Search found 1274 matches

by Periculi
Sun Oct 28, 2007 10:49 pm
Forum: Shipyards
Topic: Question about Stations-
Replies: 16
Views: 7692

Question about Stations-

This is from a Station description (Dwarg)- levelFrequency= "---cu v---- ------ ----- -----" c = common, u = uncommon, v = very rare- yes? The dashes indicate the level? so level 4 is common here? why is the center set of dashes 6 instead of 5? Is there more to this value than meets the eye? So, I h...
by Periculi
Sun Oct 28, 2007 10:24 pm
Forum: Shipyards
Topic: Shipyards
Replies: 39
Views: 18079

I think ships should be 10-100x more expensive than listed, except for the starting ships- which should be cheap tugs. But the whole argument is pointless without a way to change the ships in the first place- all the rest is details. Bit of an aside- there is nothing stopping us from creating entire...
by Periculi
Sat Oct 27, 2007 12:46 am
Forum: Shipyards
Topic: Shipyards
Replies: 39
Views: 18079

Wow.. lots of interest in this. I think the mod community would find endless ways to use changing player ships. Betelgeuse- I really like your idea and it seems it could be done with current version of Trans. I have been thinking along the same lines for increasing spectrum of ship builds- various l...
by Periculi
Fri Oct 26, 2007 5:52 am
Forum: Shipyards
Topic: Shipyards
Replies: 39
Views: 18079

Consider it like this- if you were in a CSC or CW shipyard, prepping to go assault an Ares base would you stick with your souped up yacht or take a destroyer or cruiser armed to the teeth? If you advanced far enough up the ranks of the fleet officers, wouldn't you take command of more responsibility...
by Periculi
Fri Oct 26, 2007 1:25 am
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 11917

Dock screen assistance would be thankfully received- dock screens seem to be the main story-giving component and we can make good use of that for increased depth of play.
by Periculi
Fri Oct 26, 2007 12:32 am
Forum: Shipyards
Topic: Shipyards
Replies: 39
Views: 18079

I realize that this topic has been brought up a lot and I am hesitant to bump this thread, but I feel that this is a very, very obvious and powerful change to the open-ended ways that transcendence can be played- and, it seems like the ability to change ships in-game would be easy to implement. I wo...
by Periculi
Thu Oct 25, 2007 11:57 pm
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 11917

Game Resources Help-

I have worked up a prototype for a mod that involves adding random branches and more hub type nodes to the topology and also adds capitol systems for major factions- it's an ambitious project, with over 60 nodes currently and I am struggling with additional graphic resources- rather than re-using a ...
by Periculi
Thu Oct 25, 2007 9:31 pm
Forum: Shipyards
Topic: ship request/ item list
Replies: 17
Views: 10161

If you are diving into modding you will need to become acquainted with TransData , located on the main site downloads page- it has features that can help you with many things in Transcendence. To mod your playership to have any weapon or to make any weapons omnidirectional is simple- from Playership...
by Periculi
Sat Oct 20, 2007 8:10 pm
Forum: Shipyards
Topic: New mod - allows you to switch sovereigns
Replies: 20
Views: 10577

Interesting idea. Simple too- looking at the mod script- wish that would work for Player Ships as easily. Or could it?
by Periculi
Sat Oct 20, 2007 7:53 pm
Forum: Shipyards
Topic: Upper limit to Topology Nodes?
Replies: 2
Views: 2498

I thought it was assigning random stations and encounters based on the environment- envFire, envWater, envEarth, envAir- all of which have defined tables for what gets what in the entities section of Trans.xml. I have no clue where this variant sub-section could be, any chance you want to draw me a ...
by Periculi
Thu Oct 18, 2007 7:02 pm
Forum: Shipyards
Topic: Upper limit to Topology Nodes?
Replies: 2
Views: 2498

Upper limit to Topology Nodes?

I am very curious if there is an upper limit to the number of topology nodes the game will accept. And also- what's the 'variant' description in the system tag actually doing? Are there more than just the 'commonwealth' and 'ungoverned' variants to make use of in some manner? There doesn't seem to b...
by Periculi
Thu Oct 18, 2007 5:38 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 405346

Is this valid- 0xDDDD, and if so can I use it?
by Periculi
Thu Oct 18, 2007 5:33 am
Forum: Commonwealth
Topic: Hmm... People who think they need to HACK transcendence.
Replies: 60
Views: 31159

I guess just adding a Lazarus with 250 hp and a 2 gw reactor to one of the playerships would not be GOD-like enough.
by Periculi
Wed Oct 17, 2007 10:27 pm
Forum: Off-Topic
Topic: Aloha from Maui!
Replies: 1
Views: 2093

Aloha from Maui!

Aloha, Transcendence community. So nice to be able to post! I have recently discovered Transcendence, and it is swiftly becoming a gem in my collection of games. I am very impressed by the quality and depth that has gone into a game that has been presented to the community at large as a free option....