dialog when the game is entered. Is there any way to make a work around that would have the player start on some kind of dialog screen before they start flying ...
- Sun Dec 05, 2010 7:15 pm
- Forum: Shipyards
- Topic: [George] levelFrequency="string" can be expanded??
- Replies: 0
- Views: 1357
[George] levelFrequency="string" can be expanded??
I forgot a few things since I last tried to mod transcendence it seems... In order to do a Part II you must be able to extend the levels, right? Is it possible to add more than the current number of levels to the frequency string? So, let's say I wanted to have a game that spans 30 or more levels, m...
- Sun Dec 05, 2010 6:30 pm
- Forum: Mod Announcements
- Topic: [MOD] Shrike's Mines & Missiles
- Replies: 4
- Views: 3357
- Tue Nov 30, 2010 10:33 pm
- Forum: Shipyards
- Topic: Do we have a community modpack?
- Replies: 10
- Views: 4150
- Mon Nov 29, 2010 6:10 pm
- Forum: Shipyards
- Topic: Sandbox is back
- Replies: 12
- Views: 4764
I just can't do chats very much, they eat up a lot of time. I really like that dropbox thingy, that is a great little service! Thanks for hooking me up. Well, I guess it's back to the Box of Chocolate for me. I'd really like a more defined set of goals for the project, maybe I will get the planning ...
- Mon Nov 29, 2010 6:00 pm
- Forum: Shipyards
- Topic: [Solved] Are Sovereign alignments hardcoded?
- Replies: 2
- Views: 1752
- Mon Nov 29, 2010 5:57 pm
- Forum: Shipyards
- Topic: [Solved] What is startingShipCriteria?
- Replies: 8
- Views: 3499
- Mon Nov 29, 2010 6:44 am
- Forum: Shipyards
- Topic: [Solved] What is startingShipCriteria?
- Replies: 8
- Views: 3499
- Mon Nov 29, 2010 4:38 am
- Forum: Shipyards
- Topic: [Solved] What is startingShipCriteria?
- Replies: 8
- Views: 3499
[Solved] What is startingShipCriteria?
And how is it used?
- Mon Nov 29, 2010 4:21 am
- Forum: Commonwealth
- Topic: Scope of content of part II (Questions for george)
- Replies: 25
- Views: 9918
. For example, there might be 8 different environments that determine the kinds of resources in a system (metals, rare crystals, etc.); there might also be 10 different alien races, each reacting differently to each environment (for example, one alien race might have more mines if the environment i...
- Mon Nov 29, 2010 3:54 am
- Forum: Shipyards
- Topic: [Solved] Are Sovereign alignments hardcoded?
- Replies: 2
- Views: 1752
[Solved] Are Sovereign alignments hardcoded?
George, or anyone- I am curious if the sovereign alignments such as "constructive chaos" are deeply hard coded into the engine (I already know I can't just change "constructive chaos" to "imperial sympathizer", and it crashes the game without an error, btw) and if it is possible to extend or redefin...