Search found 1274 matches
- Sun Oct 28, 2007 10:49 pm
- Forum: Shipyards
- Topic: Question about Stations-
- Replies: 16
- Views: 7692
Question about Stations-
This is from a Station description (Dwarg)- levelFrequency= "---cu v---- ------ ----- -----" c = common, u = uncommon, v = very rare- yes? The dashes indicate the level? so level 4 is common here? why is the center set of dashes 6 instead of 5? Is there more to this value than meets the eye? So, I h...
I think ships should be 10-100x more expensive than listed, except for the starting ships- which should be cheap tugs. But the whole argument is pointless without a way to change the ships in the first place- all the rest is details. Bit of an aside- there is nothing stopping us from creating entire...
Wow.. lots of interest in this. I think the mod community would find endless ways to use changing player ships. Betelgeuse- I really like your idea and it seems it could be done with current version of Trans. I have been thinking along the same lines for increasing spectrum of ship builds- various l...
Consider it like this- if you were in a CSC or CW shipyard, prepping to go assault an Ares base would you stick with your souped up yacht or take a destroyer or cruiser armed to the teeth? If you advanced far enough up the ranks of the fleet officers, wouldn't you take command of more responsibility...
- Fri Oct 26, 2007 1:25 am
- Forum: Ideas & Suggestions
- Topic: Game Resources Help-
- Replies: 21
- Views: 11917
I realize that this topic has been brought up a lot and I am hesitant to bump this thread, but I feel that this is a very, very obvious and powerful change to the open-ended ways that transcendence can be played- and, it seems like the ability to change ships in-game would be easy to implement. I wo...
- Thu Oct 25, 2007 11:57 pm
- Forum: Ideas & Suggestions
- Topic: Game Resources Help-
- Replies: 21
- Views: 11917
Game Resources Help-
I have worked up a prototype for a mod that involves adding random branches and more hub type nodes to the topology and also adds capitol systems for major factions- it's an ambitious project, with over 60 nodes currently and I am struggling with additional graphic resources- rather than re-using a ...
- Thu Oct 25, 2007 9:31 pm
- Forum: Shipyards
- Topic: ship request/ item list
- Replies: 17
- Views: 10161
If you are diving into modding you will need to become acquainted with TransData , located on the main site downloads page- it has features that can help you with many things in Transcendence. To mod your playership to have any weapon or to make any weapons omnidirectional is simple- from Playership...
- Sat Oct 20, 2007 8:10 pm
- Forum: Shipyards
- Topic: New mod - allows you to switch sovereigns
- Replies: 20
- Views: 10577
- Sat Oct 20, 2007 7:53 pm
- Forum: Shipyards
- Topic: Upper limit to Topology Nodes?
- Replies: 2
- Views: 2498
I thought it was assigning random stations and encounters based on the environment- envFire, envWater, envEarth, envAir- all of which have defined tables for what gets what in the entities section of Trans.xml. I have no clue where this variant sub-section could be, any chance you want to draw me a ...
- Thu Oct 18, 2007 7:02 pm
- Forum: Shipyards
- Topic: Upper limit to Topology Nodes?
- Replies: 2
- Views: 2498
Upper limit to Topology Nodes?
I am very curious if there is an upper limit to the number of topology nodes the game will accept. And also- what's the 'variant' description in the system tag actually doing? Are there more than just the 'commonwealth' and 'ungoverned' variants to make use of in some manner? There doesn't seem to b...
- Thu Oct 18, 2007 5:38 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 405346
- Thu Oct 18, 2007 5:33 am
- Forum: Commonwealth
- Topic: Hmm... People who think they need to HACK transcendence.
- Replies: 60
- Views: 31159
- Wed Oct 17, 2007 10:27 pm
- Forum: Off-Topic
- Topic: Aloha from Maui!
- Replies: 1
- Views: 2093
Aloha from Maui!
Aloha, Transcendence community. So nice to be able to post! I have recently discovered Transcendence, and it is swiftly becoming a gem in my collection of games. I am very impressed by the quality and depth that has gone into a game that has been presented to the community at large as a free option....